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Adopting Free/Libre/Open Source Software Practices, Techniques and Methods for Industrial UseGarrigós, Janina, Minoves, Pau January 2009 (has links)
Today’s software companies face the challenges of highly distributed development projects and constant changing requirements. To be competitive, the software time to market has to be reduced as much as possible while keeping the expected quality. Development methodologies try to address this challenges by introducing new practices, techniques and methods for communication, requirements management, quality assurance, etc. This thesis proposes the adoption of relevant Free/Libre/Open Source Software practices to improve industrial developments. Many FLOSS projects have proven very successful, producing high quality products with steady frequent releases. The selection of the FLOSS best practices that would benefit industrial developments, and its adaptation for a corporate environment is the aim of this study. To achieve this goal, a framework to compare FLOSS and industrial development methodologies has been created and executed. Three successful FLOSS projects where selected as study targets, as well as two Ericsson’s projects. The framework served to identify FLOSS methodology strengths and compare them with the Ericsson projects. Analysing the significant differences resulting from this comparison, FLOSS best practices were tailored to fit industrial development environments. The final results of the thesis are six adoption opportunities that aim to improve software quality and overall development productivity while increasing practitioners’ motivation and commitment.
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Juegos serios, evaluación de tecnologías y ámbitos de aplicaciónVilches Antão, Diego Gastón 23 September 2014 (has links)
El presente trabajo gira alrededor del mundo de los <i>Serious Games</i> (Juegos Serios) abarcando aspectos tales como campos de aplicación, herramientas disponibles para el desarrollo y un paneo acerca de las plataformas utilizadas para el desarrollo y para su utilización. En el capítulo 1 se explicará la organización del presente trabajo, en el capítulo 2 se analizarán algunos de los campos de aplicación donde se ve un importante desarrollo de los juegos serios, en el capítulo 3 se describirán algunas herramientas privativas y otras FLOSS (Free/Libre Open Source Software), en el capítulo 4 se hablará acerca de la ludificación/gamificación y en el capítulo 5 se describirán las conclusiones y posibles trabajos futuros.
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Complexity in an Educational Technology Transformation from Proprietary to Free/Libre Open Source Software: A Case StudyConnelly, Cathryn 30 August 2013 (has links)
Information and communication technologies (ICT) are having a rapid and increasing impact on all K-12 schools as school districts attempt, in a myriad of ways, to keep pace with the technological changes taking place in society. Unfortunately, this impact is increasingly a financial one as financial challenges continue to figure among the most extensive barriers to ICT use (Plante & Beattie, 2004). This research explores ICT options that are cost effective to our educational institutions and our communities while maintaining high functioning and sustainable technology for students and educators. Low-cost alternative technologies such as Free/Libre Open Source Software (FLOSS) and cloud computing lessen the socio-economic divide between students, encourage the sharing of technological advancements and collaboration and allow teachers to freely and legally give their students access to software necessary for success. In addition to the potential benefits of this technology’s use in an educational setting, this research also addresses the pragmatic aspects of introducing these tools district-wide. Complexity theory is utilized to lend an understanding of how to look at technological changes within the context of society as a whole, within enabling constraints that create the conditions for the emergence of new patterns of teacher, student, task and content interactions. This complexity frame informs themes in the study such as: (1) the importance of forward-thinking technology from recursive feedback loops on decision-making and planning in order to “keep up” with technological changes outside of school, (2) the critical impact educational leaders have on the change environment when both introducing these technologies into a school district and providing enabling conditions so that new ways of teaching and learning with technology can emerge and (3) the effect changing technological systems and support infrastructures have on enabling new teaching and learning processes. / Graduate / 0710 / 0524 / 0533 / katyconnelly@gmail.com
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SME’s participation to Free Libre Open Source Software CommunitiesBatikas, Michail 04 July 2011 (has links)
Les motivacions entorn al programari lliure han estat sempre un tema de gran interès, sent la pregunta més obvia, "perquè les persones treballen de forma gratuïta?". Les motivacions dels desenvolupadors han estat establertes (per exemple, von Hippel (2001), Lerner and Tirole (2002)). De la mateixa manera que ho han estat per a les empreses grans i petites que adopten programari lliure basat en models de negoci (per exemple, Lakhani and von Hippel, 2003; Fitzgerald, 2006; Krishnamurthy, 2004). No obstant això, un nombre cada vegada més elevat de les PIMES amb estratègies que no estan directament relacionades amb aquest model de negoci estan contribuint a les comunitats de programari lliure. En aquest estudi s'investiga les motivacions d'aquestes empreses des d'un punt de vista de comportament mitjançant un model d'investigació basat en TPB (Theory of Planned Behavior). Hem demostrat que factors com la "obertura" d'una PIME, la importància percebuda del programari lliure, els desenvolupadors (empleats) d'una PIME, juntament amb l'ambient extern, podrien influir en la decisió d'una PIME a participar en comunitats de programari lliure. A més, hem demostrat que es poden identificar algunes diferències entre empreses d'alta base tecnològica i empreses amb poca base tecnològica. Aquestes conclusions poden ajudar governs nacionals o regionals per millorar el disseny de polítiques per tal d'incentivar l'ús i la participació de les empreses en les comunitats de programari lliure. Especialment ara, degut a la forta crisi econòmica que pateix Europa, el programari lliure pot ser una solució adequada per a fomentar la innovació. / Motivations in FLOSS have always been a subject of great interest, by starting with the most obvious question, “why people work for free?”. The motivations of developers have been well established (eg von Hippel (2001), Lerner and Tirole 2002). The same exists also for big and small companies adopting FLOSS based Business Models (eg Lakhani and von Hippel, 2003; Fitzgerald 2006; Krishnamurthy, 2004). However an increasing number of SMEs with strategies not directly related to the Business Model are contributing to FLOSS communities. In this study we try to investigate these motivations under a behavioral perspective by using a research model based on TPB (Theory of Planned Behavior). We demonstrated that factors like the “openness” of a SME, the perceived importance of FLOSS, the developers (employees) of a SME along with the external environment of a SME, could influence the decision of a SME to participate in FLOSS communities. Also, we have demonstrated that some differences can be identified between high tech firms and non high tech firms. These findings can help national or regional governments to design better policies in order to better promote the use and the participation of firms to FLOSS communities. Especially now, in times of heavy economical crisis in Europe, FLOSS can be an adequate solution to foster innovation.
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