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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

Singh, Gauri, Vangavolu, Veera Venkata Sai Siva Ram January 2023 (has links)
Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. However,achieving higher visual details can consume a lot of computational power and limitaccessibility for users with lower-end hardware. Objectives. The aim of this project was to determine if different resolution settingsavailable in VR affect the performance of players, their game experience, and simulator sickness symptoms. The objectives of the thesis project included the developmentof an FPS game prototype with low visual details, designing and conducting a userstudy, and analyzing the data collected during the experiment to find any relationbetween different resolutions on the performance and experience of the participants. Methods. A VR FPS game prototype was developed with a low level of visualdetails which was played in varying resolutions from 2k to 4k. Participants (n=27)were asked to play the game in each resolution and complete surveys on game experience and simulator sickness using standard questionnaires. The performance of theparticipants was measured by recording the time taken to hit targets, and the totalpoints scored at the end of 90 seconds in each resolution. Results. The results indicated that there was no significant difference in player performance and experience of participants in 2k, 3k, and 4k resolutions. The simulatorsickness symptoms such as eyestrain and difficulty in focusing and concentrating werefound to be most extreme in the highest and lowest resolution. Conclusions. In conclusion, this thesis project found that increasing resolution doesnot necessarily increase the performance and experience of players in the VR FPSgame prototype. However, the simulator sickness symptoms depend on the resolutionand are of statistical importance in the highest(4k) and the lowest(2k) resolution.
2

Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games

Li, Laqi January 2023 (has links)
Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. In order to close the gap from earlier studies that there is no future perspective for these concepts refined from Nazi films, nor relevance to films in the field of Game Studies, I proposed a new connection between Nazi films and WWII games based on the conceptual relocation of Fascist Aesthetic, Futuristic Utopianism, and Steel-like Romanticism. In this relocation, Fascist Aesthetic has kept its elements from Leni Riefenstahl's propaganda films but expanded to the pursuit of death and violence in the Wolfenstein series (WWII FPS games), Futuristic Utopianism in Piel's science fiction trilogy derived from the passion for technology of the Weimar period, his original designs in the Sci-fi trilogy have proved to be an inspiration for WWII games. In Walter Ruttmann's industrial films, steel-like romanticism was portrayed as a romantic sensation from the production of large-scale, intricate weapons by dedicated German workers to achieve the reactionary modernism, but in WWII simulation games, it evolved into a nostalgia for the weapons built by the Reich. As a result of this change, a trustworthy commemoration of the Third Reich is vanishing from visual culture and its grim past has been changed by simulation.

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