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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
211

Multi-phase modelling of violent hydrodynamics using Smoothed Particle Hydrodynamics (SPH) on Graphics Processing Units (GPUs)

Mokos, Athanasios Dorotheos January 2014 (has links)
This thesis investigates violent air-water flows in two and three dimensions using a smoothed particle hydrodynamics (SPH) model accelerated using the parallel architecture of graphics processing units (GPUs). SPH is a meshless Lagrangian technique for CFD simulations, whose major advantage for multi-phase flows is that the highly nonlinear behaviour of the motion of the interface can be implicitly captured with a sharp interface. However, prior to this thesis performing multi-phase simulations of large scale air-water flows has been prohibitive due to the inherent high computational cost. The open source code DualSPHysics, a hybrid central processing unit (CPU) and GPU code, is heavily modified in order to be able to handle flows with multiple fluids by implementing a weakly compressible multi-phase model that is simple to implement on GPUs. The computational runtime shows a clear improvement over a conventional serial code for both two- and three dimensional cases enabling simulations with millions of particles. An investigation into different GPU algorithms focuses on optimising the multi-phase SPH implementation for the first time, leading to speedups of up to two orders of magnitude compared to a CPU-only simulation. Detailed comparison of different GPU algorithms reveals a further 12% improvement on the computational runtime. Enabling the modelling of cases with millions of fluid particles demonstrates some previously unreported problems regarding the simulation of the air phase. A new particle shifting algorithm has been proposed for multi-phase flows enabling the air, initially simulated as a highly compressible liquid, to expand rapidly as a gas and prevent the formation of unphysical voids. The new shifting algorithm is validated using dam break flows over a dry bed where good agreement is obtained with experimental data and reference solutions published in the literature. An improvement over a corresponding single-phase SPH simulation is also shown. Results for dam break flows over a wet bed are shown for different resolutions performing simulations that were unfeasible prior to the GPU multi-phase SPH code. Good agreement with the experimental results and a clear improvement over the single-phase model are obtained with the higher resolution showing closer agreement with the experimental results. Sloshing inside a rolling tank was also examined and was found to be heavily dependent on the viscosity model and the speed of sound of the phases. A sensitivity analysis was performed for a range of different values comparing the results to experimental data with the emphasis on the pressure impact on the wall. Finally, a 3-D gravity-driven flow where water is impacting an obstacle was studied comparing results with published experimental data. The height of the water at different points in the domain and the pressure on the side of the obstacle are compared to a state-of-the-art single-phase GPU SPH simulation. The results obtained were generally in good agreement with the experiment with closer results obtained for higher resolutions and showing an improvement on the single-phase model.
212

Study, Modelling and Implementation of the Level Set Method Used in Micromachining Processes

Montoliu Álvaro, Carles 09 December 2015 (has links)
[EN] The main topic of the present thesis is the improvement of fabrication processes simulation by means of the Level Set (LS) method. The LS is a mathematical approach used for evolving fronts according to a motion defined by certain laws. The main advantage of this method is that the front is embedded inside a higher dimensional function such that updating this function instead of directly the front itself enables a trivial handling of complex situations like the splitting or coalescing of multiple fronts. In particular, this document is focused on wet and dry etching processes, which are widely used in the micromachining process of Micro-Electro-Mechanical Systems (MEMS). A MEMS is a system formed by mechanical elements, sensors, actuators, and electronics. These devices have gained a lot of popularity in last decades and are employed in several industry fields such as automotive security, motion sensors, and smartphones. Wet etching process consists in removing selectively substrate material (e.g. silicon or quartz) with a liquid solution in order to form a certain structure. This is a complex process since the result of a particular experiment depends on many factors, such as crystallographic structure of the material, etchant solution or its temperature. Similarly, dry etching processes are used for removing substrate material, however, gaseous substances are employed in the etching stage. In both cases, the usage of a simulator capable of predicting accurately the result of a certain experiment would imply a significant reduction of design time and costs. There exist a few LS-based wet etching simulators but they have many limitations and they have never been validated with real experiments. On the other hand, atomistic models are currently considered the most advanced simulators. Nevertheless, atomistic simulators present some drawbacks like the requirement of a prior calibration process in order to use the experimental data. Additionally, a lot of effort must be invested to create an atomistic model for simulating the etching process of substrate materials with different atomistic structures. Furthermore, the final result is always formed by unconnected atoms, which makes difficult a proper visualization and understanding of complex structures, thus, usually an additional visualization technique must be employed. For its part, dry etching simulators usually employ an explicit representation technique to evolve the surface being etched according to etching models. This strategy can produce unrealistic results, specially in complex situations like the interaction of multiple surfaces. Despite some models that use implicit representation have been published, they have never been directly compared with real experiments and computational performance of the implementations have not been properly analysed. The commented limitations are addressed in the various chapters of the present thesis, producing the following contributions: - An efficient LS implementation in order to improve the visual representation of atomistic wet etching simulators. This implementation produces continuous surfaces from atomistic results. - Definition of a new LS-based model which can directly use experimental data of many etchant solutions (such as KOH, TMAH, NH4HF2, and IPA and Triton additives) to simulate wet etching processes of various substrate materials (e.g. silicon and quartz). - Validation of the developed wet etching simulator by comparing it to experimental and atomistic simulator results. - Implementation of a LS-based tool which evolves the surface being etched according to dry etching models in order to enable the simulation of complex processes. This implementation is also validated experimentally. - Acceleration of the developed wet and dry etching simulators by using Graphics Processing Units (GPUs). / [ES] El tema principal de la presente tesis consiste en mejorar la simulación de los procesos de fabricación utilizando el método Level Set (LS). El LS es una técnica matemática utilizada para la evolución de frentes según un movimiento definido por unas leyes. La principal ventaja de este método es que el frente está embebido dentro de una función definida en una dimensión superior. Actualizar dicha función en lugar del propio frente permite tratar de forma trivial situaciones complejas como la separación o la colisión de diversos frentes. En concreto, este documento se centra en los procesos de atacado húmedo y seco, los cuales son ampliamente utilizados en el proceso de fabricación de Sistemas Micro-Electro-Mecánicos (MEMS, de sus siglas en inglés). Un MEMS es un sistema formado por elementos mecánicos, sensores, actuadores y electrónica. Estos dispositivos hoy en día son utilizados en muchos campos de la industria como la seguridad automovilística, sensores de movimiento y teléfonos inteligentes. El proceso de atacado húmedo consiste en eliminar de forma selectiva el material del sustrato (por ejemplo, silicio o cuarzo) con una solución líquida con el fin de formar una estructura específica. Éste es un proceso complejo pues el resultado depende de muchos factores, tales como la estructura cristalográfica del material, la solución atacante o su temperatura. De forma similar, los procesos de atacado seco son utilizados para eliminar el material del sustrato, sin embargo, se utilizan sustancias gaseosas en la fase de atacado. En ambos casos, la utilización de un simulador capaz de predecir de forma precisa el resultado de un experimento concreto implicaría una reducción significativa del tiempo de diseño y de los costes. Existen unos pocos simuladores del proceso de atacado húmedo basados en el método LS, no obstante tienen muchas limitaciones y nunca han sido validados con experimentos reales. Por otro lado, los simuladores atomísticos son hoy en día considerados los simuladores más avanzados pero tienen algunos inconvenientes como la necesidad de un proceso de calibración previo para poder utilizar los datos experimentales. Además, debe invertirse mucho esfuerzo para crear un modelo atomístico para la simulación de materiales de sustrato con distintas estructuras atomísticas. Asimismo, el resultado final siempre está formado por átomos inconexos que dificultan una correcta visualización y un correcto entendimiento de aquellas estructuras complejas, por tanto, normalmente debe emplearse una técnica adicional para la visualización de dichos resultados. Por su parte, los simuladores del proceso de atacado seco normalmente utilizan técnicas de representación explícita para evolucionar, según los modelos de atacado, la superficie que está siendo atacada. Esta técnica puede producir resultados poco realistas, sobre todo en situaciones complejas como la interacción de múltiples superficies. A pesar de que unos pocos modelos son capaces de solventar estos problemas, nunca han sido comparados con experimentos reales ni el rendimiento computacional de las correspondientes implementaciones ha sido adecuadamente analizado. Las expuestas limitaciones son abordadas en la presente tesis y se han producido las siguientes contribuciones: - Implementación eficiente del método LS para mejorar la representación visual de los simuladores atomísticos del proceso de atacado húmedo. - Definición de un nuevo modelo basado en el LS que pueda usar directamente los datos experimentales de muchos atacantes para simular el proceso de atacado húmedo de diversos materiales de sustrato. - Validación del simulador comparándolo con resultados experimentales y con los de simuladores atomísticos. - Implementación de una herramienta basada en el método LS que evolucione la superficie que está siendo atacada según los modelos de atacado seco para habilitar la simulación de procesos comple / [CAT] El tema principal de la present tesi consisteix en millorar la simulació de processos de fabricació mitjançant el mètode Level Set (LS). El LS és una tècnica matemàtica utilitzada per a l'evolució de fronts segons un moviment definit per unes lleis en concret. El principal avantatge d'aquest mètode és que el front està embegut dins d'una funció definida en una dimensió superior. D'aquesta forma, actualitzar la dita funció en lloc del propi front, permet tractar de forma trivial situacions complexes com la separació o la col·lisió de diversos fronts. En concret, aquest document es centra en els processos d'atacat humit i sec, els quals són àmpliament utilitzats en el procés de fabricació de Sistemes Micro-Electro-Mecànics (MEMS, de les sigles en anglès). Un MEMS és un sistema format per elements mecànics, sensors, actuadors i electrònica. Aquests dispositius han guanyat molta popularitat en les últimes dècades i són utilitzats en molts camps de la indústria, com la seguretat automobilística, sensors de moviment i telèfons intel·ligents. El procés d'atacat humit consisteix en eliminar de forma selectiva el material del substrat (per exemple, silici o quars) amb una solució líquida, amb la finalitat de formar una estructura específica. Aquest és un procés complex ja que el resultat de un determinat experiment depèn de molts factors, com l'estructura cristal·logràfica del material, la solució atacant o la seva temperatura. De manera similar, els processos d'atacat sec son utilitzats per a eliminar el material del substrat, no obstant, s'utilitzen substàncies gasoses en la fase d'atacat. En ambdós casos, la utilització d'un simulador capaç de predir de forma precisa el resultat d'un experiment en concret implicaria una reducció significativa del temps de disseny i dels costos. Existeixen uns pocs simuladors del procés d'atacat humit basats en el mètode LS, no obstant tenen moltes limitacions i mai han sigut validats amb experiments reals. Per la seva part, els simuladors atomístics tenen alguns inconvenients com la necessitat d'un procés de calibratge previ per a poder utilitzar les dades experimentals. A més, deu invertir-se molt d'esforç per crear un model atomístic per a la simulació de materials de substrat amb diferents estructures atomístiques. Així mateix, el resultat final sempre està format per àtoms inconnexos que dificulten una correcta visualització i un correcte enteniment d'aquelles estructures complexes, per tant, normalment deu emprar-se una tècnica addicional per a la visualització d'aquests resultats. D'altra banda, els simuladors del procés d'atacat sec normalment utilitzen tècniques de representació explícita per evolucionar, segons els models d'atacat, la superfície que està sent atacada. Aquesta tècnica pot introduir resultats poc realistes, sobretot en situacions complexes com per exemple la interacció de múltiples superfícies. A pesar que uns pocs models son capaços de resoldre aquests problemes, mai han sigut comparats amb experiments reals ni tampoc el rendiment computacional de les corresponents implementacions ha sigut adequadament analitzat. Les exposades limitacions son abordades en els diferents capítols de la present tesi i s'han produït les següents contribucions: - Implementació eficient del mètode LS per millorar la representació visual dels simuladors atomístics del procés d'atacat humit. - Definició d'un nou model basat en el mètode LS que puga utilitzar directament les dades experimentals de molts atacants per a simular el procés d'atacat humit de diversos materials de substrat. - Validació del simulador d'atacat humit desenvolupat comparant-lo amb resultats experimentals i amb els de simuladors atomístics. - Implementació d'una ferramenta basada en el mètode LS que evolucione la superfície que està sent atacada segons els models d'atacat sec per, d'aquesta forma, habilitar la simulació de processo / Montoliu Álvaro, C. (2015). Study, Modelling and Implementation of the Level Set Method Used in Micromachining Processes [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/58609 / TESIS
213

Simulace šíření ultrazvuku v kostech / Simulation of Ultrasound Propagation in Bones

Kadlubiak, Kristián January 2017 (has links)
It is estimated that mind-boggling 14.1 million new cases of cancer occurred worldwide in 2012 alone. This number is alarming. Although healthy lifestyle may reduce a risk of developing cancer, there is always some probability that cancer would develop even in an absolutely fit individual. There are two main conditions for successful treatment of cancer. Firstly, early diagnostic is absolutely crucial. Secondly, there is a need for suitable surgical methods for affected tissue removal. Ultrasound has a great potential to be used for both purposes as a non-invasive method. Photoacoustic spectroscopy is imaging method for tumor detection of great properties making the use of ultrasound while High-Intensity Focused Ultrasound (HIFU) is non-invasive surgical method. These methods would be impossible without precise ultrasound propagation simulations. The k-Wave is an open source MATLAB toolbox implementing such simulations. So, why are not these methods already deployed in treatment? Unfortunately, the simulation of ultrasound propagation is a very time consuming task, which makes it ineffective for medical purposes. However, there are a few options how to accelerate these simulations. The use of GPU is a very promising way to accelerate simulation.   The main topic of this thesis is the acceleration of the simulation of soundwaves propagation in bones and hard tissue. The implementation developed as a part of this thesis was benchmarked on various supercomputers including Anselm in Ostrava and Piz Daint in Lugano. The implemented solution provides remarkable acceleration compared to the original MATLAB prototype. It was able to accelerate the simulation around 160 times in the best case. It means that the simulation, which would otherwise last for 6.5 days, can be now computed in one hour. This acceleration was achieved using an NVIDIA Tesla P100 to run the simulation with the domain size of 416x416x416 grid points. The thesis includes performance benchmarks on different GPUs to provide complex image acceleration capabilities of developed implementation and provides discussion about memory usage and numerical accuracy. Thanks to the implemented solution harnessing the power of modern GPUs, doctors and researchers all around the world have a powerful tool in hands.
214

Metody klasifikace síťového provozu / Methods for Network Traffic Classification

Jacko, Michal January 2017 (has links)
This paper deals with a problem of detection of network traffic anomaly and classification of network flows. Based on existing methods, paper describes proposal and implementaion of a tool, which can automatically classify network flows. The tool uses CUDA platform for network data processing and computation of network flow metrics using graphics processing unit. Processed flows are subsequently classified by proposed methods for network anomaly detection.
215

Zpracování obrazu s velkými datovými toky - využití CUDA/OpenCL / High data rate image processing using CUDA/OpenCL

Sedláček, Filip January 2018 (has links)
The main objective of this research is to propose optimization of the defect detection algorithm in the production of nonwoven textile. The algorithm was developed by CAMEA spol. s.r.o. As a consequence of upgrading the current camera system to a more powerful one, it will be necessary to optimize the current algorithm and choose the hardware with the appropriate architecture on which the calculations will be performed. This work will describe a usefull programming techniques of CUDA software architecture and OpenCL framework in details. Using these tools, we proposed to implement a parallel equivalent of the current algorithm, describe various optimization methods, and we designed a GUI to test these methods.
216

Kódování 4K videa v reálném čase s technologií NVENC / 4K real-time video encoding using NVENC technology

Buchta, Martin January 2020 (has links)
Diploma thesis is focused on real-time 4K video encoding using NVENC technology. First chapter describes the most used video codecs H.264 and HEVC. There is an explanation of the principle of graphic cards and their programmable units. Analysis of the solution of open source Video Codec SDK is also part of the thesis. The main focus of the thesis is an implementation of an application which can handle 4K video encoding from multiple cameras in real time. Performance and qualitative tests were performed for application. Results of these tests were analyzed and discussed.
217

Akcelerace ultrazvukové neurostimulace pomocí vysokoúrovňových GPGPU knihoven / Acceleration of Ultrasound Neurostimulation Using High-Level GPGPU Libraries

Mička, Richard January 2021 (has links)
This thesis explores potential use of GPGPU libraries to accelerate k-Wave toolkit's acoustic wave propagation simulation. Firstly, the thesis researches and assesses available high level GPGPU libraries. Afterwards, an insight into k-Wave toolkit's current state of simulation acceleration is provided. Based on that, an approach to enhance currently available code for processors into a heterogeneous application, that is capable of being run on graphics card, is proposed. The outcome of this thesis is an application that can utilize graphics card. If graphics card is unavailable, a fallback into thread and SIMD based acceleration for processor is executed. The product of this thesis is then evaluated based on its performance, maintenance difficulty and usability.
218

Paralelizace výpočtů pro zpracování obrazu / Paralelized image processing library

Fuksa, Tomáš January 2011 (has links)
This work deals with parallel computing on modern processors - multi-core CPU and GPU. The goal is to learn about computing on this devices suitable for parallelization, define their advantages and disadvantages, test their properties in examples and select appropriate tools to implement a library for parallel image processing. This library is going to be used for the vanishing point estimation in the path finding mobile robot.
219

Akcelerace částicových rojů PSO pomocí GPU / Acceleration of Particle Swarm Optimization Using GPUs

Krézek, Vladimír January 2012 (has links)
This work deals with the PSO technique (Particle Swarm Optimization), which is capable to solve complex problems. This technique can be used for solving complex combinatorial problems (the traveling salesman problem, the tasks of knapsack), design of integrated circuits and antennas, in fields such as biomedicine, robotics, artificial intelligence or finance. Although the PSO algorithm is very efficient, the time required to seek out appropriate solutions for real problems often makes the task intractable. The goal of this work is to accelerate the execution time of this algorithm by the usage of Graphics processors (GPU), which offers higher computing potential while preserving the favorable price and size. The boolean satisfiability problem (SAT) was chosen to verify and benchmark the implementation. As the SAT problem belongs to the class of the NP-complete problems, any reduction of the solution time may broaden the class of tractable problems and bring us new interesting knowledge.
220

Využití GPU pro akceleraci optimalizace systému vodních děl / The GPU Accelerated Optimisation of the Water Management Systems

Marek, Jan January 2014 (has links)
Subject of this thesis is optimalization of storage function of water management system. The work is based on dissertation thesis of Ing. Pavel Menšík Ph.D. Automatization of   storage function of water management system. As optimalization method was chosen diferential evolution. Sequential version of the method will be implemented as a first step, followed by CPU accelerated and   GPU accelerated versions.

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