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A comparative analysis of the performance of floating point and integer based line drawing algorithms for raster displaysDuerksen, Joel L. January 1988 (has links)
In order to predict and analyze the performance of both floating point and integer line drawing algorithms the performance of individual instructions is examined. A select group of line drawing algorithms are implemented and timed in performance tests. An algorithms accuracy is observed along with its performance in three tests. These tests are performed on five computers for comparison. The effects of utilizing the standard code optimizer is included as an integral part of the research. / Department of Computer Science
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Exploring graphical primitive attributesKulambi, Srinath B. January 1991 (has links)
The basic building blockss of all graphical output are primitives such as polyline, polymarker, text, cell array and fill area. These primitives have additional data associated with them to render visual effect on the display surface of a workstation. I have explored and analyzed these primitives and implemented them by routines written in C language for IBM and IBM Compatible Personal Computers. Some of the algoriths for these routines were integrated and implemented in the Extensible Graphics Software(EGS). EGS is a prototype graphics system developed by the faculty and students of Ball State University to study and research graphics systems.I have created a font for English alphabets and digit characters. The font and any algorithms created in this thesis would be included and implemented for further development of EGS.An effective attempt is made in this thesis to show how a graphics system could be developed with a minimal dependency on hardware of computers. / Department of Computer Science
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Ray tracing for computer synthesized imagesAbdelsabor, Sohier Goma January 1988 (has links)
Ray tracing is a very powerful yet simple approach to image synthesis. It has generated some of the most realistic scenes to date. A comparative study of classical ray tracing, ray tracing with cones, and distributed ray tracing is made.The ray tracing techniques, classical ray tracing, ray tracing with cones, and distributed ray tracing, are explained, their differences are emphasized, and their approaches to modeling various lighting effects are explained and compared. / Department of Computer Science
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A concurrent processing system for the generation of real-time three dimensional graphics : A VME-bus compatible low cost raster graphics system for the generation of polygonally modelled three dimensional images in real-timeAli, Fakhraldeen H. January 1989 (has links)
No description available.
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An investigation into the techniques used in real time 3D graphicsCzirbesz, J. C. January 1986 (has links)
No description available.
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Communication design managementSeehra, Gurinder January 2002 (has links)
No description available.
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An interactive computer graphics system for 3-D stereoscopic reconstruction from serial sections : an application in the study of pulmonary metastatic growthChawla, Sunil Dutt January 1979 (has links)
No description available.
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A Z8000 microprocessor design for the grads graphic real time animation display system /Robert, Renald. January 1984 (has links)
No description available.
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Multi-image animation : "Super Hero" /Achurra, Jeannette M. Arosemena. January 1989 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1989. / Includes bibliographical references (leaves 56-57).
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2D special effects on the Genigraphics 100 D+ /Wood, Jane M. January 1989 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1989. / Includes bibliographical references (leaves 29-32).
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