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Public and Non-Public Gifting on the InternetSkågeby, Jörgen January 2006 (has links)
<p>This thesis contributes to the knowledge of how computer-mediated communication and information sharing works in large groups and networks. In more detail, the research question put forward is: in large sharing networks, what concerns do end-users have regarding to whom to provide material? A theoretical framework of gift-giving was applied to identify, label and classify qualitative end-user concerns with provision. The data collection was performed through online ethnographical research methods in two large sharing networks, one music-oriented and one photo-oriented. The methods included forum message elicitation, online interviews, application use and observation. The result of the data collection was a total of 1360 relevant forum messages. A part from this there are also 27 informal interview logs, field notes and samples of user profiles and sharing policies. The qualitative analysis led up to a model of relationships based on the observation that many users experienced conflicts of interest between various groups of receivers and that these conflicts, or social dilemmas, evoked concerns regarding public and non-public provision of material. The groups of potential recipients were often at different relationship levels. The levels ranged from the individual (ego), to the small group of close peers (micro), to a larger network of acquaintances (meso) to the anonymous larger network (macro). It is argued that an important focal point for analysis of cooperation and conflict is situated in the relations between these levels. Deepened studies and analysis also revealed needs to address dynamic recipient groupings, the need to control the level of publicness of both digital material and its metadata (tags, contacts, comments and links to other networks) and that users often refrained from providing material unless they felt able to control its direction. A central conclusion is that public and non-public gifting need to co-emerge in large sharing networks and that non-public gifting might be an important factor for the support of continued provision of goods in sustainable networks and communities.</p>
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Public and Non-Public Gifting on the InternetSkågeby, Jörgen January 2006 (has links)
This thesis contributes to the knowledge of how computer-mediated communication and information sharing works in large groups and networks. In more detail, the research question put forward is: in large sharing networks, what concerns do end-users have regarding to whom to provide material? A theoretical framework of gift-giving was applied to identify, label and classify qualitative end-user concerns with provision. The data collection was performed through online ethnographical research methods in two large sharing networks, one music-oriented and one photo-oriented. The methods included forum message elicitation, online interviews, application use and observation. The result of the data collection was a total of 1360 relevant forum messages. A part from this there are also 27 informal interview logs, field notes and samples of user profiles and sharing policies. The qualitative analysis led up to a model of relationships based on the observation that many users experienced conflicts of interest between various groups of receivers and that these conflicts, or social dilemmas, evoked concerns regarding public and non-public provision of material. The groups of potential recipients were often at different relationship levels. The levels ranged from the individual (ego), to the small group of close peers (micro), to a larger network of acquaintances (meso) to the anonymous larger network (macro). It is argued that an important focal point for analysis of cooperation and conflict is situated in the relations between these levels. Deepened studies and analysis also revealed needs to address dynamic recipient groupings, the need to control the level of publicness of both digital material and its metadata (tags, contacts, comments and links to other networks) and that users often refrained from providing material unless they felt able to control its direction. A central conclusion is that public and non-public gifting need to co-emerge in large sharing networks and that non-public gifting might be an important factor for the support of continued provision of goods in sustainable networks and communities.
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Σχεδίαση και ανάπτυξη εφαρμογών σε κοινωνικά συστήματα του διαδικτύουΜαρούδας, Αναστάσιος 31 May 2012 (has links)
Η εργασία αυτή εκτός από το θέμα της, μπορούμε να πούμε ότι χαρακτηρίζεται από τον τίτλο «Κοινωνικά εργαλεία του διαδικτύου: Δημιουργία περιεχομένου για χώρο-ευαίσθητα παιχνίδια από τελικούς χρήστες».
Εξετάζει λοιπόν τη χρήση των κοινωνικών δικτύων και των εργαλείων τους ως μέσα για την συνεργατική δημιουργία περιεχομένου για χωρο-ευαίσθητα φορητά παιχνίδια. Τα παιχνίδια αυτά διεξάγονται στον πραγματικό κόσμο και περιλαμβάνουν αλληλεπίδραση των παικτών με αντικείμενα του φυσικού πραγματικού χώρου μέσω φορητών συσκευών. Τα παιχνίδια αυτά ενδείκνυνται για εγκαθιδρυμένη και άτυπη μάθηση. Η δημιουργία περιεχομένου για τις αντίστοιχες εφαρμογές είναι μια διαδικασία που χρειάζεται να συμπεριλάβει ενεργά ανθρώπους όπως εκπαιδευτικούς - παιδαγωγούς και ειδήμονες στην εκάστοτε θεματική του παιχνιδιού, οι οποίοι δρουν ως συντάκτες περιεχομένου για τα παιχνίδια αυτά. Καθίσταται λοιπόν απαραίτητο να υπάρχουν εργαλεία υποστήριξης για χρήστες που δεν έχουν τεχνικές γνώσεις ή δεν είναι σχεδιαστές παιχνιδιών.
Στην εργασία αυτή εξετάζεται η κατασκευή ενός εργαλείου, το οποίο μέσω μιας φιλικής διεπιφάνειας δίνει τη δυνατότητα στους συντάκτες περιεχομένου να δημιουργήσουν με συνεργατικό τρόπο, εύκολα και γρήγορα ένα ή και περισσότερα σενάρια παιχνιδιού. Πιο συγκεκριμένα, η εργασία εστιάζει στη συγγραφή περιεχομένου για ένα παιχνίδι που λαμβάνει τόπο στο κέντρο μιας πόλης. Η εφαρμογή συνεργατικής συγγραφής έχει σχεδιαστεί και αναπτύσσεται κάνοντας χρήση δύο βασικών τεχνολογιών: της πλατφόρμας κοινωνικής αλλά και συνεργατικής δικτύωσης στεκιών Google+ καθώς επίσης και την πλατφόρμα παροχής χαρτών Google maps. / In this thesis we discuss the use of social media as tools for
collaboratively creating content for location-sensitive mobile educational
games. These games are conducted in the real world and include the players interact with objects in the real physical space with the use of mobile devices. Creating content for the respective applications is a process that needs to actively include people like teachers - educators and experts in a particular topic of the game, who act as editorial content for these games. Consequently, it seems necessary to have support tools for users without any technical knowledge.
The thesis also examines the development of a tool, which through a friendly interface enables content authors to create in a collaborative way, easily and quickly one or more game scenarios. More specifically, the work focuses on writing content for a game that takes place in the center of a city. The collaborative authoring application designed and developed with the use of two technologies: the platform of collaborative social networking Google+ Hangouts and the Google maps platform.
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