• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 48
  • 15
  • 8
  • 7
  • 2
  • 1
  • 1
  • 1
  • Tagged with
  • 96
  • 29
  • 27
  • 26
  • 24
  • 17
  • 16
  • 15
  • 14
  • 13
  • 11
  • 11
  • 10
  • 8
  • 8
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Survey and Evaluation of Tone Mapping Operators for HDR-video

Eilertsen, Gabriel, Unger, Jonas, Wanat, Robert, Mantiuk, Rafal January 2013 (has links)
This work presents a survey and a user evaluation of tone mapping operators (TMOs) for high dynamic range (HDR) video, i.e. TMOs that explicitly include a temporal model for processing of variations in the input HDR images in the time domain. The main motivations behind this work is that: robust tone mapping is one of the key aspects of HDR imaging [Reinhard et al. 2006]; recent developments in sensor and computing technologies have now made it possible to capture HDR-video, e.g. [Unger and Gustavson 2007; Tocci et al. 2011]; and, as shown by our survey, tone mapping for HDR video poses a set of completely new challenges compared to tone mapping for still HDR images. Furthermore, video tone mapping, though less studied, is highly important for a multitude of applications including gaming, cameras in mobile devices, adaptive display devices and movie post-processing. Our survey is meant to summarize the state-of-the-art in video tonemapping and, as exemplified in Figure 1 (right), analyze differences in their response to temporal variations. In contrast to other studies, we evaluate TMOs performance according to their actual intent, such as producing the image that best resembles the real world scene, that subjectively looks best to the viewer, or fulfills a certain artistic requirement. The unique strength of this work is that we use real high quality HDR video sequences, see Figure 1 (left), as opposed to synthetic images or footage generated from still HDR images. / VPS
22

Time lapse HDR: time lapse photography with high dynamic range images

Clark, Brian Sean 29 August 2005 (has links)
In this thesis, I present an approach to a pipeline for time lapse photography using conventional digital images converted to HDR (High Dynamic Range) images (rather than conventional digital or film exposures). Using this method, it is possible to capture a greater level of detail and a different look than one would get from a conventional time lapse image sequence. With HDR images properly tone-mapped for display on standard devices, information in shadows and hot spots is not lost, and certain details are enhanced.
23

Pokročilý prohlížeč HDR obrazů / Advanced HDR image viewer

Wirth, Michal January 2017 (has links)
04.01.17 abstract.txt 1 file:///home/misa/Desktop/dp/abstract.txt The primary purpose of this thesis is to determine criteria for a high- dynamic range (HDR) image viewer accented by computer graphics artists and other users who work with HDR images produced by physically-based renderers on a daily basis. Also an overview of already existing solutions is present. Based on both of them, a new HDR viewer is designed and implemented giving an emphasis on its memory and performance efficiency. For these purposes two alternative image data layouts, Array-of-Structures (AoS) and Structure-of-Arrays (SoA), are discussed and their impact is measured on the speed of an algorithm for changing image saturation which has been selected as a representative part of whole tone mapping process of the viewer. It has turned out that the latter type of layout allows the algorithm to run about 3 times faster or more under the conditions of a defined testing environment. The thesis has two main contributions. First it gives the above users a tool which could help them when working with HDR images. Second it indicates that there may be a potential of significant speed-up of implementations of tone mapping algorithms.
24

Omnidirectional High Dynamic Range Imaging with a Moving Camera

Zhou, Fanping January 2014 (has links)
Common cameras with a dynamic range of two orders cannot reproduce typical outdoor scenes with a radiance range of over five orders. Most high dynamic range (HDR) imaging techniques reconstruct the whole dynamic range from exposure bracketed low dynamic range (LDR) images. But the camera must be kept steady with no or small motion, which is not practical in many cases. Thus, we develop a more efficient framework for omnidirectional HDR imaging with a moving camera. The proposed framework is composed of three major stages: geometric calibration and rotational alignment, multi-view stereo correspondence and HDR composition. First, camera poses are determined and omnidirectional images are rotationally aligned. Second, the aligned images are fed into a spherical vision toolkit to find disparity maps. Third, enhanced disparity maps are used to warp differently exposed neighboring images to a target view and an HDR radiance map is obtained by fusing the registered images in radiance. We develop disparity-based forward and backward image warping algorithms for spherical stereo vision and implement them in GPU. We also explore some techniques for disparity map enhancement including a superpixel technique and a color model for outdoor scenes. We examine different factors such as exposure increment step size, sequence ordering, and the baseline between views. We demonstrate the success with indoor and outdoor scenes and compare our results with two state-of-the-art HDR imaging methods. The proposed HDR framework allows us to capture HDR radiance maps, disparity maps and an omnidirectional field of view, which has many applications such as HDR view synthesis and virtual navigation.
25

The Development of a Genomic Toolbox for Studying the Evolutionary Genetics of Reptilian Lungs Using the Chicken Model

Edvalson, Logan Thomas 22 November 2022 (has links)
There is a vast diversity in tetrapod lung branching morphology. Phylogenetically, much of the pulmonary diversity among vertebrates appears to arise from the way epithelial tubes branch or form saccular (cyst) structures. Fgf10 activity has been shown to play a critical role in regulating branch versus cyst morphology. We hypothesize that the species-specific differences in lung morphology may be primarily due to species-specific differences in Fgf10 expression. To test this hypothesis, we have performed bioinformatic analyses on the Fgf10 locus and have identified a conserved 11 kb noncoding region that potentially contains the Fgf10 lung enhancer. We are taking a large DNA sequence upstream of the Fgf10 gene of the American Alligator and swapping it into the orthologous locus in the genome of chicken primordial germ cells (cPGCs). We are accomplishing these swaps by using a combination of homology directed repair (HDR) and recombinase mediated cassette exchange (RMCE) in cPGCs. These edited cell lines can be used to generate germline chimeric chickens capable of producing offspring that putatively drive Fgf10 expression in the lung under control of regulatory sequences from various other reptiles. We have also generated a cPGC line where, through RMCE, we can easily target any enhancer from any organism to drive a GFP reporter as a means to test the temporal and spatial regulatory characteristics of these enhancers. This work is funded through a BYU Turkey Vaccine Grant and a Skaggs Mentoring Grant.
26

Dosimetric Comparison of Superficial X-Rays and a Custom HDR Surface Applicator for the Treatment of Superficial Cancers

Merz, Brandon A. 12 November 2008 (has links)
No description available.
27

Error Analysis of non-TLD HDR Brachytherapy Dosimetric Techniques

Amoush, Ahmad A. 20 September 2011 (has links)
No description available.
28

Transit dosimetry in 192Ir high dose rate brachytherapy

Ade, Nicholas 02 December 2010 (has links)
Background and purpose: Historically HDR brachytherapy treatment planning systems ignore the transit dose in the computation of patient dose. However, the total radiation dose delivered during each treatment cycle is equal to the sum of the static dose and the transit dose and every HDR application therefore results in two radiation doses. Consequently, the absorbed dose to the target volume is more than the prescribed dose as computed during treatment planning. The aim of this study was to determine the magnitude of the transit dose component of two 192Ir HDR brachytherapy units and assess its dosimetric significance. Materials and Methods: Ionization chamber dosimetry systems (well-type and Farmertype ionization chambers) were used to measure the charge generated during the transit of the 192Ir source from a GammaMed and a Nucletron MicroSelectron HDR afterloader using single catheters of lengths 120 cm. Different source configurations were used for the measurements of integrated charge. Two analysis techniques were used for transit time determination: the multiple exposure technique and the graphical solution of zero exposure. The transit time was measured for the total transit of the radioactive source into (entry) and out of (exit) the catheters. Results: A maximum source transit time of 1.7 s was measured. The transit dose depends on the source activity, source configuration, number of treatment fractions, prescription dose and the type of remote afterloader used. It does not depend on the measurement technique, measurement distance or the analysis technique used for transit time determination. Conclusion: A finite transit time increases the radiation dose beyond that due to the programmed source dwell time alone. The significance of the transit dose would increase with a decrease in source dwell time or a higher activity source.
29

Génération, visualisation et évaluation d’images HDR : application à la simulation de conduite nocturne / Rendering, visualization and evaluation of HDR images : application to driving simulation at night

Petit, Josselin 03 December 2010 (has links)
Cette thèse se situe à l’interface de deux des sujets de recherche du LEPSi8S, la perception et la réalité virtuelle, appliqués aux transports routiers. L’objectif de la thèse est d’améliorer l’état de l’art concernant le rendu des images de synthèse pour les simulateurs de conduite. L’axe privilégié est le réalisme perceptif des images. L’approche retenue propose un mode de rendu High Dynamic Range, qui permet de générer une image en luminance. La technique proposée permet de réutiliser des environnements virtuels classiques, avec un minimum d’informations supplémentaires concernant les sources lumineuses. Les textures et matériaux existants sont utilisés pour un rendu aussi proche physiquement de la réalité que possible. Ensuite, l’image est traitée avec un opérateur de reproduction de tons, qui compresse la dynamique pour tenir compte des limites liées au dispositif d’affichage, tout en respectant autant que possible un réalisme perceptif du rendu. L’opérateur a été choisi de façon à ce qu’il soit adapté à la simulation de conduite, notamment pour les cas extrêmes (nuit, éblouissement, soleil rasant). Une simulation de l’éblouissement a également été implémentée. L’ensemble du rendu est temps réel, et a été intégré dans la boucle visuelle les simulateurs de conduite du LEPSiS. Enfin, des comparaisons réel-virtuel ont permis de montrer la qualité du rendu HDR obtenu. Des expérimentations avec sujets, sur des photographies (avec une référence réelle) et sur des vidéos, ont de plus montré les meilleures performances d’un opérateur doté d’un modèle visuel humain pour la simulation de conduite, notamment par sa capacité à s’adapter temporellement aux variations de luminance. / The LEPSiS is leading applied research on the transportation field. This PhD addresses perception and virtual reality, two research topics at the LEPSiS. The objective of my PhD was to improve the state of the art of the computer graphic image rendering for driving simulator applications. The main issue was the perceptual realism of the images, notably in high dynamic range conditions (night, glare). The proposed approach puts forward a High Dynamic Range mode, allowing us to render images in luminance.We use classic virtual environments, with small additional information about the light sources. The textures and materials are used for a rendering as close as possible to physical reality. Then, the image is processed by a tone mapping operator, which compresses the luminance dynamic, taking into account the limited range of the display device and the perceptual realism of the rendering. The chosen tone mapping is adapted to driving simulations, and especially to extreme situations (night, skimming sun). A glare simulation was also added. The entire rendering is real time, and is now included in the driving simulators of the LEPSiS. Lastly, real-virtual comparisons assessed the quality of the obtained HDR rendering. Moreover, two psycho-visual experiments with subjects, on photographs (with a real reference) and on video (without reference), showed the relevance of a tone mapping with a human visual model, including temporal adaptation to changing luminance, for driving simulations.
30

Methods for improving the backward compatible High Dynamic Range compression / Méthodes pour améliorer la compression HDR (High Dynamic Range) rétro compatible

Gommelet, David 25 September 2018 (has links)
Ces dernières années, les contenus vidéos ont évolué très rapidement. En effet, les télévisions (TV) ont rapidement évolué vers l’Ultra Haute résolution (UHD), la Haute Fréquence d’images (HFR) ou la stéréoscopie (3D). La tendance actuelle est à l’imagerie à Haute Dynamique de luminance (HDR). Ces technologies permettent de reproduire des images beaucoup plus lumineuses que celles des écrans actuels. Chacune de ces améliorations représente une augmentation du coût de stockage et nécessite la création de nouveaux standards de compression vidéo, toujours plus performant. La majorité des consommateurs est actuellement équipé de TV ayant une Dynamique Standard (SDR) qui ne supportent pas les contenus HDR et ils vont lentement renouveler leurs écrans pour un HDR. Il est donc important de délivrer un signal HDR qui puisse être décodé par ces deux types d’écrans. Cette rétro compatibilité est rendue possible par un outil appelé TMO (Tone Mapping Operator) qui transforme un contenu HDR en une version SDR. Au travers de cette thèse, nous explorons de nouvelles méthodes pour améliorer la compression HDR rétro compatible. Premièrement, nous concevons un TMO qui optimise les performances d’un schéma de compression scalable où une couche de base et d’amélioration sont envoyées pour reconstruire les contenus HDR et SDR. Il est démontré que le TMO optimal dépend seulement de la couche SDR de base et que le problème de minimisation peut être séparé en deux étapes consécutives. Pour ces raisons, nous proposons ensuite un autre TMO conçu pour optimiser les performances d’un schéma de compression utilisant uniquement une couche de base mais avec un modèle amélioré et plus précis. Ces deux travaux optimisent des TMO pour images fixes. Par la suite, la thèse se concentre sur l’optimisation de TMO spécifiques à la vidéo. Cependant, on y démontre que l’utilisation d’une prédiction pondérée pour la compression SDR est aussi bon voir meilleur que d’utiliser un TMO optimisé temporellement. Pour ces raisons, un nouvel algorithme et de nouveaux modes de prédictions pondérées sont proposés pour gérer plus efficacement la large diversité des changements lumineux dans les séquences vidéos. / In recent years, video content evolved very quickly. Indeed, televisions (TV) quickly evolved to Ultra High Definition (UHD), High Frame Rate (HFR) or stereoscopy (3D). The recent trend is towards High Dynamic range (HDR). These new technologies allow the reproduction of much brighter images than for actual displays. Each of these improvements represents an increase in storage cost and therefore requires the creation of new video compression standards, always more efficient. The majority of consumers are currently equipped with Standard Dynamic Range (SDR) displays, that cannot handle HDR content. Consumers will slowly renew their display to an HDR one and it is therefore of great importance to deliver an HDR signal that can be decoded by both SDR and HDR displays. Such backward compatibility is provided by a tool called Tone Mapping Operator (TMO) which transforms an HDR content into an SDR version. In this thesis, we explore new methods to improve the backward compatible HDR compression. First, we design a Tone Mapping to optimize scalable compression scheme performances where a base and an enhancement layer are sent to reconstruct the SDR and HDR content. It is demonstrated that the optimum TMO only depends on the SDR base layer and that the minimization problem can be separated in two consecutive minimization steps. Based on these observations, we then propose another TMO designed to optimize the performances of compression schemes using only a base layer but with an enhanced and more precise model. Both of these works optimize TMO for still images. Thereafter, this thesis focuses on the optimization of video-specific TMO. However, we demonstrate that using a weighted prediction for the SDR compression is as good or even better than using a temporally optimized TMO. Therefore, we proposed a new weighted prediction algorithm and new weighted prediction modes to handle more efficiently the large diversity of brightness variations in video sequences.

Page generated in 0.0303 seconds