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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Applications of information sharing for code generation in process virtual machines

Kyle, Stephen Christopher January 2016 (has links)
As the backbone of many computing environments today, it is important that process virtual machines be both performant and robust in mobile, personal desktop, and enterprise applications. This thesis focusses on code generation within these virtual machines, particularly addressing situations where redundant work is being performed. The goal is to exploit information sharing in order to improve the performance and robustness of virtual machines that are accelerated by native code generation. First, the thesis investigates the potential to share generated code between multiple threads in a dynamic binary translator used to perform instruction set simulation. This is done through a code generation design that allows native code to be executed by any simulated core and adding a mechanism to share native code regions between threads. This is shown to improve the average performance of multi-threaded benchmarks by 1.4x when simulating 128 cores on a quad-core host machine. Secondly, the ahead-of-time code generation system used for executing Android applications is improved through the use of profiling. The thesis investigates the potential for profiles produced by individual users of applications to be shared and merged together to produce a generic profile that still provides a lot of benefit for a new user who is then able to skip the expensive profiling phase. These profiles can not only be used for selective compilation to reduce code-size and installation time, but can also be used for focussed optimisation on vital code regions of an application in order to improve overall performance. With selective compilation applied to a set of popular Android applications, code-size can be reduced by 49.9% on average, while installation time can be reduced by 31.8%, with only an average 8.5% increase in the amount of sequential runtime required to execute the collected profiles. The thesis also shows that, among the tested users, the use of a crowd-sourced and merged profile does not significantly affect their estimated performance loss from selective compilation (0.90x-0.92x) in comparison to when they they perform selective compilation with their own unique profile (0.93x). Furthermore, by proposing a new, more powerful code generator for Android’s virtual machine, these same profiles can be used to perform focussed optimisation, which preliminary results show to increase runtime performance across a set of common Android benchmarks by 1.46x-10.83x. Finally, in such a situation where a new code generator is being added to a virtual machine, it is also important to test the code generator for correctness and robustness. The methods of execution of a virtual machine, such as interpreters and code generators, must share a set of semantics about how programs must be executed, and this can be exploited in order to improve testing. This is done through the application of domain-aware binary fuzzing and differential testing within Android’s virtual machine. The thesis highlights a series of actual code generation and verification bugs that were found in Android’s virtual machine using this testing methodology, as well as comparing the proposed approach to other state-of-the-art fuzzing techniques.
2

From high level architecture descriptions to fast instruction set simulators

Wagstaff, Harry January 2015 (has links)
As computer systems become increasingly complex and diverse, so too do the architectures they implement. This leads to an increase in complexity in the tools used to design new hardware and software. One particularly important tool in hardware and software design is the Instruction Set Simulator, which is used to prototype new architectures and hardware features, verify hardware, and test and debug software. Many Architecture Description Languages exist which facilitate the description of new architectural or hardware features, and generate a tools such as simulators. However, these typically suffer from poor performance, are difficult to test effectively, and may be limited in functionality. This thesis considers three objectives when developing Instruction Set Simulators: performance, correctness, and completeness, and presents techniques which contribute to each of these. Performance is obtained by combining Dynamic Binary Translation techniques with a novel analysis of high level architecture descriptions. This makes use of partial evaluation techniques in order to both improve the translation system, and to improve the quality of the translated code, leading a performance improvement of over 2.5x compared to a naïve implementation. This thesis also presents techniques which contribute to the correctness objective. Each possible behaviour of each described instruction is used to guide the generation of a test case. Constraint satisfaction techniques are used to determine the necessary instruction encoding and context for each behaviour to be produced. It is shown that this is a significant improvement over benchmark-driven testing, and this technique has led to the discovery of several bugs and inconsistencies in multiple state of the art instruction set simulators. Finally, several challenges in ‘Full System’ simulation are addressed, contributing to both the performance and completeness objectives. Full System simulation generally carries significant performance costs compared with other simulation strategies. Crucially, instructions which access memory require virtual to physical address translation and can now cause exceptions. Both of these processes must be correctly and efficiently handled by the simulator. This thesis presents novel techniques to address this issue which provide up to a 1.65x speedup over a state of the art solution.
3

Integration of virtual platform models into a system-level design framework

Salinas Bomfim, Pablo E. 24 November 2010 (has links)
The fields of System-On-Chip (SOC) and Embedded Systems Design have received a lot of attention in the last years. As part of an effort to increase productivity and reduce the time-to-market of new products, different approaches for Electronic System-Level Design frameworks have been proposed. These different methods promise a transparent co-design of hardware and software without having to focus on the final hardware/software split. In our work, we focused on enhancing the component database, modeling and synthesis capabilities of the System-On-Chip Environment (SCE). We investigated two different virtual platform emulators (QEMU and OVP) for integration into SCE. Based on a comparative analysis, we opted on integrating the Open Virtual Platforms (OVP) models and tested the enhanced SCE simulation, design and synthesis capabilities with a JPEG encoder application, which uses both custom hardware and software as part of the system. Our approach proves not only to provide fast functional verification support for designers (10+ times faster than cycle accurate models), but also to offer a good speed/accuracy relationship when compared against integration of cycle accurate or behavioral (host-compiled) models. / text

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