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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Döden och livet därefter enligt en berättelse om liemannen : En kvalitativ undersökning av uppfattningar om döden och livet efter detta i Grim Fandango Remastered.

Rosén, Nils January 2015 (has links)
The purpose of this paper consists of examining the different ways of thinking about death and life beyond death conveyed in the game Grim Fandango Remastered. This was done by using a theoretical framework consisting of a self invented definition of death called "Bodily death". This definition consists of common notions about death such as cessation of life functions like movement, metabolism, respiration and overall cessation of brain functions. It also included cessation of vital processes, which includes the ability to make energy transfer, making reparations, for example by cell replication, as well as the waste system of the body.  Besides this, the study examines the prevalence of dualism, a conception that views the soul essential to the individual's mental state. Two kinds of dualism were investigated, simple dualism with the assumption that the individual is made up of the soul, and compound dualism, where soul and body are dependent on each other for the survival of the individual. The study also examined the prevalence of materialism, a mindset where the individual is comprised of a combination of things without life or consciousness, in other words an existence dependent of the body. The results showed mainly a view that was non agreeable with bodily death, as the characters had many life signs such as breathing, ability to move, nutrition, metabolism and other signs of functions that would not be possible without the brain's functionality. Furthermore as shown with sprouted, the death within death in the game which consisted of becoming overgrown with flowers, showed signs of life rather than bodily death, as flowers have the vital process of photosynthesis. The game also showed mainly ideas of ​ dualism as the characters often was referred as souls. The kind of dualism that occurred most however was compound dualism because the game often implied that characters died when their bodies became destroyed.
2

Puzzle Design in Adventure Games

Afram, Rabi January 2013 (has links)
This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and a brief history about the genre. It brings up the main problem of the genre and looks into both the cause and effect that follows. To support this process, an analysis has been made of design documents and a survey was issued on the subject of adventure game puzzles.

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