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Desenvolvimento de jogos digitais: uma experiência com alunos do Ensino Fundamental IISilva, Erica Oliveira Lopes 08 March 2017 (has links)
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Previous issue date: 2017-03-08 / This research is a further essay about a teacher experience, focused in the creation of
Digital Games for mobile gadgets, made by 7the Grade students. This is a descriptive
study from an exploratory view, in which the narrative is part of a reflexive process that
aims to focus the aspects that show the experience from the teaching point of view. One
of the motives for the study was the confirmation that the current student is a subject that
is immersed in a virtual world with digital mobile devices found everywhere including in
the classroom, requiring teacher with a change in their behavior. Another justification for
the choice, in within the subject of educational technology, was to observe, through
previous studies, the growth in the use of games in the classrooms, and even more, verify
that by this way, those games can be used to increase the interest of the kids for the class.
The data of this investigation were built during the teaching experience in the games
creation guidance for mobiles. The interpretative analysis focused the process and was
unrolled by a reflection on the successes and the perceived difficulties. The research
realized that through the developed experience, the students were motivated and enrolled
in the games creation, besides assuming a protagonism about their learning route. Besides
that the research showed that it is possible to involve teachers from other areas, besides
some resistance, which was overcome by the desire of the students in developing their
products / Este estudo trata da narrativa de uma experiência docente, focada no processo de criação
de jogos digitais para mobile, por alunos do 7º ano do Ensino Fundamental II. É um
estudo descritivo de caráter exploratório, no qual a narrativa é parte de um processo
reflexivo que procura focar os aspectos que caracterizam a experiência sob ponto de vista
do docente. Um dos motivos do estudo foi a constatação de que o aluno da
contemporaneidade é um sujeito imerso em um mundo virtual com dispositivos móveis
presentes em toda parte, inclusive em sala de aula, exigindo de professores uma mudança
de postura. Outra justificativa da escolha do tema de pesquisa, dentro do assunto
tecnologia educacional, foi observar, através de estudos anteriores, o crescimento do uso
de jogos em sala de aula, e ainda mais, verificar de que maneira esses jogos podem ser
utilizados para aumentar o interesse dos alunos pela aula. Os dados dessa investigação
foram construídos no decorrer da experiência docente de orientação do processo de
criação de jogos para mobile. A análise interpretativa focou o processo e desenrolou-se
por meio de uma reflexão sobre os aspectos exitosos e dificuldades percebidas. A
pesquisa concluiu que por meio da experiência desenvolvida, os alunos se motivam e se
envolvem no processo de criação de jogos, além de assumirem um protagonismo sobre
seu percurso de aprendizagem. Além disso a pesquisa mostrou que é possível envolver
professores de outras disciplinas, apesar de alguma resistência, que foi vencida pelo
desejo expresso dos alunos em desenvolver seus produtos
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Virtuální svět / Virtual WorldKováč, Robert January 2016 (has links)
The goal of this thesis is to describe the issue of computer game creation and to develop a race game for people connected to the Virtual World using Unity 3D game engine. The first part of this thesis is dedicated to the history of video games, platforms and to describing of development processes and development tools. The next part is about Unity 3D game engine, which was used for creating the game. The resulting application is described in the last part.
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