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Information Security Training and Serious GamesAgrianidis, Anastasios January 2021 (has links)
The digital transformation of the 21st century has led to a series of new possibilities and challenges, where one major concern of many major organizations and enterprises is promoting Information Security Awareness and Training (ISAT) for their employees. This aspect of Information Security (IS) can promote cybersecurity in the work environment against threats related to the human factor. Apart from traditional methods as workshops and seminars, researchers study the effect of gamification on ISAT, by proposing customized digital games to train employees regardless their IT skills. This thesis is trying to propose what techniques and approaches can be considered to train people throughout a full threat progression by studying the features of previous efforts. For this purpose, a literature study based on the principles of a systematic literature review (SLR) is essential to gather the available data and review their characteristics. More specifically, the solutions of the researchers are analyzed against the seven steps of the Lockheed Martin Cyber Kill Chain (LM CKC), where each game is classified to one or more phases, according to the training they offer. Thus, some tools can provide a wide range of training, covering many aspects of the CKC, while others are targeting a specific IS topic. The results also suggest that popular attacks involving social engineering, phishing, password and anti-malware software are addressed by many games, mainly in the early stages of the CKC and are focus on trainees without professional IT background. On the other hand, in the last two phases of the CKC, the majority of categorized games involves countermeasures that IS specialists must launch to prevent the security breach. Therefore, this study offers insight on the characteristics of serious games, which can influence an ISAT program, tailored to the enterprise’s distinct IS issue(s) and the IT background of the trainees.
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INFORMATION SECURITY AWARENESS TRAINING FOR END-USER : A Survey on the Perspective of Nordic MunicipalitiesAl Salek, Aous January 2021 (has links)
The reliance on information systems in daily operations in organizations made these systems and the security thereof a vital asset that must be protected. Traditionally, technical solutions were thought to be the critical factor in achieving security requirements. However, this has changed with research advancements into information security, suggesting that users are the root cause of the majority of information security incidents. It is widely accepted that an integral part of the methodology of securing information systems is end-user Information Security Awareness Train-ing (ISAT). The goal of ISAT is described to be a change in user behavior. As a result, research into the area has been steadily improving the ways ISAT is carried out. Yet, information security incidents are still on the rise with no indication of slowing down. Previous research has mainly examined users’ experience in relation to ISAT with very little focus on the organizational per-spective. In this study, the organizational perspective on the preferences and expectations of ISAT is examined by inviting all Nordic municipalities to participate in an online survey. The survey consisted of two parts; the first part focused on the current state of ISAT in Nordic municipalities. The second part examined the ideal design of ISAT according to participants. The results obtained from the survey revealed that the participating Nordic municipalities are well aware of recent developments in ISAT. Furthermore, their preferences and expectations of ISAT and what they consider an ideal design of ISAT conform to what is suggested in the literature—with some ex-ceptions. However, there seems to be a gap between knowing about recent developments and having a desired ideal design that conforms to the literature on one side, and actually applying these in production on the other side.
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