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Microprocessor-based reliability monitoringAlemzadeh, Kazem January 1989 (has links)
No description available.
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A flexible and fault-tolerant transputer-based architectureWilkinson, Timothy John January 1994 (has links)
No description available.
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Design and development of algorithms for fault tolerant distributed systemsEzhilchelvan, Paul Davadoss January 1989 (has links)
This thesis describes the design and development of algorithms for fault tolerant distributed systems. The development of such algorithms requires making assumptions about the types of component faults for which toler- ance is to be provided. Such assumptions must be specified accurately. To this end, this thesis develops a classification of faults in systems. This fault classification identifies a range of fault types from the most restricted to the least restricted. For each fault type, an algorithm for reaching distributed agreement in the presence of a bounded number of faulty processors is developed, and thus a family of agreement algorithms is presented. The influence of the various fault types on the complexities of these algorithms is discussed. Early stopping algorithms are also developed for selected fault types and the influence of fault types on the early stopping conditions of the respective algorithms is analysed. The problem of evaluating the perfor- mance of distributed replicated systems which will require agreement algo- rithms is considered next. As a first step in the direction of meeting this challenging task, a pipeline triple modular redundant system is considered and analytical methods are derived to evaluate the performance of such a system. Finally, the accuracy of these methods is examined using computer simulations.
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Object replication in a distributed systemLittle, Mark Cameron January 1991 (has links)
A number of techniques have been proposed for the construction of fault—tolerant applications. One of these techniques is to replicate vital system resources so that if one copy fails sufficient copies may still remain operational to allow the application to continue to function. Interactions with replicated resources are inherently more complex than non—replicated interactions, and hence some form of replication transparency is necessary. This may be achieved by employing replica consistency protocols to mask replica failures and maintain consistency of state between functioning replicas. To achieve consistency between replicas it is necessary to ensure that all replicas receive the same set of messages in the same order, despite failures at the senders and receivers. This can be accomplished by making use of order preserving reliable communication protocols. However, we shall show how it can be more efficient to use unordered reliable communication and to impose ordering at the application level, by making use of syntactic knowledge of the application. This thesis develops techniques for replicating objects: in general this is harder than replicating data, as objects (which can contain data) can contain calls on other objects. Handling replicated objects is essentially the same as handling replicated computations, and presents more problems than simply replicating data. We shall use the concept of the object to provide transparent replication to users: a user will interact with only a single object interface which hides the fact that the object is actually replicated. The main aspects of the replication scheme presented in this thesis have been fully implemented and tested. This includes the design and implementation of a replicated object invocation protocol and the algorithms which ensure that (replicated) atomic actions can manipulate replicated objects.
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