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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
121

Aspects of quantum game theory

Flitney, Adrian P. January 2005 (has links)
Quantum game theory is an exciting new topic that combines the physical behaviour of information in quantum mechanical systems with game theory, the mathematical description of conflict and competition situations, to shed new light on the fields of quantum control and quantum information. This thesis presents quantizations of some classic game-theoretic problems, new results in existing quantization schemes for two player, two strategy non-zero sum games, and in quantum versions of Parrondo's games, where the combination of two losing games can result in a winning game. In addition, quantum cellular automata and quantum walks are discussed, with a history-dependent quantum walk being presented. / Thesis (Ph.D.)--School of Electrical and Electronic Engineering , 2005.
122

Differential games with no information.

Wilson, David John. January 1971 (has links) (PDF)
Thesis (Ph.D.) from the Dept. of Mathematics, University of Adelaide, 1972.
123

Audio-visions : domestic videogame play /

Denham, Geoffrey Walter. January 1999 (has links)
Thesis (Ph.D) -- University of Western Sydney, Nepean, 1999. / Bibliography : p. 149-170.
124

Long versus short violent videogame play : do players habituate? /

Callahan, Patrick. January 2006 (has links)
Thesis (BA(Hons) (Psychology)) - Faculty of Life and Social Sciences, Swinburne University of Technology, 2006. / "October 2006". Typescript. [A thesis is submitted in fulfilment of the requirements for the degree Bachelor of Arts in Psychology (Honours), Faculty of Life and Social Sciences, Swinburne University of Technology - 2006.].
125

When pixels speak why video games deserve free speech protection; why video games will not receive free speech protection /

Bailey, Joseph Harold, January 2006 (has links)
Thesis (Ph. D.)--Texas A&M University, 2006. / Includes bibliographical references (leaves 152-161). Also available online.
126

A Burkean analysis of "World of Warcraft" identity work in a virtual environment /

Boone, George William. January 2008 (has links)
Thesis (M.A.)--Villanova University, 2008. / Communication Dept. Includes bibliographical references.
127

Activating play : museum learning in game space /

Choy, Heather Ann. January 2004 (has links)
Final Project (M.A.)--John F. Kennedy University, 2004. / "August 30, 2004"--T.p. Includes bibliographical references (p. 183-202).
128

Leveling the playing field reassessing gender and socio-economic disparities in online spaces /

Dean, Mary Therese. January 2006 (has links)
Thesis (Ph. D.)--University of Hong Kong, 2007. / Title proper from title frame. Also available in printed format.
129

Is a player's role in status determination important? a cross-cultural study of the impact of own and others' actions on ultimatum game decisions /

Walden, Emily. January 2009 (has links)
Thesis (B.A.)--Haverford College, Dept. of Economics, 2009. / Includes bibliographical references.
130

Factors influencing girls' attitudes toward educational mathematics software /

Chappell, Kelly K. January 1997 (has links)
Thesis (Ph. D.)--University of Washington, 1997. / Vita. Includes bibliographical references (leaves [41]-45).

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