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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
121

Portmanteau

Edwards, Peggy Ann. January 2003 (has links)
Thesis (M.F.A.)--West Virginia University, 2003. / Title from document title page. Document formatted into pages; contains iv, 12 p. : ill. (some col.) Includes abstract. Includes bibliographical references (p. 4).
122

FÄRGS INVERKAN PÅ DOMINANTA SPELKARAKTÄRER : En studie kring karaktärskoncept för spel / THE IMPACT OF COLOUR ON DOMINANT GAME CHARACTERS : A study about the effects of colour on characterconcepts for games

Blomqvist, Viktor January 1900 (has links)
De tekniska lösningarna inom spelgrafik har utvecklats till den grad att de numera kan förmedla sociala och känslomässiga budskap till spelaren genom relativt realistisk grafik och animation (Fiorito, 2000). Nästan alla spel görs i färg, vilket gör färg till en ständigt närvarande faktor i spelet och spelkaraktärers uttryck. Färg kan ge psykologiska associationer, till exempel att blått kan förstärka intrycket av lugn, att rött kan associeras till ilska och grönt med harmoni och natur (Panton, 1997). Detta gör att färg kan ses som ett verktyg som bland annat kan förmedla information om en spelkaraktär till spelaren. Genom att använda färgers associationsfaktorer inom generella färgkodningssystem kan en spelutvecklare ge spelaren ett intryck av en spelkaraktär innan spelaren hunnit interagera med den. Katherine Isbister (2006) skriver att genom användandet av stereotypiska rörelsemönster kan spelkaraktärens syfte eller attityd snabbt förmedlas till spelaren. Både färg och kroppsspråk kan uppfattas som nyckelkomponenter i gestaltandet av en spelkaraktär, då de båda kan ha inflytande på hur spelaren tolkar spelkaraktären och vad spelaren kommer att förvänta sig av den. Syftet med detta arbete är att studera färgs inverkan på graden av uppfattad makt och dominans från spelkaraktärer hos spelare. Hur dominans uttrycks kan variera kulturer emellan, precis som associationer till olika färger. Därför har arbetet begränsats till västerländsk kultur. NCS, Natural Color System är ett i Europa etablerat system som kategoriserar färg genom att jämföra dem med de kromatiska varianterna av gult, grönt, blått och rött, samt i vilken mängd akromatisk svart och vitt förekommer i blandningen. NCS ligger som grund för vilka färger som valdes att studera i undersökningen.
123

Witches, Warlocks, and...Fulgurites?: Learning Information from Fantasy Fiction

Vaisarova, Julie 01 January 2014 (has links)
Although fictional stories are not always an accurate source of information about the world, research has suggested that readers encode information from such stories in a manner that allows it to be freely retrieved and used in later situations. The present study compared readers’ use of novel information from realistic and fantasy fiction to examine whether this apparent lack of compartmentalization stems from readers’ assumption that fictional stories accurately portray reality. In an adaptation of Marsh, Meade, and Roediger’s (2003) paradigm, 259 adult United States residents read a realistic or fantasy story containing a series of obscure facts and then answered a purportedly unrelated set of questions that asked about these facts. Participants’ processing of novel story information differed by genre, such that participants who read a fantasy story were less likely to use information from the story on the subsequent test than participants who read a realistic story. Although this effect was not explained by participants’ trust in the source genre’s veracity, participants’ confidence in answers attributed solely to the experimental story suggested that there was a component of post-retrieval evaluation based on perceptions of the source genre. Together, these results suggest that readers’ processing of information from realistic and fantasy fiction differs, such that readers may be partly protected from using potentially inaccurate information from fantasy stories in later situations. However, the precise point in the process of encoding, retrieval, and application where these differences arise, and their implications for readers’ acquisition of misinformation, remains to be specified.
124

Telling Stories About Monsters Through Art

Peterson, Megan L 11 August 2011 (has links)
This study is about how the research of monsters and contemporary artists who create monster-related work can help create monsters from my own imagination using the process of synthesis. In it I discuss how the monsters I created in my artwork tell a story. I also talk about how this study can be used to relate art to other fields of study such as English and History, and the idea of Visual Culture.
125

The hybrid narrative world of Izumi Kyōka /

Kawakami, Chiyoko. January 1996 (has links)
Thesis (Ph. D.)--University of Washington, 1996. / Vita. Includes bibliographical references (leaves [210]-215).
126

Using behaviour patterns to generate scripts for computer role-playing games

Cutumisu, Maria. January 2009 (has links)
Thesis (Ph.D.)--University of Alberta, 2009. / Title from PDF file main screen (viewed on Sept. 9, 2009). "A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Doctor of Philosophy, Department of Computing Science, University of Alberta." Includes bibliographical references.
127

Gerard de Nerval and Théophile Gautier the poetics and politics of the French literary fantastic /

Michel, Christiane. January 1997 (has links)
Thesis (Ph. D.)--University of California, Santa Cruz, 1997. / Typescript. Includes bibliographical references (leaves 136-147).
128

Calling in question science fiction and cultural studies /

Chernaik, Laura Rose. January 1900 (has links)
Thesis (Ph. D.)--University of California, Santa Cruz, 1995. / Typescript. Includes bibliographical references (leaves 238-257).
129

Modern fantastic literature in Argentina

Bodden, Rodney Vernon, January 1970 (has links)
Thesis (Ph. D.)--University of Wisconsin--Madison, 1970. / Typescript. Vita. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references.
130

Prospects of fantasy sports as a profitable sport marketing media

Wirakartakusumah, Daryl N. January 2002 (has links)
Thesis (M.S.)--University of Wisconsin--La Crosse, 2002. / Includes bibliographical references.

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