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The Expanded Cluster Account of ArtMurphy, Eric 07 August 2012 (has links)
I argue for the Expanded Cluster Account of art (ECA) by first inquiring as to whether “art” is best described by a cluster account and where ECA fits into the current landscape of theories of concepts. Second, I explicate the relevant aspects of Boyd’s theory of natural kinds and argue that his concepts of “disciplinary matrices” and “homeostatic property clusters” (roughly analogous to Gaut’s criterial properties for characterizing art, particularized for each individual kind) have relevant roles in a proper cluster account of art, thus explicating and expanding Gaut’s account in the process. Third, I defend the thesis that Boyd’s concept of “disciplinary matrix,” when applied to “art,” is fulfilled by George Dickie’s notion of “the Artworld.” Lastly, I consider objections to ECA and positively explain its heuristic and explanatory efficacy above and beyond other contemporary “anti-definitional” accounts.
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Art, Gaut and Games: the Case for Why Some Video Games Are ArtFidalgo, Christopher J 06 May 2012 (has links)
In this paper, I argue that there are some video games which are art. I begin my paper by laying out several objections as to why video games could not be art. After laying out these objections, I present the theory of art I find most persuasive, Berys Gaut’s cluster concept of art. Because of the nature of Gaut’s cluster concept, I argue that video games, as a medium of expression, do not need to be defended as a whole. Rather, like all other media of expression, only certain works are worthy of the title art. I then introduce and defend several games as art. After, I return to the initial objections against video games and respond in light of my defended cases. I conclude that video games, as a medium of expression, are still growing, but every day there are more examples of video games as art.
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Art, Gaut and Games: the Case for Why Some Video Games Are ArtFidalgo, Christopher J 06 May 2012 (has links)
In this paper, I argue that there are some video games which are art. I begin my paper by laying out several objections as to why video games could not be art. After laying out these objections, I present the theory of art I find most persuasive, Berys Gaut’s cluster concept of art. Because of the nature of Gaut’s cluster concept, I argue that video games, as a medium of expression, do not need to be defended as a whole. Rather, like all other media of expression, only certain works are worthy of the title art. I then introduce and defend several games as art. After, I return to the initial objections against video games and respond in light of my defended cases. I conclude that video games, as a medium of expression, are still growing, but every day there are more examples of video games as art.
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