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An offender’s perspective of what motivates, deters and prevents white collar crime in the South African workplaceMuto, Luigi 28 July 2012 (has links)
The aim of the research was to look at the motivations behind white-collar crime and, by means of the insights gained, allow businesses to achieve a better understanding of these motivations and the possible loopholes that exist with respect to white-collar crime. Empowered which such knowledge, businesses fraud mitigation polices and approaches are enhanced; which contribute towards sustained operations and increased shareholder value by reduce losses. Face-to-face interviews were held with 29 white-collar offenders imprisoned at the Johannesburg Medium Correctional Centre in Gauteng, South African. Data was collected from these interviews and grouped into themes that related to the research questions. An action plan was formulated to assist business in their fight to eliminate and reduce the impact of commercial crime. / Dissertation (MBA)--University of Pretoria, 2012. / Gordon Institute of Business Science (GIBS) / unrestricted
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Puppy Valley: An App-Mediated Board Game to Enhance Scam And Fraud Awareness Among US SeniorsPrince Owusu Attah (10731960) 05 May 2021 (has links)
<p>Scams and fraud have become a significant problem for the American population within the past few years. While victims range from young to older adults, it is the seniors who are the major targets. In 2018 the Federal Trade Commission reported that senior citizens aged 60 years and above formed 35% of all the scam victims it recorded. According to the U.S Senate Committee on aging, scams like the grandparent scam, IRS impersonation scam, romance scam; have become popular. Even at this level of notoriety, most victims are usually unaware of it entirely or how its perpetrators commit these crimes. Being aware of the situation is a critical step towards curbing this problem. This thesis project uses User-Centered Design (UCD) to understand, conceptualize, and prototype a solution to promote social interaction while improving the cognitive abilities of seniors and creating awareness about fraud. The design requirements and direction were formed through multivariate research methods like literature review, user interviews, and focus group sessions. The proposed solution is Puppy valley, an app-mediated trivia board game that has a physical wheel and mobile application and uses narratives inspired by real fraud cases to create activities for users to play with. After the research and design, the game was evaluated by five experts, and refinements within the scope of the study were made based on the insights from the evaluation.</p>
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