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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Grand Strategy Games and Economies : The Effect of Complexity on Gameplay / Grand Strategy Spel och Ekonomier : Effekten av Komplexitet på Gameplay

Nevill, Mikhail, Sahlén, Ludvig January 2022 (has links)
This bachelor’s thesis’s purpose was to determine how the complexity of economic systems invideo games affect the gameplay of said video games, Victoria II (Paradox Interactive AB,2010) and Civilization V (Take-Two Interactive Software, Inc, 2010). This was done by askingthe research question: “How does the complexity of economic systems in grand strategygames affect gameplay?“. The method was rooted in Game Research Methods (Lankoski &Björk, 2015) guidelines and the results were interpreted using Game Mechanics: AdvancedGame Design (Adams & Dormans, 2012). A formal analysis was performed for each game.The key findings of these analyses are extensive descriptions for the functioning of eachgame’s economic system as well as recommendations regarding important aspects of thesesystems and how to design them. / Denna kandidatuppsats mål var att undersöka komplexitet av ekonomiska system inomstrategiska datorspel genom att genomföra en analys för spelen Victoria II (ParadoxInteractive AB, 2010) och Civilization V (Take-Two Interactive Software, Inc, 2010) ochjämföra respektive spel. Detta med forskningsfrågan “Hur påverkar komplexiteten inomekonomiska system gameplay?”. Metoden utfördes utifrån Game Research Methods(Lankoski & Björk, 2015) riktlinjer och tolkades med hjälp av Game Mechanics: AdvancedGame Design (Adams & Dormans, 2012). Forskningen utfördes genom formell analys. Deviktigaste fynden var omfattande nedbrytningar av de ekonomiska systemen för varje spel ochrekommendationer för hur dessa system kan designas.

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