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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Small museums on Vancouver Island as agents of change

Bell, Lorraine 30 August 2021 (has links)
This study explored how workers in two small museums on Vancouver Island were responding curatorially and pedagogically to the social issues of our times. It was inspired from my own work in a small museum, as well as the idea that museums can be agents of change in our deeply troubled world. Specifically, I investigated how these small museum workers integrated new critical and creative practices into their daily work and the challenges and constraints they faced. Adopting institutional ethnography as inquiry, I used interviews, participant observation and focus groups to explore how the study participants navigated community relations, historical discourses, exclusions and institutional restrictions. My findings show the participants tackling issues of power and privilege by enacting cultural democracy through shared curatorial authority; actively engaging with a diversity of communities; integrating women’s lives and issues in the exhibits; using the archives to share lesser-known histories; and employing a variety of aesthetic and embodied practices to raise awareness and engage community. While some visitors and members were resistant to the changes, my study suggests that most welcomed the new stories and practices, which speaks to how the participants mobilisd pedagogies of challenge and care. Challenges remained in the forms of a gendered bureaucracy; lack of funding; and job precarity. I conclude this study with recommendations for how small museums might be further supported in this important curatorial and pedagogical work. These include the development of regional and collaborative learning frameworks; the re-imagining of governance; and the adoption of ‘decent work’ principles in these institutions. / Graduate
2

Makt, våld och temporalitet : Konceptioner av spolia i en museal kontext

Kateb, Alexander January 2023 (has links)
The aim of this thesis is to explore the concept of spolia and its analytical potential. The historical development of the concept from Roman antiquity to the present is examined, focusing on specific turning points, and two artefacts – a set of columns and a vase from the National Museum in Stockholm – are analysed. The different sections of the thesis are intertwined through methodological thematizations of power, violence and temporality. By activating older meanings of spolia, as well as introducing new ones, the concept is expanded through the study. It becomes a critical tool useful in understanding composite objects, which are analysed in terms of form, function and migratory paths. The study revolves around a contemporary museum setting but moves between several contexts and time periods. The expanded, critical concept that this thesis develops can therefore be used in other studies.
3

Digital archaeology : The embodied visitor experience

Puhakka Frejvall, Nina January 2017 (has links)
Archaeology is a field which has been impacted greatly by digital technology; the new technological instruments are developing both academic research and public mediation. Digital archaeology has been available at the museum for some time, but immersive technologies are recent introductions, which offer new experiences for museum visitors. Even though digital archaeology/virtual heritage have been studied for their technological virtues, the learning opportunities presented to the museum visitor has not yet been examined from a visitor’s perspective. In this dissertation, the visitor experience is the basis of analysis for determining how we can critically assess digital exhibitions using immersive technologies. This study examines if and how critical museology can be successfully applied to immersive digital displays; a detailed analysis of two case studies using VR (high immersion) and AR (low immersion) show that digital experiences are fully capable of communicating cultural content and that these multi-sensory technologies can successfully engage users in the creation of knowledge. The extent of sensory stimuli affecting the visitor is not accounted for in current critical museology, therefore the analysis of this study suggests a number of suggestions for future designs of digital displays using immersive technologies.

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