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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Community storytelling using hypermedia

Miskelly, Clodagh January 2002 (has links)
This thesis investigates how community groups make use of hypermedia technology to tell their stories. Hypermedia software can enable multimedia and multi-linear production which brings new modes of expression and approaches to organising material which can lead to new ways of telling a community story. Using Ricoeur's consideration of the role of imagination in social action, it is argued that storytelling is an important process in maintaining and strengthening community. A review of community media production reinforces this argument that story is integral to community experience and action and considers how this is influenced by choice and engagement with media technology. Hypermedia as both a technology and a form for community representation and story as well as approaches for facilitating the use of hypermedia software in community or participatory media production are explored through a hypermedia storytelling project with St Paul's Carnival Association, Bristol, UK. This project was both observed and facilitated by the author which allowed privileged access to the emerging process. Different methodological approaches were required to accommodate these different roles. Facilitation approaches were borrowed from participatory development and community media which favour participant-led processes. The approach to observation borrows from ethnomethodology in that it favours the participants' accounts of their production and is influenced by Certeau's account of tactical and strategic activity. Analysis of the case study suggests that hypermedia technology can be used to produce rich representations of community experience. Theprocess of production is shaped in particular ways by choice of media, context of production and motivations of participants. Particular attention is drawn to the following aspects: • How hypermedia story making relates to community identity and action including the dynamic between individual and collaborative practices and motivations; • the process of storymaking as a community project including participants' tactical engagement with both story and technology; • the form of the emerging hypermedia community story in particular the collage-like nature of hypermedia production and the appropriateness of this form for the partial and provisional nature of community story; • the role of the facilitator; Suggestions are made for a framework for community-based hypermedia production
2

Comunica??o gr?fica em interfaces de hiperm?dia de educa??o a dist?ncia via web

Burgos, Taciana de Lima 23 July 2010 (has links)
Made available in DSpace on 2014-12-17T15:07:09Z (GMT). No. of bitstreams: 1 TacianaLB_TESE.pdf: 3592846 bytes, checksum: 6a017a6671c48c40da9d2db19776e9be (MD5) Previous issue date: 2010-07-23 / This study aims to analyze the communication graphics of layouts of hypermedia interfaces oriented to Distance Education via the Internet. This proposal is justified by widening the offer of courses that modality and the consequent application of items of hypermedia for teaching-learning. The method of analysis involved the search nethnographic, addressed to the cycle student intermediary of the Training Program Continuing Medias in Education, and the evaluation heuristic of the interfaces of Virtual Learning Environment "E-Proinfo" and of the modules of the Cycle. This evaluation we observed the implementation of the attributes of usability and the degree of interactivity of each interface. The results revealed an inefficient implementation of the attributes of usability, which meant a consequent reduction of the levels of interactivity. As proposing the present Design Virtual Learning, a model of hypermedia layout, designed to generate usability for Virtual learning environments and extend the acquisition of literancy for students and tutors. This proposal design not hypermedia aims the demarcation of models pre-conceived, but the proposal of layout in which each element of hypermedia is applied with a view to generate a seaworthiness intuitive, more agile and efficient, in these ambients / Este estudo tem como objetivo analisar a comunica??o gr?fica de leiautes de hiperm?dia de interfaces voltadas ? Educa??o a Dist?ncia via Internet. Tal proposta se justifica pela amplia??o da oferta de cursos nessa modalidade e da consequente aplica??o de elementos de hiperm?dia para ensino-aprendizagem. O m?todo de an?lise envolveu a pesquisa netnogr?fica, dirigida aos cursistas do Ciclo Intermedi?rio do Programa de Forma??o Continuada em M?dias na Educa??o, e a avalia??o heur?stica das interfaces do Ambiente Virtual de Aprendizagem E-Proinfo e dos m?dulos desse Ciclo. Nessa avalia??o observamos a aplica??o dos atributos de usabilidade e o grau de interatividade de cada interface. Os resultados revelaram uma ineficiente aplica??o dos atributos de usabilidade, o que implicou uma consequente redu??o dos graus de interatividade. Como proposi??o apresentamos o Design Virtual de Aprendizagem, um modelo leiaute de hiperm?dia, concebido para gerar usabilidade para os Ambientes Virtuais de Aprendizagem e ampliar a aquisi??o de letramentos para cursistas e tutores. Essa proposta de desenho de hiperm?dia n?o objetiva a demarca??o de modelos pr?-concebidos, mas a proposta de leiaute na qual cada elemento de hiperm?dia ? aplicado com vista a gerar uma navegabilidade intuitiva, mais ?gil e eficiente, nesses ambientes

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