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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Reliability for Hard Real-time Communication in Packet-switched Networks

Ganjalizadeh, Milad January 2014 (has links)
Nowadays, different companies use Ethernet for different industrial applications. Industrial Ethernet has some specific requirements due to its specific applications and environmental conditions which is the reason that makes it different than corporate LANs. Real-time guarantees, which require precise synchronization between all communication devices, as well as reliability are the keys in performance evaluation of different methods [1].  High bandwidth, high availability, reduced cost, support for open infrastructure as well as deterministic architecture make packet-switched networks suitable for a variety of different industrial distributed hard real-time applications. Although research on guaranteeing timing requirements in packet-switched networks has been done, communication reliability is still an open problem for hard real-time applications. In this thesis report, a framework for enhancing the reliability in multihop packet-switched networks is presented. Moreover, a novel admission control mechanism using a real-time analysis is suggested to provide deadline guarantees for hard real-time traffic. A generic and flexible simulator has been implemented for the purpose of this research study to measure different defined performance metrics. This simulator can also be used for future research due to its flexibility. The performance evaluation of the proposed solution shows a possible enhancement of the message error rate by several orders of magnitude, while the decrease in network utilization stays at a reasonable level.
12

Real-Time Database Support for Distributed Real-Time Simulations

Brohede, Marcus January 2001 (has links)
Simulation is a good way to gain insight into a system, for example during development, without having to run or build the actual system. This is especially true for real-time systems, which often operate in hazardous environments or control critical entities in the 'real' world, making testing of these systems in their real environment unsafe during development. When building simulations, one simulator is not likely to fit every type of simulation project. Therefore, different simulators, which focus on different aspects of simulation, are built. The High Level Architecture (HLA) from the Defense Modeling and Simulation Office (DMSO) is an architecture for distributed simulations providing a means to communicate between different simulations. However, the HLA standard has limitations if viewed from a real-time perspective. For example, there is no built-in support for fault tolerance. In this thesis some of the limitations in HLA are identified and an extended architecture that uses a distributed active real-time database as a way to overcome these limitations is presented. One of the major advantages with this new extended HLA architecture is that it is still compliant with HLA, i.e., no modifications have been made to the HLA interfaces.
13

Time-series in distributed real-time databases

Milton, Robert January 2003 (has links)
In a distributed real-time environment where it is imperative to make correct decisions it is important to have all facts available to make the most accurate decision in a certain situation. An example of such an environment is an Unmanned Aerial Vehicle (UAV) system where several UAVs cooperate to carry out a certain task and the data recorded is analyzed after the completion of the mission. This project aims to define and implement a time series architecture for use together with a distributed real-time database for the ability to store temporal data. The result from this project is a time series (TS) architecture that uses DeeDS, a distributed real-time database, for storage. The TS architecture is used by an application modelled from a UAV scenario for storing temporal data. The temporal data is produced by a simulator. The TS architecture solves the problem of storing temporal data for applications using DeeDS. The TS architecture is also useful as a foundation for integrating time series in DeeDS since it is designed for space efficiency and real-time requirements.
14

A Study of Implementation Methodologies for Distributed Real Time Collaboration

Craft, Lauren A 01 June 2021 (has links) (PDF)
Collaboration drives our world and is almost unavoidable in the programming industry. From higher education to the top technological companies, people are working together to drive discovery and innovation. Software engineers must work with their peers to accomplish goals daily in their workplace. When working with others there are a variety of tools to choose from such as Google Docs, Google Colab and Overleaf. Each of the aforementioned collaborative tools utilizes the Operational Transform (OT) technique in order to implement their real time collaboration functionality. Operational transform is the technique seen amongst most if not all major collaborative tools in our industry today. However, there is another way of implementing real time collaboration through a data structure called Conflict-free Replicated Data Type (CRDT) which has made claims of superiority over OT. Previous studies have taken place with the focus on comparing the theory behind OT and CRDT's, but as far as we know, there have not been studies which compare real time collaboration performance using an OT implementation versus a CRDT implementation in a popularly used product such as Google Docs or Overleaf. Our work will focus on comparing OT and CRDT's real time collaborative performance in Overleaf, an academic authorship tool, which allows for easy collaboration on academic and professional papers. Overleaf's current published version implements real time collaboration using operational transform. This thesis will contribute an analysis of the current real time collaboration performance of operational transform in Overleaf, an implementation of CRDT's for real time collaboration in Overleaf and an analysis of the performance of real time collaboration through the CRDT implementation in Overleaf. This thesis describes the main advantages and disadvantages of OT vs CRDTs, as well as, to our knowledge, the first results of a non-theoretical attempt at implementing CRDTs for handling document edits in a collaborative environment which was originally operating using an OT implementation.
15

RMBench: A Benchmarking Suite for Distributed Real-Time Middleware

Delaney, Matthew 10 October 2005 (has links)
No description available.
16

Certification of real-time performance for dynamic, distributed real-time systems

Huh, Eui-Nam January 2002 (has links)
No description available.
17

Collaborative Scheduling and Synchronization of Distributable Real-Time Threads

Fahmy, Sherif Fadel 17 June 2010 (has links)
In this dissertation, we consider the problem of scheduling and synchronization of distributable real-time threads --- Real-Time CORBA's first-class abstraction for programming real-time, multi-node sequential behaviors. Distributable real-time threads can be scheduled, broadly, using two paradigms: node independent scheduling, in which nodes independently construct thread schedules, based on node-level decomposition of distributable thread (or DT) scheduling parameters, and collaborative scheduling, in which nodes collaborate to construct system-wide thread schedules, which may or may not involve scheduling parameter decomposition. While significant literature exists on node independent scheduling, little is known about collaborative scheduling and its concomitant tradeoffs. We design three collaborative scheduling algorithms, called ACUA, QBUA, and DQBUA. ACUA uses theory of consensus and QBUA uses theory of quorums for distributable thread schedule construction. DQBUA extends QBUA with lock-based, local and distributed concurrency control. The algorithms consider a model where distributable threads arrive arbitrarily, have time/utility function time constraints, access resources in an arbitrary way (e.g., arbitrary lock acquire/release order, arbitrary nestings), and are subject to arbitrary node crash failures and message losses. We analytically establish several properties of the algorithms including probabilistic end-to-end termination time satisfactions, timeliness optimality during underloads, bounded exception handling time, and correctness of the algorithms in partially synchronous systems. We implement distributable real-time threads in the Linux kernel as a first-class programming and scheduling abstraction. The resulting kernel, called ChronOS, provides application interfaces for creating and manipulating distributable threads, as well as kernel interfaces and mechanisms for scheduling them (using both independent and collaborative approaches). ChronOS also has failure detector mechanisms for detecting and recovering from distributable thread failures. We implement the proposed scheduling algorithms and their competitors in ChronOS and compare their behavior. Our studies reveal that the collaborative scheduling algorithms are superior to independent scheduling algorithms for certain thread sets, in particular, when thread sections have significantly varying execution time. This variability, especially if the variability is not consistent among the threads, may cause each node to make conflicting decisions in the absence of global information. We observe that collaborative schedulers outperform independent schedulers (e.g., EDF augmented with PIP) in terms of accrued utility by as much as 75%. We identify distributed dependencies as one of the major sources of overhead in collaborative scheduling. In particular, the cost of distributed lock-based concurrency control (e.g., lock management, distributed deadlock detection/resolution) can significantly reduce the problem space for which collaborative scheduling is beneficial. To mitigate this, we consider the use of software transactional memory (or STM), an optimistic, non-blocking synchronization alternative to lock-based concurrency control which has been extensively studied in non real-time contexts. We consider distributable real-time threads with STM concurrency control, and develop techniques for analyzing and bounding their end-to-end response times on distributed single-processor and distributed multiprocessor systems. We also develop contention management techniques, a key component of STM, which are driven by threads' real-time scheduling parameters, and establish their tradeoffs against non-real-time contention managers. / Ph. D.
18

Recovery in Distributed Real-Time Database Systems

Leifsson, Egir örn January 1999 (has links)
<p>Recovery is a fundamental service in database systems. In this work, we present a new mechanism for diskless real-time recovery in fully replicated distributed real-time database systems. Traditionally, recovery has relied on disk-resident redundant data. Unfortunately, disks cannot always be used in real-time systems since these systems are sometimes used in environments which do not allow the use of disks. Also, minimizing the amount of hardware can save money, especially in mass-produced products. Instead of loading the database from disk, our recovery mechanism enables a restarted node to retrieve a copy of the database from an arbitrary remote node. The recovery mechanism does not violate timeliness during normal processing and, during recovery, all nodes except for the recovering node can guarantee the timeliness of critical transactions. The mechanism uses fuzzy checkpointing to copy the database to the recovering node. Fuzzy checkpointing has been chosen since it copies the database without regard to concurrency control and, thus, does not increase data contention in the database. We conclude that the suggested recovery mechanism is a feasible option for fully replicated distributed real-time database systems.</p>
19

Recovery in Distributed Real-Time Database Systems

Leifsson, Egir örn January 1999 (has links)
Recovery is a fundamental service in database systems. In this work, we present a new mechanism for diskless real-time recovery in fully replicated distributed real-time database systems. Traditionally, recovery has relied on disk-resident redundant data. Unfortunately, disks cannot always be used in real-time systems since these systems are sometimes used in environments which do not allow the use of disks. Also, minimizing the amount of hardware can save money, especially in mass-produced products. Instead of loading the database from disk, our recovery mechanism enables a restarted node to retrieve a copy of the database from an arbitrary remote node. The recovery mechanism does not violate timeliness during normal processing and, during recovery, all nodes except for the recovering node can guarantee the timeliness of critical transactions. The mechanism uses fuzzy checkpointing to copy the database to the recovering node. Fuzzy checkpointing has been chosen since it copies the database without regard to concurrency control and, thus, does not increase data contention in the database. We conclude that the suggested recovery mechanism is a feasible option for fully replicated distributed real-time database systems.
20

Analysis and Evaluation of Performance in a Complex Software System

Kero, Caroline January 2022 (has links)
GlobalEye is an aircraft by Saab that provides surveillance of air, sea, and land. In order to train on the system present in this aircraft a Mission Training System, MTS, is used. The MTS consists of the Command and Control, C2, system that is present in the aircraft as well as a scenario simulator. This master thesis is focused on evaluating the performance of the distributed real-time system that is the MTS in terms CPU and memory usage of its Java processes. These Java processes are divided across four servers and two types of workstations.  Two sorts of tests were conducted; workload model testing and user scenario testing. Both tests were conducted multiple times with different amount of workload. The workload was defined as a number of air and sea targets added to the scenario simulator. The data was collected by running bash scripts on each machine that saved the CPU and memory output from the Linux top command. Java VisualVM was used to examine a selection of processes further. In Java VisualVM the heap size, garbage collector pauses, and CPU time of the methods were the main focus of interest. The result from the workload model testing showed that a large majority of the processes handled an increased workload in terms of memory usage well. When it comes to the CPU usage four processes with significantly increasing CPU values were examined further in Java VisualVM. These processes were MMI processes and processes involved in data transfer. No problems were noted regarding the garbage collection and heap sizes. The longest pause, across all processes, caused by garbage collection was 29.7ms. The methods with highest amount of CPU self time were also identified for the processes. One observation was that a method related to map rendering, for the MMI processes, showed decreases in CPU time as the workload increased. The result from the user scenario testing showed that the MMI of the scenario simulator suffers delays dependant on the number of targets present in the scenario. The Java process of the MMI did increase its CPU usage significantly as the targets increased. In Java VisualVM it was observed that the garbage collector for the scenario simulator MMI process was more extensive during these tests, with the longest pause being 104ms. Lastly when it comes to the CPU self time of the methods within the MMI process, one error related method was identified.

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