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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Case Study of the Key Success Factors in Business Strategies of the Home Stay Industry in Taiwan-Taking One Home Stay in Kenting for Example

Lin, Hong-yi 07 July 2008 (has links)
Since Taiwan implemented the two-day weekend in 1998, ¡§home stay¡¨ industry has become a hot trend in leisure and become more and more commercial. Therefore, the research motivation of the case study is to find out the key success factors in business strategies of the home stay industry in Taiwan. The research methods of this study are to interview home stay operators, to directly experience home stay, to collect consumer questionnaires, and to probe into literature information. Social science research is used to collect data. Then, qualitative research and descriptive statistics are used to analyze information and discuss the results. The results of the case study of the key success factors in business strategies of the home stay industry are as follows: 1.Core assets: A. Home stay operators must choose a right location. B. Home stay operators must have adequate financial resources, own land, aesthetic architectures, and etc. 2.Core competencies: A. Home stay operators need to have personal special expertise, knowledge, or skills. B. Home stay operators need to have correct business ideas. C. Home stay operators need the abilities of business strategies and implementation. D. Home stay operators are able to prioritize service quality and create a brand. 3.Characteristics and charms of operators: A. Operators need the personal characteristics and charms to establish close interaction with customers. B. Operators have the characteristics of tenacious perseverance to overcome operating obstacles on the early-stage venture. With the core resources and core competences mentioned above, operators integrate all kinds of resources and exert the business method of ¡§synergy ¡¨ to enhance competitive advantages and to create value for future home stay business.
2

Cores assets development in software product lines - towards a practical approach for the mobile game domain

Nascimento, Leandro Marques do 31 January 2008 (has links)
Made available in DSpace on 2014-06-12T15:51:50Z (GMT). No. of bitstreams: 1 license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2008 / Os mais almejados objetivos da engenharia de software são basicamente alta produtividade, com alta qualidade a um baixo custo e uma possível forma de atingi-los é estabelecer reuso de software o processo de criar sistemas de software a partir de sistemas existentes ao invés de criar do início. Neste contexto, uma abordagem que pode habilitar reuso na prática é Linha de Produto de Software (LPS) um conjunto de sistemas de software que compartilham um conjunto comum e gerenciado de funcionalidades que satisfazem uma necessidade específica de um domínio, e que são desenvolvidas a partir de um conjunto de artefatos reusáveis. Um domínio em particular onde a adoção de tal abordagem pode trazer benefícios é o domínio de jogos móveis principalmente porque os jogos precisam executar em diversos dispositivos e existe uma grande quantidade de jogos do mesmo tipo sendo desenvolvidos com funcionalidades em comum. Entretanto, as características do domínio de jogos móveis geralmente criam barreiras para os processos de LPS na prática, tais como, restrições de memória e de tamanho da aplicação e diferentes implementações de API feitas por diferentes fabricantes. Além disso, os atuais processos de LPS ainda carecem de detalhes em fases relacionadas à implementação de artefatos reusáveis, dificultando a administração apropriada das características mencionadas. Dessa forma, este trabalho objetiva definir uma abordagem prática para implementação de artefatos reusáveis em uma LPS para o domínio de jogos móveis com base nas boas práticas do estado da arte na área. Além disso, com a intenção de avaliar a abordagem, um estudo experimental foi executado com três jogos de plataforma para construir a LPS e um quarto jogo foi derivado dela
3

Testing in Software Product Lines / Testing in Software Product Lines

Odia, Osaretin Edwin January 2007 (has links)
This thesis presents research aimed at investigating different activities involved in software product lines testing process and possible improvements towards achieving developing high quality software product lines at reduced cost and time. The research was performed using systematic review procedures of Kitchenham. The reviews carried out in this research covers several areas relating to software product lines testing. The reasons for performing a systematic review in this research are to; summarize the existing evidence covering testing in software product line context, to identify gaps in current research and to suggest areas for further research. The contribution of this thesis is research aimed at revealing the different activities, issues and challenges in software product lines testing. The research into the different activities in software product lines lead to the proposed SPLIT Model for software product lines testing. The model helps to clarify the steps and activities involved in the software product line testing process. It provides and easy to follow map for testers and managers in software product line development organizations. The results were mainly on how testing in software product lines can be improved upon, towards achieving software product line goals. The basic contribution is the proposed model for product line testing, investigation into, and possible improvement in, issues related to software product line testing activities. / The main purpose of the research as presented in this thesis is to present a clear picture of testing in the context of software product lines, which is quite different from testing in single product. The focus of this thesis is specifically the different steps and activities involved in software product lines testing and possible improvements in software product lines testing activities and issues towards achieving the goals of developing high quality software product lines at reduced cost and time. But, for software product lines to achieve its goals, there should be a comprehensive set of testing activities in software product lines development. The development activities from performing analyses and creating designs to integrating programs in software product line context, component testing and tools support for software product lines testing should be taken into consideration. / 0046762913149 eddy_odia2002@yahoo.co.uk

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