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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Oförglömliga karaktärer : En analys av karaktärsskildringar i fornnordiska myter och filmer om superhjältar / Unforgettable Characters : Character Portrayals in Norse Myths and Films about Superheroes

Angelsmark, Erika January 2013 (has links)
By conducting a text analysis this study analyzes possible similarities in the portrayal of story characters between historical Norse myths and contemporary film productions. The chosen historical texts are two stories from Norse mythology which render a myth about Thor and a giant named Hrunge as well as the myth Trymskvädet. The selected movies are two of the comic company Marvel’s productions about super heroes – Thor and The Avengers. Different categories that this study compares are how the characters are defined by their possessions or artefacts, the actions and the choices which the characters make, and also how their relations, roles and origins are being portrayed. As the result of study shows, there are some similarities between the historical texts and the movies with regard to how the stories portray the characters.      According to cognitive theories, a story becomes more memorable if there is a balance between what readers intuitively expect and does not expect from the story while it unfolds in texts or multimedia productions. The reason for these similarities between textual and visual material created in different times may not only be that historical texts serve as the inspirational base for contemporary productions, but also relates to how myths have some unforgettable characters by striking a balance between intuitiveness and counter-intuitiveness features, and that the movies use character portrayals with a similar balance between the features.
2

The Use of Character Portrayal in the Short Poems of Edwin Arlington Robinson

Burks, Julia Mudd January 1951 (has links)
This thesis is a study of Robinson's general mental and philosophical development and the forces which contributed to it, the kinds and sources of Robinson's characters and the method and importance of their portrayal, Robinson's single portraits of men, Robinson's portrayal of women characters, Robinson's historical portraits, and the relationship of the short poems to Robinson's total work.
3

Internal Consistency : Ett steg bort ifrån sexistiska karaktärsporträtteringar inom spel

Spiropoulos, Alexander January 2015 (has links)
Idag råder det en ständig debatt om hur kvinnor porträtteras inom spel och vad för betydelse det har på oss spelkonsumenter. Tidigare forskning och studier påvisar att kvinnliga karaktärer inom spel är betydligt mer sexualiserade än deras manliga motsvarigheter. I det här arbetet behandlas min frågeställning: ” Vad är det för faktorer när det kommer till visuell design inom spelvärlden som gör sexualiserade karaktärsporträtteringar av kvinnliga karaktärer icke konsistenta i jämförelse med deras manliga motsvarigheter?” Genom en djupgående undersökning om karaktärsporträttering och bildanalys av en samling speltitlar från år 2010-2015, kunde en slutsats dras att upprätthållandet av en intern logisk kontinuitet inom karaktärsporträtteringen kan vara ett steg bort ifrån sexualiseringen av spelkaraktärer. / Today there is a constant debate about how women are portrayed in games and what effect is has on us game consumers. Past research and studies show that female characters in games are considerably more sexualized than their male counterpart. In this thesis my question formulation discuss “What are the factors when it comes to visual design in the gaming world that makes sexualized character portrayal of the female character non consistent compared to their male counterpart?” Through a thorough inquiry about character portrayal and image analysis of a collection of game titles from year 2010-2015, a conclusion could be made that the upholding of an internal and logical consistency within the portrayal of characters could be a step against the sexualisation of video game characters.

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