• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • Tagged with
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A smoothed particle hydrodynamic simulation utilizing the parallel processing capabilites of the GPUs

Lundqvist, Viktor January 2009 (has links)
<p>Simulating fluid behavior has proven to be a demanding challenge which requires complex computational models and highly efficient data structures. Smoothed Particle Hydrodynamics (SPH) is a particle based computational model used to simulate fluid behavior that has been found capable of producing convincing results. However, the SPH algorithm is computational heavy which makes it cumbersome to work with.</p><p>This master thesis describes how the SPH algorithm can be accelerated by utilizing the GPU’s computational resources. It describes a model for how to distribute the work load on the GPU and presents a suitable data structure. In addition, it proposes a method to represent and handle moving objects in the fluids surroundings. Finally, the performance gain due to the GPU is evaluated by comparing processing times with an identical implementation running solely on the CPU.</p>
2

A smoothed particle hydrodynamic simulation utilizing the parallel processing capabilites of the GPUs

Lundqvist, Viktor January 2009 (has links)
Simulating fluid behavior has proven to be a demanding challenge which requires complex computational models and highly efficient data structures. Smoothed Particle Hydrodynamics (SPH) is a particle based computational model used to simulate fluid behavior that has been found capable of producing convincing results. However, the SPH algorithm is computational heavy which makes it cumbersome to work with. This master thesis describes how the SPH algorithm can be accelerated by utilizing the GPU’s computational resources. It describes a model for how to distribute the work load on the GPU and presents a suitable data structure. In addition, it proposes a method to represent and handle moving objects in the fluids surroundings. Finally, the performance gain due to the GPU is evaluated by comparing processing times with an identical implementation running solely on the CPU.

Page generated in 0.1365 seconds