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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Vliv binaurálních rytmů v léčbě pacientů s chronickou nenádorovou bolestí. / Efficacy of binaural beats for the treatment of chronic non-tumoral pain

Biedková, Paula January 2020 (has links)
This thesis researches the efficacy of binaural beats for the treatment of chronic non-tumoral pain. The thesis is divided into theoretical and empirical part. The theoretical part discusses the impact of chronic pain on quality of life, psychological aspects of chronic pain and the changes in behaviour. The focus is on the treatment of chronic pain and its limitations. Binaural beats are presented as a new tool for treatment of chronic pain. The empirical part consists of the experiment focused on the effect of theta rhythm binaural beats on participants with chronic non-tumoral pain. The experiment was conducted at Klinika rehabilitace a tělovýchovného lékařství 2.LF UK a FNM. The sample size was 90 participants (N=90). Participants were divided into two groups- with intervention and without intervention. Participants with intervention listened binaural beats for 20 minutes, three times on average during their hospitalization. VAS, GAD- 7, BDI-II, TSK-CZ, Oswestry Disability Index and Emotion Thermometers methods were used. The first measurement took place before the hospitalization, the second before the intervention with binaural beats, then immediately after the intervention and at the end of hospitalization. The main aim of this study was to investigate the efficacy of binaural beats in...
92

Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game

Baker, David January 2022 (has links)
Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. With these advancements, uncertainty seems to be present around best practices when combining sound design with binaural synthesis for vertical placement of audio cues in games. This thesis compares the vertical localization performance between head related transfer functions (HRTFs) and stereo interaural level difference (ILD), when sounds have been designed with basic DSP to have auditory spatial schema (ASC). A sort of embedment of positional information. It was found that there was no significant time difference between the conditions, while hitcount, the number of correct directions selected, displayed a significant difference in some of the comparisons.
93

Informační procesy v neuronech / Information processes in neurons

Šanda, Pavel January 2012 (has links)
Neurons communicate by action potentials. This process can be described by very detailed biochemical models of neuronal membrane and its channels, or by simpler phenomenological models of membrane potential (integrate-and- fire models) or even by very abstract models when only time of spikes are considered. We took one particular description - stochastic leaky integrate-and-fire model - and compared it with recorded in-vivo intracellular activity of the neuron. We estimated parameters of this model, compared how the model simulation corresponds with a real neuron. It can be concluded that the data are generally consistent with the model. At a more abstract level of description, the spike trains are analyzed without considering exact membrane voltage and one asks how the external stimulus is encoded in the spike train emitted by neurons. There are many neuronal codes described in literature and we focused on the open problem of neural code responsible for spatial hearing in mammals. Several theories explaining the experimental findings have been proposed and we suggest a specific variant of so called slope-encoding model. Neuronal circuit mimick- ing auditory pathway up to the first binaural neuron was constructed and experimental results were reproduced. Finally, we estimated the minimal number of such...
94

Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound

Widman, Ludvig January 2021 (has links)
Recent advancements in audio technology for computer games has made possible for implementations with binaural audio. Compared to regular stereo sound, binaural audio offers possibilities for a player to experience spatial sound, including sounds along the vertical plane, using their own headphones. A computer game prototype called “Crystal Gatherer” was created for this study to explore the possibilities of binaural audio imple- mentation regarding localization and perception of objects that make sound in a 3D game. The game featured two similar game levels, with the difference that one used binaural sound, and the other stereo sound. The levels consisted of a dark space that the player could navigate freely with the objective to find objects that make sound, called “crystals”, as fast as they could. An experiment was conducted with 14 test sub- jects that played the game, qualitative and quantitative data was collected, including the time the players took to complete the game levels, respectively, and answers about how they experienced the levels. A majority of test subjects reported that they per- ceived a difference between the levels. No significant difference was found between the levels in terms of efficacy of finding the objects that made sound. Some test subjects stated that they found localization was better in the binaural level of the game, others found the stereo level to be better in this respect. The study shows that there can exist possibilities for binaural audio to change the perception of audio in computer games.
95

Informační procesy v neuronech / Information processes in neurons

Šanda, Pavel January 2012 (has links)
Neurons communicate by action potentials. This process can be described by very detailed biochemical models of neuronal membrane and its channels, or by simpler phenomenological models of membrane potential (integrate-and- fire models) or even by very abstract models when only time of spikes are considered. We took one particular description - stochastic leaky integrate-and-fire model - and compared it with recorded in-vivo intracellular activity of the neuron. We estimated parameters of this model, compared how the model simulation corresponds with a real neuron. It can be concluded that the data are generally consistent with the model. At a more abstract level of description, the spike trains are analyzed without considering exact membrane voltage and one asks how the external stimulus is encoded in the spike train emitted by neurons. There are many neuronal codes described in literature and we focused on the open problem of neural code responsible for spatial hearing in mammals. Several theories explaining the experimental findings have been proposed and we suggest a specific variant of so called slope-encoding model. Neuronal circuit mimick- ing auditory pathway up to the first binaural neuron was constructed and experimental results were reproduced. Finally, we estimated the minimal number of such...
96

The Effect of Binaural Tones on EEG Waveforms and Human Computational Performance

Diersing, Christina L. January 2021 (has links)
No description available.
97

Visual and spatial audio mismatching in virtual environments

Garris, Zachary Lawrence 08 August 2023 (has links) (PDF)
This paper explores how vision affects spatial audio perception in virtual reality. We created four virtual environments with different reverb and room sizes, and recorded binaural clicks in each one. We conducted two experiments: one where participants judged the audio-visual match, and another where they pointed to the click direction. We found that vision influences spatial audio perception and that congruent audio-visual cues improve accuracy. We suggest some implications for virtual reality design and evaluation.
98

Interior: A Micro-Budget Horror Feature

Beckler, Zachary 01 January 2014 (has links)
INTERIOR is a feature-length film written, directed, and produced by Zachary Beckler as part of the requirements for earning a Master of Fine Arts in Entrepreneurial Digital Cinema from the University of Central Florida. The project aims to challenge existing conventions of the horror film on multiple levels - aesthetic, narrative, technical, and industrial - while also examining growing importance of workflow throughout all aspects of production. These challenges were both facilitated and necessitated by the limited resources available to the production team and the academic context of the production. This thesis is a record of the film, from concept to completion and preparation for delivery to an audience.
99

Altered States

McGeehan, Shane 13 August 2015 (has links)
No description available.
100

Speech recognition in children with unilateral and bilateral cochlear implants in quiet and in noise

Dawood, Gouwa 12 1900 (has links)
Thesis (MAud (Interdisciplinary Health Sciences. Speech-Language and Hearing Therapy)--Stellenbosch University, 2008. / Individuals are increasingly undergoing bilateral cochlear implantation in an attempt to benefit from binaural hearing. The main aim of the present study was to compare the speech recognition of children fitted with bilateral cochlear implants, under binaural and monaural listening conditions, in quiet and in noise. Ten children, ranging in age from 5 years 7 months to 15 years 4 months, were tested using the Children’s Realistic Index for Speech Perception (CRISP). All the children were implanted with Nucleus multi-channel cochlear implant systems in sequential operations and used the ACE coding strategy bilaterally. The duration of cochlear implant use ranged from 4 years to 8 years 11 months for the first implant and 7 months to 3 years 5 months for the second implant. Each child was tested in eight listening conditions, which included testing in the presence and absence of competing speech. Performance with bilateral cochlear implants was not statistically better than performance with the first cochlear implant, for both quiet and noisy listening conditions. A ceiling effect may have resulted in the lack of a significant finding as the scores obtained during unilateral conditions were already close to maximum. A positive correlation between the length of use of the second cochlear implant and speech recognition performance was established. The results of the present study strongly indicated the need for testing paradigms to be devised which are more sensitive and representative of the complex auditory environments in which cochlear implant users communicate.

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