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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Competitive multi-agent search

Bahceci, Erkin 09 February 2015 (has links)
While evolutionary computation is well suited for automatic discovery in engineering, it can also be used to gain insight into how humans and organizations could perform more effectively. Using a real-world problem of innovation search in organizations as the motivating example, this dissertation formalizes human creative problem solving as competitive multi-agent search. It differs from existing single-agent and team-search problems in that the agents interact through knowledge of other agents' searches and through the dynamic changes in the search landscape caused by these searches. The main hypothesis is that evolutionary computation can be used to discover effective strategies for competitive multi-agent search. This hypothesis is verified in experiments using an abstract domain based on the NK model, i.e. partially correlated and tunably rugged fitness landscapes, and a concrete domain in the form of a social innovation game. In both domains, different specialized strategies are evolved for each different competitive environment, and also strategies that generalize across environments. Strategies evolved in the abstract domain are more effective and more complex than hand-designed strategies and one based on traditional tree search. Using a novel spherical visualization of the fitness landscapes of the abstract domain, insight is gained about how successful strategies work, e.g. by tracking positive changes in the landscape. In the concrete game domain, human players were modeled using backpropagation, and used as opponents to create environments for evolution. Evolved strategies scored significantly higher than the human models by using a different proportion of actions, providing insights into how performance could be improved in social innovation domains. The work thus provides a possible framework for studying various human creative activities as competitive multi-agent search in the future. / text
2

Neat drummer : computer-generated drum tracks

Hoover, Amy K. 01 January 2008 (has links)
Computer-generated music composition programs have yet to produce creative, natural sounding music. To date, most approaches constrain the search space heuristically while ignoring the inherent structure of music over time. To address this problem, this thesis introduces NEAT Drummer, which evolves a special kind of artificial neural network (ANN) called compositional pattern producing networks (CPPNs) with the NeuroEvolution of Augmenting Topologies (NEAT) method for evolving increasingly complex structures. CPPNs in NEAT Drummer input existing human compositions and output an accompanying drum track. The existing musical parts form a scaffold i.e. support structure, for the drum pattern outputs, thereby exploiting the functional relationship of drums to musical parts (e.g. to lead guitar, bru:is, etc.) The results are convincing drum patterns that follow the contours of the original song, validating a new approach to computergenerated music composition.

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