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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Webová počítačová hra jako edukační nástroj / Web computer game as an educational tool

Žemlička, Milan January 2017 (has links)
This diploma thesis focuses on a didactic game and its usage within an educational process. The subject of the thesis is, on the basis of the study of the expert literature and expertly focused primary resources from various fields, to create and test a functional web computer game with didactic content. The theoretical part focuses on the very phenomenon of a game; from a historical and philosophical point of view as well as from the current interpretation of electronic games and a game in the context of didactic methods. In the empirical investigation, the thesis contains the whole development of the game, possibilities of its modification depending on users and the implementation of the didactic game in teaching. In the conclusion, the results of the research are given and recommendations for the research area of the development of other educational tools using Web applications as games are made.
12

The Creation of an Expert System for Teaching Piano Lessons

Chew, Carol 01 January 1987 (has links) (PDF)
Combining the arts with science and technology has had many beneficial results. Computers and music have been connected for many years. Computers have been used in music composition, electronic keyboards, music publishing and digital sound processing. Artificial intelligence has been used in creating expert systems for training people in various fields. An attempt will be made to tie together expert systems for training with current computerized music technology. This research report proposes that an expert system be developed to teach piano lessons. The fields of music and artificial intelligence will be drawn upon in developing this expert system structure. While existing technology makes the choice of an electronic keyboard the logical one, using an acoustic piano will also be addressed.
13

Artificial Intelligence vs. Human Coaches: A Mixed Methods Randomized Controlled Experiment on Client Experiences and Outcomes

Barger, Amber January 2024 (has links)
The rise of artificial intelligence (AI) challenges us to explore whether human-to-human relationships can extend to AI, potentially reshaping the future of coaching. The purpose of this study was to examine client perceptions of being coached by a simulated AI coach, who was embodied as a vocally conversational live-motion avatar, compared to client perceptions of a human coach. It explored if and how client ratings of coaching process measures and outcome measures aligned between the two coach treatments. In this mixed methods randomized controlled trial (RCT), 81 graduate students enrolled in the study and identified a personally relevant goal to pursue. The study deployed an alternative-treatments between-subjects design, with one-third of participants receiving coaching from simulated AI coaches, another third engaging with seasoned human coaches, and the rest forming the control group. Both treatment groups had one 60-minute session guided by the CLEAR (contract, listen, explore, action, review) coaching model to support each person to gain clarity about their goal and identify specific behaviors that could help each make progress towards their goal. Quantitative data were captured through three surveys and qualitative input was captured through open-ended survey questions and 27 debrief interviews. The study utilized a Wizard of Oz technique from human-computer interaction research, ingeniously designed to sidestep the rapid obsolescence of technology by simulating an advanced AI coaching experience where participants unknowingly interacted with professional human coaches, enabling the assessment of responses to AI coaching in the absence of fully developed autonomous AI systems. The aim was to glean insights into client reactions to a future, fully autonomous AI with the expert capabilities of a human coach. Contrary to expectations from previous literature, participants did not rate professional human coaches higher than simulated AI coaches in terms of working alliance, session value, or outcomes, which included self-rated competence and goal achievement. In fact, both coached groups made significant progress compared to the control group, with participants convincingly engaging with their respective coaches, as confirmed by a novel believability index. The findings challenge prevailing assumptions about human uniqueness in relation to technology. The rapid advancement of AI suggests a revolutionary shift in coaching, where AI could take on a central and surprisingly effective role, redefining what we thought only human coaches could do and reshaping their role in the age of AI.
14

Interaktivní tabule ve výuce 2. ročníku základní školy / Interactive whiteboard in teaching second grade of elementary school

KŘÍŽOVÁ, Sabina January 2019 (has links)
The diploma thesis focuses on support of teaching in chosen subjects in the second year of elementary school using interactive white boards with new technology SMART lab. It is focused on evaluation of publicly available interactive teaching portal applications, which occurre in high numbers, however they are obsoled or inappropriately created. Subsequently, the thesis includes a research which pays attention to the usage of the interactive white boards in chosen subjects in the second year of elementary schools located in Vysočina region. The main aim is to ascertain knowledge of teachers when using this technology. The examined subjects were chosen of the result of the questionnaire survey which was sent to teachers from the first grade of the elementary school.
15

Test of the Generalizability Of "KBIT" (an Artificial Intelligence-Derived Assessment Instrument) Across Medical Problems

Papa, Frank J. 05 1900 (has links)
This study was motivated by concerns within the medical education community regarding the psychometric soundness of current assessment methodologies. More specifically, there is reason to seriously question the reliablity and/or validity of these methodologies in assessing the intellectual skills upon which medical competence is based.
16

<b>DEVELOPING A RESPONSIBLE AI INSTRUCTIONAL FRAMEWORK FOR ENHANCING AI LEGISLATIVE EFFICACY IN THE UNITED STATES</b>

Kylie Ann Kristine Leonard (17583945) 09 December 2023 (has links)
<p dir="ltr">Artificial Intelligence (AI) is anticipated to exert a considerable impact on the global Gross Domestic Product (GDP), with projections estimating a contribution of 13 trillion dollars by the year 2030 (IEEE Board of Directors, 2019). In light of this influence on economic, societal, and intellectual realms, it is imperative for Policy Makers to acquaint themselves with the ongoing developments and consequential impacts of AI. The exigency of their preparedness lies in the potential for AI to evolve in unpredicted directions should proactive measures not be promptly instituted.</p><p dir="ltr">This paper endeavors to address a pivotal research question: " Do United States Policy Makers have a sufficient knowledgebase to understand Responsible AI in relation to Machine Learning to pass Artificial Intelligence legislation; and if they do not, how should a pedological instructional framework be created to give them the necessary knowledge?" The pursuit of answers to this question unfolded through the systematic review, gap analysis, and formulation of an instructional framework specifically tailored to elucidate the intricacies of Machine Learning. The findings of this study underscore the imperative for policymakers to undergo educational initiatives in the realm of artificial intelligence. Such educational interventions are deemed essential to empower policymakers with the requisite understanding for formulating effective regulatory frameworks that ensure the development of Responsible AI. The ethical dimensions inherent in this technological landscape warrant consideration, and policymakers must be equipped with the necessary cognitive tools to navigate these ethical quandaries adeptly.</p><p dir="ltr">In response to this exigency, the present study has undertaken the design and development of an instructional framework. This framework is conceived as a strategic intervention to address the evident cognitive gap existing among policymakers concerning the nuances of AI. By imparting an understanding of AI-related concepts, the framework aspires to cultivate a more informed and discerning governance ethos among policymakers, thus contributing to the responsible and ethical deployment of AI technologies.</p>
17

Mobilní vzdělávání (m-learning): možnosti a limity mobilních technologií pro vzdělávací programy / Mobile Learning (m-learning): possibilities and limits of mobile technologies for education

Bouzková, Tereza January 2015 (has links)
The main aim of this diploma thesis is to chart the trend of m-learning in Czech schools and to find out, if m-learning influences student' information behavior and how do they use mobile devices in such process. Basic theoretical concepts are defined in first chapters, for example m-learning itself, information behavior and other. Thesis as well contains chapter, where are described different definition of what digital generation is and who are its members. These definitons are the basic theoretical framework of this diploma thesis. One chapter desribes specific projects, statistics and web pages that are dealing with m-learning. Practical part consists of questionnaire evaluation. Survey results are included in the last chapter.

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