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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

BSPONP2P: modelo para exploração da computação colaborativa em aplicações BSP para ambientes grades P2P

Veith, Alexandre da Silva 29 August 2014 (has links)
Submitted by Mariana Dornelles Vargas (marianadv) on 2015-05-19T19:12:55Z No. of bitstreams: 1 BSPonP2P.pdf: 2195234 bytes, checksum: 340cdfee0a4f8e27bd919cc3d5513c45 (MD5) / Made available in DSpace on 2015-05-19T19:12:55Z (GMT). No. of bitstreams: 1 BSPonP2P.pdf: 2195234 bytes, checksum: 340cdfee0a4f8e27bd919cc3d5513c45 (MD5) Previous issue date: 2014-08-29 / Nenhuma / Tecnologias constantemente estão avançando nas áreas de sistemas distribuídos e computação paralela. Isso acontece porque a compra de equipamentos eletrônicos esta acessível, por isso empresas, cada vez mais, estão apostando em soluções baratas para que todos tenham acesso. Consequentemente, existe um problema que é o desperdício na utilização destes equipamentos. Grande parte de seu tempo esses equipamentos ficam ociosos. Nesse contexto, esta dissertação apresenta o modelo BSPonP2P para minimizar o problema, buscando aproveitar esse desperdício para algum fim útil. O BSPonP2P utiliza uma abordagem de Computação em Grade P2P, ela visa utilizar os equipamentos para execução de computação útil. O objetivo e fazer as execuções de maneira concorrente. O BSPonP2P cria um ambiente com abordagens baseadas nos modelos estruturado e não estruturado vindos da arquitetura P2P, o que foi implementado para agilizar o gerenciamento da comunicação e das informações dentro da rede. Outro diferencial do modelo proposto e a utilização do modelo de programação paralela Bulk Synchronous Parallel (BSP), que cria um ambiente para execução de processos, validando as dependências e aprimorando a comunicação entre eles. A partir de avaliações de métricas como memória, computação, comunicação e dados de equipamentos, e criado um índice denominado de PM. Esse índice é avaliado periodicamente para definir migrações conforme a variável de ambiente a , que esta diretamente ligada as barreiras das supersteps. A partir de avaliações obtidas nas distribuições de processos em um ambiente heterogêneo criado, o modelo BSPonP2P se mostrou eficaz porque ele obteve bons resultados, como, por exemplo, na simples execução da aplicação, comparando com a execução do BSPonP2P, houve um aumento menor que 4% no tempo de execução. Além disso, na execução de 26 processos com 2000 Supersteps e a = 16, obteve-se um ganho de 6% a partir de 24 migrações de processos. Sendo assim, como contribuição científica, optou-se pela utilização de redes em Grades P2P com aplicações BSP, usando métricas como memória, computação, comunicação e dados de equipamentos para avaliação do ambiente. Além de, serviços como migração e checkpoint que possibilitaram um bom desempenho do modelo. / Technologies are constantly advancing in the areas of distributed systems and parallel computing. This is because the purchase of electronic equipment is accessible, so companies increasingly are betting on cheap solutions for every one to access. Accordingly, there is a problem that the wasteful use of such equipment. Most of these have access to the execution of computation, however, a large part of their time sit idle. In this context, this dissertation proposal presents BSPonP2P model to minimize the problem trying to enjoy this waste for any useful purpose. In the proposed model, a P2P Desktop Grid that seeks to use equipment to perform useful computing competitor among its users and Desktop Grid network users way approach will be used. The BSPonP2P will create an environment with models based on structured and unstructured P2P architecture approaches coming, that will be implemented to streamline the management and communication of information within the network. Another difference that the proposed model will have is the use of Bulk Synchronous Parallel (BSP) parallel programming model, which creates an environment for process execution dependencies validating and improving the communication between them. From reviews of metrics such as memory, computation, data communications equipment and an index called PM is created. This index is periodically valuated to define migration as the environment variable α, which is directly linked to the supersteps’ barriers. Based on the ratings obtained from the distributions of processes in a heterogeneous environment created, BSPonP2P model is demonstrated effective. This is because the model had good results, for example, the simple execution application compared to running the BSPonP2P there was a smaller increase than 4% in execution time. Moreover, the implementation of 26 cases with 2000 supersteps and alpha = 16 yielded a gain of 6% from 24 migration process. Thus, atom scientific contribution opted for the use of networks in P2P Grids with BSP applications using metrics such as memory, computation, communication and data equipment for environmental assessment.
12

Vidéoconférence basée sur les ressources internes de l'entreprise / Video conference based on enterprise desktop grid

Sorokin, Roman 24 February 2017 (has links)
Il existe deux approches classiques et bien comprises des tâches de traitement vidéo pour la vidéoconférence. Le premier utilise une unité centralisée de contrôle multipoint. Dans la deuxième approche, les tâches de traitement vidéo sont directement traitées dans les clients. La performance est ensuite limitée par les caractéristiques du périphérique. Dans cette thèse, nous proposons une troisième approche alternative. Nous proposons un système qui distribue des tâches de traitement vidéo en temps réel sur les ressources internes de l'entreprise. Une méthode dédiée de prise de décision basée sur les multi-attributs est conçue pour tenir compte de la variété des attributs qui influent sur la qualité de l'expérience. Des algorithmes de distribution et de redistribution de tâches sont élaborés. Nous testons ensuite l'approche proposée au moyen de la simulation afin d'étudier l'impact des principaux paramètres critiques. L'approche proposée pose une question sur laquelle un PC peut être utilisé comme plate-forme pour le serveur multimédia. Nous estimons une qualité perçue des flux vidéo afin d'étudier l'influence de la charge CPU. Nous avons également élaboré des algorithmes, combinant l'approche Cloud / Fog avec différents types de serveurs multimédia. Le résultat fournit une solution de conférence optimisée en termes de coût tant pour le fournisseur que pour le consommateur, ainsi que pour l'expérience de l'utilisateur final. En combinant les algorithmes élaborés et l'architecture avec les résultats de l'expérimentation, nous concluons que la solution proposée peut être utilisée comme une nouvelle approche de la problématique de la vidéoconférence. / There exist two classical and well-understood approaches to video processing tasks for videoconferencing. The first one is using a centralized Multipoint Control Unit (MCU). In the second approach, the video processing tasks are directly handled in endpoints. Performance is then restricted by device characteristics, especially in the case of mobile devices. In this thesis, we propose a third alternative approach. We propose a system, which distributes real-time video processing tasks on enterprise desktop grid. A dedicated Multi Attribute Decision Making method is designed in order to take into account the variety of attributes impacting Quality of Experience. A number of task distribution and redistribution algorithms are elaborated. We then test the proposed approach by means of simulation in order to study the impact of the main critical parameters. The proposed approach arises a question to which extent a PC can be used as a platform for media server and how CPU load affects the quality of provided video conference. We estimate a perceived quality of video streams in order to investigate CPU load influence. Also we elaborated algorithms, combining Cloud/Fog approach with different types of media servers, the result provides an optimized conferencing solution in the terms of cost for both provider and consumer as well as in terms of end user experience. Combining elaborated algorithms and architecture with experimentation results we conclude that proposed solution can be used as a novel approach to video conferencing problematic.

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