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<b>Analyzing the Personal and Organizational Effect of Gender Imbalance in Ghanaian Photojournalism</b>Benedicta Woolley (20378817) 04 December 2024 (has links)
<p dir="ltr">This research aims to explore insights to decision makers on how gender imbalance can affect individuals, and the organizations involved in news production. This article focuses primarily on the difficulties encountered by female photojournalists working in Ghanaian media organizations. This study aims to identify the barriers faced by females in the sector and identify organizational elements that may have an impact on the proportion of female professionals in the area. Females who work in this field are underpaid and face additional challenges. Data was gathered from a sample of twelve female photojournalists in Ghana utilizing online interviews as part of a qualitative research project. The purpose of the study is to determine the common experiences and difficulties faced by female photojournalists and the impact those experiences have had on both the organization and the person. The study also investigated how female photojournalists are coping with the popular perception that photojournalism is a male-dominated field. Findings confirm several challenges that female photojournalists—both independent contractors and those employed by media organizations—face. These issues were categorized into broader themes, such as harassment, discrimination, lack of representation, and gender bias. Findings contribute to the current understanding of difficult experiences among female photojournalists, as well as inform the development of interventions to support female photojournalists in managing their hurdles and developing some coping mechanisms. Implications with respect to theory and practice are discussed.</p>
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<b>Playing With(out) Golden Hands: The Intersections of Video Game Controllers and Gamer Identity</b>Victoria L Braegger (18405969) 19 April 2024 (has links)
<p dir="ltr">Since the Electronic Software Association (ESA) began reporting data for the video game industry in 2002, women have represented nearly half of the game playing population. However, despite this stable statistic, the industry’s ideal “Gamer” is consistently depicted as a young, white, cisgender, heterosexual, able-bodied male, and the games industry frequently targets this idealized identity through advertising and game design. This has resulted in a culture that is notably toxic towards women and marginalized players, built on an assumption of meritocracy within games—or the expectation that every player begins each game with the same advantages, disadvantages, and skills as every other player. While the construction of gamer identity has received extensive scholarly attention, gaming peripherals—such as video game controllers—are either minimized or left entirely out of the conversation. This dissertation, informed by feminist methodologies in technical communication and game studies, uses a mixed-methods approach involving archival research, visual analysis, surveys, and interviews to understand the intersections of video game controllers and gamer identity. Using Microsoft’s Xbox as a case study, the findings demonstrate how a dominant narrative has controlled controller design decisions through iterative processes. This has resulted in controllers that are more uncomfortable, more unusable, and more frustrating for and viewed more negatively by women and marginalized players. For each controller iteration, women and marginalized participants rated controllers significantly lower. Though the total improvement score (TIS) from first iteration to current iteration were similar between women and marginalized participants and cismale participants, the lower starting point for women and marginalized participants resulted in a lower ending point. Design decisions across controller iterations privilege cismale experiences, reifying gamer identity through controller design and resulting in not just an ideal gamer identity, but an ideal gamer body. </p>
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The determinants of corporate growthRosique, Francisco January 2010 (has links)
Corporate Growth is a concept that has been widely treated in a specific way or as part of strategy theories, in definition and in econometric models and has also been studied in many different aspects and approaches. The author describes in depth the main variables affecting corporate growth and the underlying business processes. This empirical research has focused on Sales, Profit-Cash Flow, Risk, Created Shareholder Value, Market Value and Overall Performance econometric models. These panel data models are based on the 500 Companies of the Standard & Poor’s 500. The methodology used has been very strict in identifying exogenous variables, walking through the different alternative econometric models, discussing results, and, in the end, describing the practical implications in today’s business corporate management. We basically assume that the Functions/Departments act independently in the same company, many times with different objectives, and in this situation clear processes are key to clarify the situations, roles and responsibilities. We also assume that growth implies interactions among the different functions in a company and the CEO acts to lead and coach his immediate Directors as a referee of the key conflicts through his Operating Mechanism. The objective of this PhD Dissertation is to clarify the business priorities and identify the most relevant variables in every process leading to the highest efficiency in reaching a sustainable and profitable growth. It covers the lack of academic studies on the nature and specific driving factors of corporate growth and provides a working framework for Entrepreneurs and Management leading to the Company’s success.
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REIMAGINING BUILDING EFFICACY: AN EXPLORATORY STUDYDomenique R Lumpkin (12639406) 17 June 2022 (has links)
<p>This dissertation focuses on the creation of a paradigm shift in building innovation. Challenges in achieving building energy-efficiency at scale highlight the complexity of the building performance problem, which is embedded with social, cultural, physical, environmental, and economic factors. Traditional approaches to building design have difficulty accounting for these multi-faceted variables and related longitudinal barriers and intangible impacts. Firstly, key stakeholders and their economic constraints change throughout time, and this variability is not traditionally considered upfront or addressed throughout a building’s operation. Secondly, buildings have social, cultural, environmental and economic implications that are difficult to quantify and evaluate against strictly functional design objectives. Therefore, current deeply technical and often system-specific building design strategies could benefit from whole-building solutions that account for this complexity and enable a paradigm shift in design toward human-centered outcomes (i.e., well-being, health, financial sustainability) and effective (i.e., equitable and sustainable) buildings. </p>
<p>To drive this shift, an impact-based innovation framework was employed to pursue system-level and ecosystem-level strategies to optimize longitudinal building value assessment and distribution. First, a grounded theory study was pursued which identified gaps in current design practice that miss underlying building subsystem interactions which influence building performance. A system-level taxonomy of the building was then defined, linking identified sub-system synergies to functional, emotional and social building benefits for inhabitants. Then, an exploratory mixed-methods study was pursued, yielding a longitudinal building value framework that helps characterize key stakeholders, building design choices, and shared efficacy metrics. Building on these inputs, a multi-stakeholder, longitudinal building value assessment model was developed. The model was tested on two residential building development scenarios, highlighting its ability to capture the true impact of buildings on affected stakeholders over time in terms of tangible and intangible building costs and benefits. Finally, business model innovation concepts were employed to identify specific changes in stakeholder value delivery and capture strategies that could redistribute building costs and benefits over time, and thereby facilitate a shift in the paradigm of design and value capture in the residential building industry. </p>
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