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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Actions, happenings, événements, performances... l'Art de l'Action en France de 1960 à 1975.

Lemée, Jean-Philippe, January 1987 (has links)
Th.--Hist. de l'art--Rennes 2, 1986.
2

Viet Rock : a mixed means production of the "now generation"; a Studio Theatre production

Life, Lawrence L., 1943- January 1969 (has links)
There is no abstract available for this thesis.
3

Rhapsody in Green - A Happening: An Examination of the Happening as a Rhetorical Tool

Walker, Rebecca Ann 12 1900 (has links)
In this study I outline seven characteristics of a traditional Happening (the use of games and play, an inherent intertextual element, an emphasis on place/space, an element/spirit of anarchy, an element of chance, an emphasis on the fusion of art with everyday life, and the existence of both a purpose and a meaning) and seek to determine which characteristics contribute to the Happening's current usage as a rhetorical tool. I created a traditional Happening containing a message of environmental consumption and destruction, and surveyed audience members regarding their interpretation and experience. The survey responses were coded using a top-down narrative analysis. I discovered that intertextuality, place/space, and the fusion of art with everyday life are particularly effective communicators of a message in a socially or politically conscious Happening.
4

Zur Soziologie intermediärer Kunstpraxis Happening, Fluxus, Aktionen /

Wick, Rainer, January 1900 (has links)
Thesis--Cologne. / Includes bibliographical references (p. 274-297).
5

Allan Kaprow, performance e colaboração : estrategias para abraçar a vida como potencia criativa / Allan Kaprow, performance and collaboration : strategies to embrace the life as a creative power

Nardim, Thaise Luciane, 1984- 14 August 2018 (has links)
Orientador: Cassiano Sydow Quilici / Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes / Made available in DSpace on 2018-08-14T18:43:57Z (GMT). No. of bitstreams: 1 Nardim_ThaiseLuciane_M.pdf: 16666930 bytes, checksum: 184164a2867714e8fbed6d2ffbbf69a6 (MD5) Previous issue date: 2009 / Resumo: Allan Kaprow foi um artista americano que se destacou no painel de fundação da arte contemporânea pelo pioneirismo na exploração dos happenings enquanto expressão artística. Este trabalho procurou analisar sua obra pelo ponto de vista da inclusão do outro - o fruidor, o espectador, o participante, o colaborador - no desenvolvimento de seu trabalho, que o determina no sentido da instalação de uma estética colaborativa. Assim, introduzindo o conceito de experiência conforme desenvolvido por John Dewey, iniciamos olhando para criação das action collages e como elas direcionam o fruidor a uma experiência do tempo e do espaço; depois, passamos para as assemblages e a evocação de uma experiência do virtual; em seguida, os envrionments anunciam os happenings ao solicitar uma proto-participação, a experiência da realização, que os happenings de Nova Iorque irão desenvolver, abrindo espaço para a participação efetiva. Chegamos, por fim, à colaboração, explorada nos happenings da segunda fase e, posteriormente, nas activities. Num segundo momento, analisamos o uso das estratégias compositivas que Kaprow forjou para criar as activities na composição de um dispositivo gerador para um processo colaborativo de criação teatral. Intitulado "Jogos de Dormir", este dispositivo buscou possibilitar a colaboração criativa necessária para o encaminhamento do processo dramatúrgico ao mesmo tempo em que imergia os colaboradores no universo da performance art, constituindo assim um híbrido criativo-pedagógico / Abstract: Allan Kaprow was an American artist who stood out in the foundation of contemporary art by the pioneering exploration of happenings as an artistic expression. This study examine his work from the standpoint of the inclusion of the another - the spectator, the viewer, the participant, the collaborator - the development of his work, which determines the direction of implementing a collaborative aesthetic. Thus, the study introduce the concept of experience as developed by John Dewey, looking to the create of action collages and how they direct the spectator to an experience of time and space; then, we see the assemblages and the evocation of a virtual experience; thereafter, the environments announce the happenings in requesting a proto-participation, the experience of the realization that the happenings by the New York scene will develop, opening space for the effective participation. We come, finally, to collaboration, explored inte the happenings from the second stage and later in activities. In sequence, we analyze the use of compositional strategies that Kaprow forged to create the activities in the composition of a device for generating a collaborative process of theatrical creation. Titled "Games to sleep", this device tried to enable the creative collaboration necessary for the routing of the dramaturgical process while immersed developers in the world of performance art, thus constituting a creative-pedagogical hybrid / Mestrado / Artes / Mestre em Artes

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