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Facilitating ideation and knowledge sharing in large organisations : Design of an innovation platform using gamification elementsPolychronis Lioliopoulos, Alexandros January 2019 (has links)
Stora organisationer låter ofta sin strävan efter innovation hållas inom dedikerade innivationsavdelningar. en snabbt föränderlig värld måste innovationsprocesser öppnas för bredare kretsar. Den här studien undersöker hur man med hjälp av dagens teknik och spelifiering (“gamification”) kan underlätta kunskapsdelning i större organisationer. Studien undersöker också effekten av spelifiering på användarnas upplevda engagemang. Studien har genomförts tillsammans med den nordiska banken Nordea där en innovationsplattform (dvs en virtuell plats där de anställda kan dela sina idéer) utvecklades på två olika sätt: en konventionell och en spelifierad design. Studien följer principerna för designtänkande, och började med en inledande användarundersökning (tio intervjuer) och fortsatte med en prototypdesign som slutligen testades med sju anställda. Den konventionella designen upplevdes som bra av majoriteten av studiens deltagare, som framför allt tyckte att den var enkel och användbar. Vissa av dem upplevde dock att den var tråkig och i stort lockades de inte av den. Den spelifierade designen hade en mer generell acceptans. Respondenterna påtalade att de skulle bli motiverade till att regelbundet använda plattformen på grund av inslagen av spelifiering. Mer specifikt uppskattade studiedeltagarna i hög grad poängsystemet, och även möjligheten att jämföra sig med andra och att tävla mot sina kollegor. I själva verket föredrog samtliga studiedeltagarna den spelifierade versionen när de blev frågade om vilka av de två versionerna av plattformen som de skulle föredra att använda dagligen. Ett av de kvantitativa mätvärden som användes, den subjektiva tidsuppfattningen, motsade emellertid resultaten från intervjuerna, vilket lämnar utrymme för ytterligare utredning. Sammantaget tyder resultaten från denna studie på att det i stora organisationer finns potential att öppna innovationsprocesserna och engagera fler medarbetare i dem. Att lägga till element av ’gamification’ i sådana försök kan visa sig vara en stor förbättring, eftersom det kan öka medarbetarnas engagemang och ansluta dem till innovationsslingan och ge flera fördelar för företaget. / Large organizations often constrain their innovation quests only inside the silos of dedicated departments. However, in the rapidly changing world, innovation processes needs to be opened to wider circles. This study investigates the facilitation of knowledge sharing in large organizations and the effect of gamification on the perceived engagement of users. The specific use case was the nordic bank Nordea, where an innovation platform (i.e., a virtual place where the employees can share their ideas) was designed in two variations; a conventional and a gamified one. The study followed the principles of design thinking, starting with some initial user research (10 interviews) and getting to a prototype design that was ultimately tested among 7 employees. The conventional design was experienced to be good by the majority of the study participants, who in particular found it simple and usable. However, some of them experienced it to be boring and in general, it did not excite them. The gamified design on the other hand, had a more universal acceptance. The respondents stressed that they would be motivated to use the platform on a regular basis because of the elements of gamification. More specifically, study participants appreciated the point-system a lot, and also the ability to compare themselves to peers and compete against their fellow colleagues. In fact, all participants of this study preferred the gamified version when asked about which of the two designs they would prefer to use daily. However, one of the quantitative metrics that were used, namely the Subjective Perception of Time, contradicted the findings from the interviews, leaving space for further investigation. All in all, the results of this study suggest that in large organizations, there is the potential of opening up the innovation processes and engaging employees in them. Adding elements of gamification on such attempts can prove to be a great enhancement, since it can increase the engagement of the employees and hook them in the innovation loop, bringing multiple benefits to the company.
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Návrh nového informačního systému ve firmě / Proposal for New Information System in the CompanyKunc, Tomáš January 2016 (has links)
The main theme of this diploma thesis is the drafting of the implementation information system for company, which is defined by the individual's requirements and objectives for which it is drawn up. In the theoretical part deals with basic information about the innovation, especially implementation information system for company, based on the theoretical knowledge and the information collected. The practical part is directly focused on implementation information system including economic assessment and analysis of risk join with this innovation process.
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Разработка и реализация организационных и технологических инноваций на производственном предприятии : магистерская диссертация / Development and implementation of organizational and technological innovations at the production plantМорозова, Е. А., Morozova, E. A. January 2021 (has links)
Для успешного и эффективного управления организацией необходимо иметь представление о комплексном анализе бизнес-процессов, степени эффективности взаимодействия между сотрудниками, а также объективно оценке организационной культуры. Т.е. следует проводить диагностику организационной культуры с точки зрения эффективности бизнеса. Объективность исследования обусловлена наличием актуальных сведений о текущем состоянии организационной культуры в компании, т.к. от этого зависит успешность ее функционирования. Знание реального положения дел в компании позволит вовремя разработать комплекс мероприятий и устранить имеющиеся проблемы, внедрить новые методы, позволяющие сплотить работников между собой, что обеспечит успешность планирования стратегического развития компании. Предметом исследования магистерской диссертации является организационные инновации. реализуемые промышленным предприятием и условия их успешной реализации. Объектом исследования являются промышленные предприятия, одним из примеров таких предприятий – АО «УРАЛЭНЕРГОРЕМОНТ», которое является одним из ведущих специализированных предприятий России. АО «УРАЛЭНЕРГОРЕМОНТ» выполняет все виды ремонтов, монтажи и реконструкции энергетического и электротехнического оборудования любой мощности и сложности для предприятий энергетики, черной металлургии, химической промышленности и машиностроения. Также предприятие занимается производством запасных частей для паровых турбин. Целью данной магистерской диссертации является применение усовершенствованных методов диагностики организационной культуры, анализ текущего состояния организационной культуры на промышленных предприятиях, а также разработка рекомендаций для улучшения организационной культуры компаний как инструмента реализации организационных инноваций для промышленного предприятия. / To manage your organization successfully and efficiently, you need to be aware of a comprehensive analysis of business processes, the effectiveness of interaction between employees, and an objective assessment of the organizational culture. I.e. The organizational culture should be diagnosed in terms of business efficiency. The objectivity of the study is due to the availability of up-to-date information about the current state of organizational culture in the company, since the success of its functioning depends on this. Knowledge of the real state of affairs in the company will allow you to develop a set of measures on time and eliminate existing problems, introduce new methods that allow you to unite employees with each other, which will ensure the success of planning the strategic development of the company. The subject of a master's thesis is organizational innovation. implemented by an industrial enterprise and the conditions for their successful implementation. The object of the study is industrial enterprises, one of the examples of such enterprises is URALENERGOREMONT JSC, which is one of the leading specialized enterprises in Russia. JSC "URALENERGOREMONT" performs all types of repairs, installation and reconstruction of power and electrical equipment of any capacity and complexity for enterprises of energy, ferrous metallurgy, chemical industry and mechanical engineering. The company is also engaged in the production of spare parts for steam turbines. The purpose of this master's thesis is to apply improved methods of diagnosing organizational culture, analyze the current state of organizational culture in industrial enterprises, as well as develop recommendations for improving the organizational culture of companies as a tool for implementing organizational innovations for an industrial enterprise.
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