• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • No language data
  • Tagged with
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Interactive narrative generation using computational verb theory

Smit, Marius 24 August 2010 (has links)
Interactive narrative extends traditional story-telling techniques by enabling previously passive observers to become active participants in the narrative events that unfold. A variety of approaches have attempted to construct such interactive narrative spaces and reconcile the goals of interactivity and dramatic story-telling. With the advent of the linguistic variable in 1972, a means was established for modelling natural language words and phrases mathematically and computationally. Over the past decade, the computational verb, first introduced in 1997, has been developed as a mathematical means of modelling natural language verbs in terms of dynamic systems, and vice versa. Computational verb theory extends the initial concept of the linguistic variable beyond being able to model adjectives, nouns, and passive states, into the realm of actions as denoted by natural language verbs. This thesis presents the framework and implementation of a system that generates interactive narrative spaces from narrative text. The concept of interactive narrative is introduced and recent developments in the area of interactive narrative are discussed. Secondly, a brief history of the development of the linguistic variable and the computational verb are provided. With the context of the computational verb (interactive) narrative generation (CVTNG) system presented, the underlying theoretical principles of the system are established. The CVTNG system principles are described in terms of fuzzy set, computational verb, and constraint satisfaction theory. The fuzzy set, computational verb, and constraint satisfaction principles are organised according to a CVTNG architecture. The CVTNG architecture is then described in terms of its subsystems, structures, algorithms, and interfaces. Each CVTNG system component is related to the overall design considerations and goals. A prototype of the CVTNG system is implemented and tested against a suite of natural language sentences. The behaviour and performance of the CVTNG system prototype are discussed in relation to the CVTNG system’s design principles. Results are calculated and stored as variable values that are dynamically and generically associated with representational means, specifically computer graphics, to illustrate the generation of interactive narrative spaces. Plans for future work are discussed to show the immense development potential of this application. The thesis concludes that the CVTNG system provides a solid and extendable base for the intuitive generation of interactive narrative spaces from narrative text, computational verb models, and freely associated media. Copyright / Dissertation (MSc)--University of Pretoria, 2009. / Computer Science / Unrestricted

Page generated in 0.1364 seconds