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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Röda Korset i Skolan : Kan emotionell inlärning användas till en starkare faktainlärning?

Laitila Ekelund, Marcus January 2010 (has links)
<p>Detta arbete har som syfte att undersöka om emotionell inlärning har någon effekt på faktainlärning i ett informativt dataspel om Röda Korsets vattendistribution i DR Kongo.</p><p>Det föreslås i arbetet att dataspel kan dra nytta av emotionella företeelser såsom fotografier, ansiktsuttryck och dylikt för att förstärka och ge en bättre bestående faktainlärning.</p><p>En spelprototyp om Röda Korsets vattendistribution produceras i två versioner, en med emotionella och en med neutrala företeelser och testas sedan på varsin grupp med 10 andraringselever i varje. Eleverna får besvara ett frågeformulär direkt efter spelandet och en gång till två veckor senare för att undersöka hur hög inlärningen varit.</p><p>Inget slutgiltigt resultat kunde utvinnas ur undersökningen, då skillnaderna mellan de två grupperna av elever samt storleken på grupperna (10) var för små för att ge några statistiskt signifikanta resultat. Dock hävdas det att skillnaden till den emotionella versionens fördel, ändå ger en indikation som motiverar en större studie för att slutgiltigt fastställa ett resultat.</p>
52

Computer/video games as a play therapy tool in reducing emotional disturbances in children

Hull, Kevin Boyd. January 2009 (has links)
Thesis (Ph.D.)--Liberty University, 2009. / Includes bibliographical references.
53

Game on the impact of game features in computer-based training /

DeRouin-Jessen, Renée E. January 2008 (has links)
Thesis (Ph.D.)--University of Central Florida, 2008. / Adviser: Barbara A. Fritzsche. Includes bibliographical references (p. 136-150).
54

Real benefits from virtual experiences how four avid video gamers used gaming as a resource in their literate activity /

Abrams, Sandra Schamroth, January 2009 (has links)
Thesis (Ph. D.)--Rutgers University, 2009. / "Graduate Program in Education." Includes bibliographical references (p. 209-216).
55

Biorhythms, state anxiety and mood states as predictors of racquet games performance

Hon, Ching-lung. January 2001 (has links)
Thesis (M. Sc.)--University of Hong Kong, 2001. / Includes bibliographical references (leaves 39-45).
56

Educational Games for Teaching Computer Science

Gibson, Benjamin Ian January 2013 (has links)
Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the students learn from playing educational games. The current work in this field does not seem to be particularly cohesive, so there is no clear idea of what has already been done, and what works. The focus of this thesis is to provide a clearer picture of the range of games available for teaching Computer Science, and to provide guidelines for designing and evaluating them. The first and primary part of the thesis was to find and provide detailed information on as many of the existing educational games that teach Computer Science as possible. An extensive search was performed, and 41 games were found. From these it can be seen that while a few topics, mainly binary and introductory programming concepts, have sufficient coverage, most topics in Computer Science have barely been touched. Of the games for teaching Computer Science that were found, most were available online, at no cost, and only required a short time investment to play. The second part of the thesis focuses on growing the number of games that could be used for teaching Computer Science. This is achieved by providing guidelines on producing new work, and an example game is produced to test the guidelines.
57

Co-evolving real times strategy game players

Miles, Christopher E. January 2007 (has links)
Thesis (Ph. D.)--University of Nevada, Reno, 2007. / "August, 2007." Includes bibliographical references (leaves 104-108). Online version available on the World Wide Web.
58

A practitioner researcher perspective on facilitating an open, infinite, chaordic simulation : learning to engage in theory while putting myself into practice /

Leigh, Elyssebeth. January 2003 (has links)
Thesis (Ed. D.)--University of Technology, Sydney, 2003.
59

Behavioral, attitudinal, and decision-altering effects of aggressive video games on young adults

Smallwood, Kent. January 1900 (has links)
Thesis (Ph.D.)--Western Michigan University, 2007. / Adviser: R. Wayne Fuqua. Includes bibliographical references.
60

From girlfriend to gamer negotiating place in the hardcore/casual divide of online video game communities /

Kubik, Erica. January 2010 (has links)
Thesis (Ph.D.)--Bowling Green State University, 2010. / Document formatted into pages; contains v, 146 p. Includes bibliographical references.

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