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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
371

The Influence of Dragonbox on Student Attitudes and Understanding in 7th Grade Mathematics Classroom

Katirci, Nihal 12 May 2017 (has links)
<p> This exploratory study seeks to investigate how a mathematical education game, <i>DragonBox12</i>+, effects students&rsquo; learning about algebra. Data for this research was collected from middle school 7<sup> th</sup> grade students in the Northeast region of the United States of America. The interviews and classroom observations were recorded on videotape. The research results showed that the video game <i>DragonBox 12</i>+ affects students&rsquo; attitude of mathematics and learning of mathematics by the help of using game mechanics to teaching algebraic rules. </p>
372

Perceptions of Missouri Public School Early Childhood Teachers and Administrators in Regard to Technology and Current Practices

Wilbur, Lara Jean 07 June 2017 (has links)
<p> The purpose of this study was to identify the perceptions of Missouri public school early childhood teachers and administrators in regard to technology and current practices. If educators have not analyzed their current perceptions regarding technology, they may not use developmentally appropriate technology practices with students (Dietze &amp; Kashin, 2013). According to Anderkin (2015), the position statement from the National Association for the Education of Young Children and the Fred Rogers Center for Early Learning offers guidance for developmentally appropriate technology practices in early childhood. Participants in this study were asked interview questions to determine their perceptions of technology in early childhood classrooms. The interview questions were also utilized to identify what teaching strategies were currently being used when implementing technology and the perceptions of early childhood educators in terms of professional development regarding technology in early childhood. High-quality professional development opportunities for early childhood educators play a role in developmentally appropriate technology integration (White, 2015). The sample group for the study included nine Missouri Preschool Program (MPP) teachers affiliated with public schools in southwest Missouri and nine administrators affiliated with public schools in southwest Missouri with a minimum of one MPP classroom. Results from this study indicated most early childhood educators are in favor of technology in the classroom in moderation. Both teachers and administrators reported a lack of professional development opportunities specific to implementation of technology in early childhood. </p>
373

Perceptions on the Effectiveness of iPad Intergration in Vocational College Classrooms| A Mixed-Methods Study

Reed, Robert A. 02 June 2017 (has links)
<p> As technology continues to change, educators are tasked with the challenge of creating better methods to teach their students and help them learn. In the 21st century classroom, there is often a technology gap between instructors and their techno-savvy student counterparts. The purpose of this study was to utilize Prensky&rsquo;s assumptions of digital immigrants and digital natives to compare the perceptions between faculty and students regarding the use of iPads in vocational college classrooms. A survey was distributed to students and faculty at seven vocational colleges located in the western United States who have integrated iPads into their course curriculum. Both open-ended and close-ended questions were used to measure the perceptions between faculty and students on how effectively iPads are being used for instructional purposes. This study used a mixed-methods approach to gather data and add to the growing body of literature in this area of education. According to the results of the Mann Whitney U test, there was a statistically significant difference between faculty and student perceptions regarding iPad effectiveness and engagement. Compared to faculty, students believed iPads were more effective and better for engagement purposes in the classroom. Moreover, these conclusions were corroborated with findings from four open-ended questions used in the survey. Results from this study were useful for creating M-learning faculty training topics in vocational colleges that either use or plan to integrate M-learning devices within their institutions.</p>
374

The Role of the Technology Coach in Middle School English Language Arts Classrooms

Conyac, Brenda Christine 24 January 2017 (has links)
<p> Technology should play an important role in K-12 education, according to most educators and policymakers (Hastings, 2009). However, despite numerous classroom technology initiatives, supplemental funding, increased availability, encouragement by stakeholders, and urgency to develop 21st-century skills needed for the technology age, students and teachers are not making use of technology effectively in classrooms (Hastings, 2009). In this qualitative study, the researcher detailed how perceptions of technology coaches and teachers in sixth- through eighth-grade southwest Missouri classrooms related to the best model for implementing a technology coach. The duties and qualifications perceived to be important for the position of technology coach were reviewed. Eight technology coaches and eight classroom teachers were interviewed to learn how the position of technology coach has impacted the participants and their schools. Common perceptions were found after data were reviewed. Teachers noted advantages to having a technology coach in the building included the following: troubleshooting support, professional development, research of new programs, support with incorporating technology into curriculum, and an accessible person when there is a technology need. Technology coaches reported the importance of teachers having support in classrooms as an advantage to the position. Teachers and coaches both supported the concept of a coach in the classroom modeling technology integration and working directly with teachers. Professional development was also noted as an important part of a coach&rsquo;s job duties. Conclusions from this study may help school leaders better address the job responsibilities of a technology coach.</p>
375

The Minecraft project| Predictors for academic success and 21st century skills gamers are learning through video game experiences

Hewett, Katherine Joan Evelyn 26 January 2017 (has links)
<p> Video games are more than just entertainment. In fact, video games like <i> Minecraft</i> develop &ldquo;Four Cs&rdquo; skills in young gamers. These 21st century skills include critical thinking, creativity, communication, and collaboration (National Education Association, 2010) and are considered essential skills for future employment by workforce executives (Sardone &amp; Delvin-Scherer, 2010). This study explores predictors of academic success and the 21st century skills gamers are learning through video game experiences. </p><p> This sequential mixed model study analyzed descriptive data to explore the video game experiences of 3D Modeling and Animation students enrolled at a South Texas area high school. The study analyzed data collected from 66 quantitative subjects and 4 qualitative participants. Three classes engaged in four weeks of gameplay to complete a modeling project in <i>Minecraft </i>. Data was collected during both phases of the project study through survey and case study methods.</p><p> The findings revealed that the Group Project Grades were heavily skewed indicating a significance that prior gaming experience affected the students&rsquo; academic performance. The significance was supported by the unexpected high frequency of perfect scores (65%) and the high concentration of experienced gamers. Over half (54%) reported to have played video games for over 10 years. It was also noted that gender was statistically significant with Class Rank. Females had higher class ranks overall then the males. The qualitative data analysis led to the development of five major findings: 1.) The Strategist: Accomplishing the Mission, 2.) The Creator: The Art of Gameplay, 3.) The Communicator: Building Relationships and Communities, 4.) The Hero: To Be the Hero of a Great Adventure, and 5.) I am an &ldquo;Elite&rdquo;: A Digital Native. These major findings represent trends of the gaming phenomenon, gamer traits, and 21st century skills learned through playing video games.</p><p> The findings for this study have implications on teachers&rsquo; perspectives and attitudes toward video game integration. Recommendations for future research include a longitudinal study with the four participants to provide a better understanding of applied 21st century skills over time, a content analysis of various video games, and a mixed model study exploring the reading habits, literacy skills, and genre interests of gamers.</p>
376

Experimental evaluation of an iPad-based augmentative and alternative communication program for early elementary children with severe, non-verbal autism

Azzato, Ariana 01 November 2016 (has links)
<p> The purpose of this study was to evaluate the efficacy of a treatment package including a modified protocol of the Picture Exchange Communication System (PECS) implemented via an autism-specific iPad application. A multiple probe design (Horner &amp; Baer, 1978) was replicated across four individuals with severe, non-verbal autism to investigate effects on requesting skills, natural speech production, and social-communicative behaviors. Results suggest beneficial effects, if implemented with high fidelity. The largest effects were on the participants&rsquo; requesting skills. All four participants were able to consistently request for desired items by activating the tablet device, and this skill was maintained after a six week break. Generalization probes suggest the newly acquired requesting skills generalize to untrained items. However, individuals may not be able to complete all phases of the modified PECS protocol. Facilitative effects are more noticeable for social-communicative behaviors than for natural speech production. For the three participants that made speech gains, these gains occurred when speech elicitation was more actively implemented. Such patterns are consistent with previous research on the traditional PECS protocol. These results are discussed in regards to clinical applications and research directions.</p>
377

Strategic school solutions| A capacity building framework for leaders accelerating 21st century teaching and learning

Mills, Alessaundra D. 01 November 2016 (has links)
<p> This grounded theory study sought to create a viable framework that may help school leaders accelerate the expansion of an authentic 21st century instructional model. The U.S. economy is now more dependent on knowledge work than manufacturing. Yet, many for-profit, non-profit, and public sectors perceive schools as not adequately preparing students for 21st century careers and colleges. However, customary principal-led change is challenging. Leaders face several complex organizational challenges, including a modern-day duty and role expansion that limits time, and the inherent difficulty of human-behavior and organizational change, observed in the fact that schools have deeply entrenched norms: an estimated 150 years of traditional lecture-dominant instruction. </p><p> As such, a singular research question informed this study: What leadership competencies do 21st century change-savvy school administrators perceive as critical to accelerate successful change to a 21st century instructional model? Using a purposive sampling method, <i>change-savvy</i> school leaders (<i>n</i> = 22) with <i>lived experience</i> were interviewed covering germane topics such as what worked for them, professional development, and change management. </p><p> Utilizing Charmaz&rsquo;s (2014) constructed grounded theory coding process and data analysis technique, the results include two key findings: five leadership competencies (<i>discerning, authentic, facilitative, collaborative, </i> and <i>communicative</i>) and the <i>Authentic 21st Century Leadership Framework,</i> which integrates the respective competencies to provide a user guide for the contemporary time-burdened school leader. Ultimately, the study concluded the following: (a) the leadership competencies are essential; (b) the framework provides a supportive guide to accelerate expansion of the 21st century instructional model; (c) 21st century leadership is chiefly collaborative; (d) leader created and sustained growth culture is critical; and, lastly (e) as the 21st century instructional model magnifies in utilization across schools, opportunities for all students improve.</p>
378

One-To-One Technology and Student Achievement| A Causal-Comparative Study

Conant, Kevin Alan 02 November 2016 (has links)
<p> Student achievement has acted as the metric for school accountability and transparency. Administrators are becoming more innovative as they examine methods that will increase student achievement. However, research has shown little achievement gains in student achievement with regard to technology applications in schools. The theoretical framework of the digital divide guided this study. The original divide separated those who had technology and those who did not. The purpose of this study was to examine the differences in achievement scores between students who participated in a one-to-one technology program and students who participated in a traditional high school. The data generated for this study was from the New England Common Assessment Program (NECAP). This study examined 428 scores in mathematics and 429 scores each in reading and writing. To determine whether the one-to-one students outperformed the traditional students in mathematics, reading, and writing, the researcher conducted a t test. The t test indicated that no statistically significant difference existed between the achievement scores of the one-to-one students and those of the traditional student.</p>
379

Virtual high schools and instructional design strategies to reduce transactional distance and increase student engagement| A Delphi study

Wheatley, Diana M. 08 December 2016 (has links)
<p> In the last 20 years online virtual high school has become a viable alternative to traditional high school. The dropout rate for online programs rivals that of brick and mortar high schools. Among the reasons students drop out of online virtual high school programs is the experience of isolation from teachers and peers. Moore (1972, 2013) described this sense of isolation as transactional distance and created a theory of how this phenomenon can be countered to promote academic success. Transactional Distance Theory stated that the sense of isolation could be reduced by carefully balancing interaction between student and teacher, student and student, student and course content, course structure and student autonomy. The research question was whether or not a group of experts would reach consensus on which instructional design strategies could reduce transactional distance and increase student engagement for virtual high school students. An exhaustive literature review found that very little is written about this topic. However, the literature does provide information about transactional distance theory, instructional design strategies, the characteristics of high school students, and the role administrators and policy makers can play in supporting these instructional design strategies. A three round Delphi study was conducted with a nationwide panel of instructional design experts with online virtual high school experience via an Internet based research software. The results of the research study indicated that there are a number of instructional design strategies that could be used to for this purpose. This research study led to the creation guidelines that could be used with a variety of instructional design models. Ultimately these guidelines could become an instructional design model.</p>
380

A National Study of the Relationship between Home Access to a Computer and Academic Performance Scores of Grade 12 U.S. Science Students| An Analysis of the 2009 NAEP Data

Coffman, Mitchell Ward 30 November 2016 (has links)
<p> The purpose of this dissertation was to examine the relationship between student access to a computer at home and academic achievement. The 2009 National Assessment of Educational Progress (NAEP) dataset was probed using the National Data Explorer (NDE) to investigate correlations in the subsets of SES, Parental Education, Race, and Gender as it relates to access of a home computer and improved performance scores for U.S. public school grade 12 science students. A causal-comparative approach was employed seeking clarity on the relationship between home access and performance scores. The influence of home access cannot overcome the challenges students of lower SES face. The achievement gap, or a second digital divide, for underprivileged classes of students, including minorities does not appear to contract via student access to a home computer. Nonetheless, in tests for significance, statistically significant improvement in science performance scores was reported for those having access to a computer at home compared to those not having access. Additionally, regression models reported evidence of correlations between and among subsets of controls for the demographic factors gender, race, and socioeconomic status. Variability in these correlations was high; suggesting influence from unobserved factors may have more impact upon the dependent variable. Having access to a computer at home increases performance scores for grade 12 general science students of all races, genders and socioeconomic levels. However, the performance gap is roughly equivalent to the existing performance gap of the national average for science scores, suggesting little influence from access to a computer on academic achievement. The variability of scores reported in the regression analysis models reflects a moderate to low effect, suggesting an absence of causation. These statistical results are accurate and confirm the literature review, whereby having access to a computer at home and the predictor variables were found to have a significant impact on performance scores, although the data presented suggest computer access at home is less influential upon performance scores than poverty and its correlates.</p>

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