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Real-Time Affective Support to Promote Learner’s EngagementJanuary 2018 (has links)
abstract: Research has shown that the learning processes can be enriched and enhanced with the presence of affective interventions. The goal of this dissertation was to design, implement, and evaluate an affective agent that provides affective support in real-time in order to enrich the student’s learning experience and performance by inducing and/or maintaining a productive learning path. This work combined research and best practices from affective computing, intelligent tutoring systems, and educational technology to address the design and implementation of an affective agent and corresponding pedagogical interventions. It included the incorporation of the affective agent into an Exploratory Learning Environment (ELE) adapted for this research.
A gendered, three-dimensional, animated, human-like character accompanied by text- and speech-based dialogue visually represented the proposed affective agent. The agent’s pedagogical interventions considered inputs from the ELE (interface, model building, and performance events) and from the user (emotional and cognitive events). The user’s emotional events captured by biometric sensors and processed by a decision-level fusion algorithm for a multimodal system in combination with the events from the ELE informed the production-rule-based behavior engine to define and trigger pedagogical interventions. The pedagogical interventions were focused on affective dimensions and occurred in the form of affective dialogue prompts and animations.
An experiment was conducted to assess the impact of the affective agent, Hope, on the student’s learning experience and performance. In terms of the student’s learning experience, the effect of the agent was analyzed in four components: perception of the instructional material, perception of the usefulness of the agent, ELE usability, and the affective responses from the agent triggered by the student’s affective states.
Additionally, in terms of the student’s performance, the effect of the agent was analyzed in five components: tasks completed, time spent solving a task, planning time while solving a task, usage of the provided help, and attempts to successfully complete a task. The findings from the experiment did not provide the anticipated results related to the effect of the agent; however, the results provided insights to improve diverse components in the design of affective agents as well as for the design of the behavior engines and algorithms to detect, represent, and handle affective information. / Dissertation/Thesis / Doctoral Dissertation Computer Science 2018
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Arquitetura e Modelos de Interações Cooperativas e Adaptativas entre Agentes Humanos e Artificiais no Domínio de Fração. / Architecture and Models of Cooperative and Adaptive Interactions between human and Artificial Agents on Domain Fraction.Sibaldo, Maria Aparecida Amorim 13 November 2010 (has links)
This work presents an interactive environment for learning about fractions,
with mechanisms to support cooperative and adaptive interactions offered by
tutors agents to human learners, focusing mainly on activities to solve problems.
For this purpose, an architecture based on software agents and semantic
Web services was proposed, therefore, we verify the functional viability of
the proposal and, posteriorly, to present a revision of that architecture to suply
some requirements not previously covered, beyond models that support to
those interactions. With respect to interactions, the learner will receive support
from both a pedagogical agent tutor, as some of their peers who are part of
the environment. Particularly, a tutor agent has an open learner model, from
which it obtains information to guide their actions. The idea of this model
be opened is to allow the learner seeing the evaluation that the system has
about him, and also the opportunity to disagree with this assessment, and
thus contribute to the refinement of the content of such a model / Fundação de Amparo a Pesquisa do Estado de Alagoas / Este trabalho apresenta um ambiente interativo de aprendizagem sobre Frações,
dotado de mecanismos de suporte a interações cooperativas e adaptativas
oferecidas por seus agentes tutores aos aprendizes humanos, focando
principalmente em atividades de resolução de problemas. Para isso, propõe-se
uma arquitetura baseada em agentes de software e serviços Web semânticos,
daí, pôde-se verificar a viabilidade funcional da proposta e, posteriormente,
apresentar uma revisão de tal arquitetura para suprir alguns requisitos anteriormente
não visados, além de modelos que dão suporte às referidas interações.
No que diz respeito às interações, o aprendiz receberá suporte pedagógico
tanto de um agente tutor, quanto de algum de seus pares que fazem
parte do ambiente. Particularmente, um agente tutor conta com um modelo
aberto do aprendiz, a partir do qual passa a dispor de informações úteis para
orientar suas ações. A idéia deste modelo ser aberto é a de permitir que o
aprendiz possa ver qual a avaliação que o sistema tem a seu respeito, tendo
ainda a oportunidade de discordar de tal avaliação, e assim contribuir para o
refinamento do conteúdo de tal modelo.
Palavras-chave: Modelagem Aberta do Aprendiz; Sistemas Tutores Inteligentes;
Sistemas Multi-agentes
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