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Exploring the interrelation between OPQ, 15FQ+ and the SDS questionnaireWynbergen, Andrea 07 1900 (has links)
Orientation
In this study the interrelationship between specific personality and interests measures were explored to improve understanding of the respective constructs and their interrelations. A literature study and empirical research was conducted to serve the purpose of this study.
Research purpose
The purpose of this study was to explore the interrelationship between personality and interests using the measures of the OPQ, the 15FQ+, and the SDS.
Motivation for study
Much research has been done on the importance of the use of personality and interest questionnaires for career guidance and other purposes. However, a correlation between the SDS and OPQ and between the SDS and 15FQ+ has not been researched. As such, this study was intended to provide valuable insight into the interrelation between the personality and interests as measured by the OPQ, the SDS and the 15FQ+, which should enhance the interpretation of the respective constructs.
Research Methodology
An exploratory research method was used, as it was a systematic investigation of the relationship among two or more variables. A quantitative strategy of inquiry was used for this study.
Main findings
A canonical correlation analysis showed moderate to strong interrelationship between personality traits and vocational interest. The interrelation of the OPQ, the SDS and the 15FQ+ are significant. The findings indicated how personality and interests differ and converge for enhancing interpretation purposes.
Practical/managerial implications
Holland’s theory of vocational interests focuses on the application of the SDS for career purposes, as well as for measuring job fit and job satisfaction. A better understanding of the interrelationship between personality and interests help practitioners to optimize the use of the measures within various contexts.
Contributions/value additions
The study will enable practitioners to more effectively utilize the personality and interest measures, combined or separately, as the interrelationships are now better known and construct validity is enhanced.
Conclusion
The objective of this research was successfully achieved, as satisfactory evidence was provided to address the overarching research purpose. / Dissertation (MSc)--University of Pretoria, 2014. / Human Resource Management / MSc / Restricted
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Personality Traits and Resistance to Online Trust ExploitationVaishnavi Mahindra (16642734) 07 August 2023 (has links)
<p>Social engineering attacks, especially trust exploitation, have become a focus of attention</p>
<p>for cybercriminals attempting to manipulate or deceive users to take actions that further</p>
<p>expose their vulnerabilities. This has also become a budding field for researchers as these</p>
<p>interactions are based on complex social equations that are constantly taken advantage of.</p>
<p>Identifying the "weakest link" is a popular method of identifying how these exploits take</p>
<p>place, generally by observing when individuals fall for a social engineering attack. However,</p>
<p>valuable insights may be used to harden security by observing patterns in users resistant</p>
<p>or vigilant to these attacks. Primarily, this trend may be discovered in resistant users’</p>
<p>personality traits. This has been found to be a more accurate indicator of behavior than</p>
<p>self-reported intentions. Survey responses (n=120) indicate correlations between high test</p>
<p>scores in trust exploitation exercises and Conscientiousness in the Big 5 Personality Model</p>
<p>(p<0.001). No significant correlation was seen between self-reported cybersecurity habits</p>
<p>and actual security behavior.</p>
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Playing mind gamification : Theoretical evidence of addictive nature of gamification and identification of addictive game elements used in mobile application designAbbasi, Bushra Qazi, Awais, Samrah January 2022 (has links)
Gamification is a modern concept that makes physical and digital activities engaging and enjoyable just like games. Game elements are added to mobile applications for user retention and engagement. One of the dark sides of gamification i.e., addiction is explored in this novel study in the context of mobile application design. It uses a mixed-method approach to lay the foundation of the relation between gamification and Smartphone Addiction, which is critically explained in a limited literature review using existing theories and studies on gamification. Interviews with behavioral experts confirm the psychological aspects of the research. The study also identifies game elements that contribute to smartphone addiction by a survey analysis of 269 participants. Results reveal Scrolling and Tapping as most addictive game elements. Some elements also show a statistically significant relationship with daily smartphone usage in hours. There are many effective applications of gamification, and in the context of mobile application design, it indeed helps to increase user engagement, however, there is an ethical need to reflect on what the exaggerated form of this engagement can lead to. As future research, a longitudinal study and experiments are suggested to find out this relationship with the use of empirical data.
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