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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
241

Data Visualization to Evaluate and Facilitate Targeted Data Acquisitions in Support of a Real-time Ocean Forecasting System

Holmberg, Edward A, IV 13 August 2014 (has links)
A robust evaluation toolset has been designed for Naval Research Laboratory’s Real-Time Ocean Forecasting System RELO with the purpose of facilitating an adaptive sampling strategy and providing a more educated guidance for routing underwater gliders. The major challenges are to integrate into the existing operational system, and provide a bridge between the modeling and operative environments. Visualization is the selected approach and the developed software is divided into 3 packages: The first package is to verify that the glider is actually following the waypoints and to predict the position of the glider for the next cycle’s instructions. The second package helps ensures that the delivered waypoints are both useful and feasible. The third package provides the confidence levels for the suggested path. This software’s implementation is in Python for portability and modularity to allow for easy expansion for new visuals.
242

Smart low power obstacle avoidance device

Unknown Date (has links)
Several technologies are being made available for the blind and the visually impaired with the use of infrared and sonar sensors, Radio Frequency Identification, GPS, Wi-Fi among others. Current technologies utilizing microprocessors increase the device's power consumption. In this project, a Verilog Hardware Language (VHDL) designed handheld device that autonomously guides a visually impaired user through an obstacle free path is proposed. The goal is to minimize power consumption by not using the usual microcontroller and replacing it with components that can increase its speed. Utilizing six infrared sensors, the handheld device is modeled after current technologies which use IR and sonar sensors which are reviewed in this project. By using behavioral modeling, an algorithm for obstacle avoidance and the generation of the obstacle free path is reduced using a K-map and implemented using a multiplexer. / by Ernesto Cividanes. / Thesis (M.S.C.S.)--Florida Atlantic University, 2010. / Includes bibliography. / Electronic reproduction. Boca Raton, Fla., 2010. Mode of access: World Wide Web.
243

Extração de características para a classificação de imagética motora em interfaces cérebro-computador / Feature extraction for motor imagery classification in brain-computer interfaces

Vaz, Yule 16 June 2016 (has links)
As Interfaces Cérebro-Computador (do inglês Brain-Computer Interfaces BCI) são sistemas que visam permitir a interação entre usuários e máquinas por meio do monitoramento das atividades cerebrais. Sistemas de BCI são considerados como uma alternativa para que pessoas com perda severa ou total do controle motor, tais como as que sofrem de Esclerose Lateral Amiotrófica, possam contar com algum controle sobre o ambiente externo. Para mapear intenções individuais em operações de máquina, os sistemas de BCI empregam um conjunto de etapas que envolvem a captura e pré-processamento dos sinais cerebrais, a extração e seleção de suas características mais relevantes e a classificação das intenções. O projeto e a implementação de sistemas de BCI viáveis ainda são questões em aberto devido aos grandes desafios encontrados em cada uma de suas etapas. Esta lacuna motivou este trabalho de mestrado o qual apresenta uma avaliação dos principais extratores de características utilizados para classificar ensaios de imagética motora, cujos dados foram obtidos por meio de eletroencefalografia (EEG) e apresentam influências de artefatos, mais precisamente daqueles produzidos por interferências provenientes de atividades oculares (monitoradas por eletrooculografia EOG). Foram considerados sinais coletados pela BCI Competition IV-2b, os quais contêm informações sobre três canais de EEG e três outros de EOG. Como primeira etapa, foi realizado o pré-processamento desses canais utilizando a técnica de Análise de Componentes Independentes (ICA) em conjunto com um limiar de correlação para a remoção de componentes associados a artefatos oculares. Posteriormente, foram avaliadas diferentes abordagens para a extração de características, a mencionar: i) Árvore Diádica de Bandas de Frequências (ADBF); ii) Padrões Espaciais Comuns (CSP); iii) Padrões Espectro-Espaciais Comuns (CSSP); iv) Padrões Esparsos Espectro-Espaciais Comuns (CSSSP); v) CSP com banco de filtros (FBCSP); vi) CSSP com banco de filtros (FBCSSP); e, finalmente, vii) CSSSP com banco de filtros (FBCSSSP). Contudo, como essas técnicas podem produzir espaços de exemplos com alta dimensionalidade, considerou-se, também, a técnica de Seleção de Características baseada em Informação Mútua (MIFS) para escolher os atributos mais relevantes para o conjunto de dados adotado na etapa de classificação. Finalmente, as Máquinas de Vetores de Suporte (SVM) foram utilizadas para a classificação das intenções de usuários. Experimentos permitem concluir que os resultados do CSSSP e FBCSSSP são equiparáveis àqueles produzidos pelo estado da arte, considerando o teste de significância estatística de Wilcoxon bilateral com confiança de 0, 95. Apesar disso o CSSSP tem sido negligenciado pela área devido ao fato de sua parametrização ser considerada complexa, algo que foi automatizado neste trabalho. Essa automatização reduziu custos computacionais envolvidos na adaptação das abordagens para indivíduos específicos. Ademais, conclui-se que os extratores de características FBCSP, CSSP, CSSSP, FBCSSP e FBCSSSP não necessitam da etapa de remoção de artefatos oculares, pois efetuam filtragens por meio de modelos autoregressivos. / Brain-Computer Interfaces (BCI) employ brain imaging to enable human-machine interaction without physical control. BCIs are an alternative so that people suffering from severe or complete loss of motor control, like those with Amyotrophic Lateral Sclerosis (ALS), may have some interaction with the external environment. To transform individual intentions onto machine operations, BCIs rely on a series of steps that include brain signal acquisition and preprocessing, feature extraction, selection and classification. A viable BCI implementation is still an open question due to the great challenges involved in each one of these steps. This gap motivated this work, which presents an evaluation of themain feature extractors used to classify Motor Imagery trials, whose data were obtained through Electroencephalography (EEG) influenced by ocular activity, monitored by Electrooculography (EOG). In this sense, signals acquired by BCI Competition IV-2b, were considered. As first step the preprocessing was performed through Independent Component Analysis (ICA) together with a correlation threshold to identify components associated with ocular artifacts. Afterwards, different feature extraction approaches were evaluated: i) Frequency Subband Dyadic Three; ii) Common Spatial Patterns (CSP); iii) Common Spectral-Spatial Patterns (CSSP); iv) Common Sparse Spectral-Spatial Patterns (CSSSP); v) Filter Bank Common Spatial Patterns (FBCSP); vi) Filter Bank Common Sectral-Spatial Patterns (FBCSSP); and, finally, vii) Filter Bank Sparse Spectral- Spatial Patterns (FBCSSSP). These techniques tend to produce high-dimensional spaces, so a Mutual Information-based Feature Selection was considered to select signal attributes. Finally, Support Vector Machines were trained to tackle the Motor Imagery classification. Experimental results allow to conclude that CSSSP and FBCSSSP are statistically equivalent the state of the art, when two-sided Wilcoxon test with 0, 95 confidence is considered. Nevertheless, CSSSP has been neglected by this area due to its complex parametrization, which is addressed in this work using an automatic approach. This automation reduced computational costs involved in adapting the BCI system to specific individuals. In addition, the FBCSP, CSSP, CSSSP, FBCSSP and FBCSSSP confirm to be robust to artifacts as they implicitly filter the signals through autoregressive models.
244

Conjuntos K de redes neurais e sua aplicação na classificação de imagética motora / K-sets of neural networks and its application on motor imagery classification

Piazentin, Denis Renato de Moraes 13 October 2014 (has links)
Esta dissertação de mestrado tem por objetivo analisar os conjuntos-K, uma hierarquia de redes neurais biologicamente mais plausíveis, e aplicá-los ao problema de classificação de imagética motora através do eletroencefalograma (EEG). A imagética motora consiste no ato de processar um movimento motor da memória humana de longo tempo para a memória de curto prazo. A imagética motora deixa um rastro no sinal do EEG que torna possível a identificação e classificação dos diferentes movimentos motores. A tarefa de classificação de imagética motora através do EEG é reconhecida como complexa devido à não linearidade e quantidade de ruído da série temporal do EEG e da pequena quantidade de dados disponíveis para aprendizagem. Os conjuntos-K são um modelo conexionista que simula o comportamento dinâmico e caótico de populações de neurônios do cérebro e foram modelados com base em observações do sistema olfatório feitas por Walter Freeman. Os conjuntos-K já foram aplicados em diversos domínios de classificação diferentes, incluindo EEG, tendo demonstrado bons resultados. Devido às características da classificação de imagética motora, levantou-se a hipótese de que a aplicação dos conjuntos-K na tarefa pudesse prover bons resultados. Um simulador para os conjuntos-K foi construído para a realização dos experimentos. Não foi possível validar a hipótese levantada no trabalho, dado que os resultados dos experimentos realizados com conjuntos-K e imagética motora não apresentaram melhorias significativas para a tarefa nas comparações realizadas. / This dissertation aims to examine the K-sets, a hierarchy of biologically plausible neural networks, and apply them to the problem of motor imagery classification through electroencephalogram (EEG). Motor imagery is the act of processing a motor movement from long-term to short-term memory. Motor imagery leaves a trail in the EEG signal, which makes possible the identification and classification of different motor movements. Motor imagery classification is a complex problem due to non-linearity of the EEG time series, low signal-to-noise ratio, and the small amount of data typically available for learning. K-sets are a connectionist model that simulates the dynamic and chaotic behavior of populations of neurons in the brain, modeled based on observations of the olfactory system by Walter Freeman. K-sets have already been used in several different classification domains, including EEG, showing good results. Due to the characteristics of motor imagery classification, a hypothesis that the application of K-sets in the task could provide good results was raised. A simulator for K-sets was created for the experiments. Unfortunately, the hypothesis could not be validated, as the results of the conducted experiments with K-sets and motor imagery showed no significant improvements in comparison in the task performed.
245

Camera-microcomputer interface

Graham, Helen Louise January 1980 (has links)
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1980. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND ENGINEERING. / Includes bibliographcial references. / by Helen Louise Graham. / M.S.
246

New perspectives on learning, inference, and control in brains and machines

Merel, Joshua Scott January 2016 (has links)
The work presented in this thesis provides new perspectives and approaches for problems that arise in the analysis of neural data. Particular emphasis is placed on parameter fitting and automated analysis problems that would arise naturally in closed-loop experiments. Part one focuses on two brain-computer interface problems. First, we provide a framework for understanding co-adaptation, the setting in which decoder updating and user learning occur simultaneously. We also provide a new perspective on intention-based parameter fitting and tools to extend this approach to higher dimensional decoders. Part two focuses on event inference, which refers to the decomposition of observed timeseries data into interpretable events. We present application of event inference methods on voltage-clamp recordings as well as calcium imaging, and describe extensions to allow for combining data across modalities or trials.
247

PROJETO GRÁFICO PARA AMBIENTES COMPUTACIONAIS: INVESTIGAÇÃO E PROPOSTA. / Graphcial project for computacional environments: investigation and Proposal

MELO, Marcilon Almeida de 10 June 2009 (has links)
Made available in DSpace on 2014-07-29T16:27:56Z (GMT). No. of bitstreams: 1 pre_text_inic.pdf: 140809 bytes, checksum: 0ced9e73c2f65005456f1d41060b67b2 (MD5) Previous issue date: 2009-06-10 / This dissertation takes a look at graphic design for interactive media, specifically online magazines, verifying what media maintains the most aspects relative to print media, and offer solutions to better articulate concepts related to digital support. In a second moment, adopting an editorial model of the magazine Etc/Art as a guide to develop a practical offer to this masters. The purpose of this project is to present coherent solutions with defended concepts and the possibilities raised, to offer the utilization of refined resources of information technology and communication, emphasizing hypertexts structure and media convergence. Beyond this, verifying that many digital magazines still maintain a strong relationship with print media within the elements which compound that and also the final product still resembling the printed version, even though there is an urgency for utilizing better resources, in terms of the relation to interactive support. Finally, point to which aspects of this paper fast forward the discussion, opening a passive structure to technological actualization, refining the graphic project with support of digital media / A dissertação elege como objeto de pesquisa o projeto gráfico para mídias interativas, especificamente para revistas on-line, verifica em que medida as publicações digitais conservam aspectos relativos ao documento impresso, e propõe soluções melhores articuladas com os conceitos relacionados ao suporte digital. Em um segundo momento, adota o modelo editorial da revista Etc/Art como guia para o desenvolvimento de uma proposta prática, a título de produção imagética de mestrado. A proposta de projeto gráfico apresenta soluções coerentes com os conceitos defendidos e as possibilidades levantadas, ao utilizar recursos afinados com as tecnologias da informação e da comunicação, privilegiando a estruturação hipertextual e a convergência de mídias. Além disso, verifica que boa parte das revistas digitais ainda conserva uma forte relação com a mídia impressa em seus elementos constituintes e sua ordenação final, embora haja uma emergência na utilização de recursos melhores assentados em relação ao suporte interativo. Por fim, aponta em quais aspectos a proposta defendida avança na discussão, abrindo-se a uma estrutura passível de atualização tecnológica, afinando o projeto gráfico com seu suporte, o meio digital.
248

Big Data Visualization Platform for Mixed Reality

Panahi, Aliakbar 01 January 2017 (has links)
The visualization of data helps to provide faster and deeper insight into the data. In this work, a system for visualizing and analyzing big data in an interactive mixed reality environment is proposed. Such a system can be used for representing different types of data such as temporal, geospatial, network graph, and high dimensional. Also, an implementation of this system for four different data types are created. The data types include network data, volumetric data, high dimensional, and spectral data for different mixed reality devices such as Microsoft HoloLens, Oculus Rift, Samsung Gear VR, and Android ARCore were created. It was shown that such a system could store and use billions of samples and represent millions of them at once.
249

Numerical accuracy of variable-density groundwater flow and solute transport simulations

Woods, Juliette Aimi. January 2004 (has links) (PDF)
"January 14, 2004" Includes bibliographical references (leaves 201-213)
250

Numerical Accuracy of Variable-Density Groundwater Flow and Solute Transport Simulations

Woods, Juliette January 2004 (has links)
The movement of a fluid and solute through a porous medium is of great practical interest because this describes the spread of contaminants through an aquifer. Many contaminants occur at concentrations sufficient to alter the density of the fluid, in which case the physics is typically modelled mathematically by a pair of coupled, nonlinear partial differential equations. There is disagreement as to the exact form of these governing equations. Codes aiming to solve some version of the governing equations are typically tested against the Henry and Elder benchmark problems. Neither benchmark has an analytic solution, so in practice they are treated as exercises in inter code comparison. Different code developers define the boundary conditions of the Henry problem differently, and the Elder problems results are poorly understood. The Henry, Elder and some other problems are simulated on several different codes, which produce widely-varying results. The existing benchmarks are unable to distinguish which code, if any, simulates the problems correctly, illustrating the benchmarks' limitations. To determine whether these discrepancies might be due to numerical error, one popular code, SUTRA, is considered in detail. A numerical analysis of a special case reveals that SUTRA is numerically dispersive. This is confirmed using the Gauss pulse test, a benchmark that does have an analytic solution. To further explain inter code discrepancies, a testcode is developed which allows a choice of numerical methods. Some of the methods are based on SUTRA's while others are finite difference methods of varying levels of accuracy. Simulations of the Elder problem reveal that the benchmark is extremely sensitive to the choice of solution method: qualitative differences are seen in the flow patterns. Finally, the impact of numerical error on a real-world application, the simulation of saline disposals, is considered. Saline disposal basins are used to store saline water away from rivers and agricultural land in parts of Australia. Existing models of disposal basins are assessed in terms of their resemblance to real fieldsite conditions, and in terms of numerical error. This leads to the development of a new model which aims to combine verisimilitude with numerical accuracy. / Thesis (Ph.D.)--School of Mathematical Sciences (Applied Mathematics), 2004.

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