• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • Tagged with
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Město, kanál a region. Dopad odvodňovacích procesů na centrální pozici města Somboru v první polovině 19. století / Town, canal, and region. The impact of drainage processes on the urban centrality of Sombor in the first half of Ninetenth century

Ljuboja, Dušan January 2017 (has links)
This thesis examines the impact of drainage processes that were conducted in the first half of the Nineteenth century on the urban centrality of the free royal town of Sombor. The existing approach in the literature regarding urbanization in Kingdom of Hungary mainly focused on the economic role of a settlement, which put aside the importance of its legal status within the feudal system. This theory, even though it validly changed the definition of what being urban means for a specific settlement, also passed over the importance of the administrative aspect of centrality. In the case of Sombor, there were two main central political authorities that interacted and conflicted with each other, thus impeding the overall progress of a settlement as a whole. On the one side, town's administration represented the interests that did not usually go beyond the territory under their control. On the other, Bács-Bodrog County's administration represented the interests of the feudal dominions and inhabitants living there. The main hypotheses of this thesis is that the process of land drainage, which was conducted in order to reduce the level of redundant waters and ameliorate conditions for agricultural activity, emanated contested centrality of Sombor as a settlement, and showed juxtaposed positions of the Town...
2

3D audio technologies : applications to sound capture, post-production and listener perception

Cengarle, Giulio 29 November 2012 (has links)
La llegada del sonido 3D está imponiendo cambios en varias etapas del flujo de trabajo, desde los sistemas de captación hasta las metodologías de postproducción y las configuraciones de altavoces. Esta tesis trata varios aspectos relacionados con el audio 3D: en la parte de captación, presentamos un estudio sobre las características de los micrófonos tetraédricos y una solución para obtener las componentes Ambisonics del segundo orden usando un pequeño número de transductores del primer orden; en la parte de producción, se presenta una aplicación para la mezcla automatizada de eventos deportivos, para reducir la complexidad del multicanal en tiempo real; para la restitución del audio independiente del sistema de altavoces, en el que los niveles de salida a los altavoces son una incógnita hasta la decodificación, se propone un detector de clipping independiente del layout. Finalmente, se presentan test psico-acústicos para validar aspectos perceptivos relacionados con el audio 3D. / The advent of 3D audio is dictating changes in several stages of the audio work-flow, from recording systems and microphone configurations, to post-production methodologies and loudspeaker configurations. This thesis tackles aspects related to 3D audio arising in the various stages of production. In the recording part, we present a study on the accuracy of tetrahedral microphones and a solution for obtaining second-order Ambisonics responses from first-order transducers using a small number of sensors; in the production stage, we introduce an application for automated assisted mixing of sport events, to reduce the complexity of managing multiple audio channels in real time; a clipping detector is proposed for the rendering of layout-independent audio content to generic playback systems, where the signal levels sent to the speakers are unknown until the decoding stage; finally, psychoacoustic experiments are presented for the validation of perceptual and aesthetic aspects related to 3D audio.

Page generated in 0.0301 seconds