• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • 1
  • Tagged with
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Medborgare i medielandskapet : Vem får komma till tals när en nyhet gestaltas i traditionella medier versus på Flashback Forum?

Nilsson, Moa, Stigsson Stern, Josefin January 2015 (has links)
The 9th March 2014, there is a clash between the Nazis and feminists around Möllevångstorget, Malmö, where four people knife damage so serious that two of them had life-threatening injuries. Many people were there and witnessed the incident but as a citizen, you will be whitened about what happened following the news reports in the media. The press reports plentiful and follow up event but then there are major differences of opinion about what actually happened and about who is actually responsible for the attack arises many questions from the public. Can you trust what is written in the media? Is journalists and their sources credible?Journalists have long been considered the fourth estate whose task is to examine the other two; the government and the parliament. Previous research suggests that the sources and actors who are given space in traditional media in a way, has power over people's interpretation of reality, a reality that the individual before the new media development has not had the same opportunities to discuss and, or question. With the emergence of new media challenged journalists' exclusive right to disseminate information and news about the present. A platform that challenges journalism is Internet-based interactive community Flashback where the audience itself may influence and create media content.When the journalists no longer have the exclusive right to define an event, who has the power over the media landscape? Who should you trust? This has consequences that are worth studying and analyzing. In our study, we approach the explanation by studying the sources which the writers use when reporting about the merits of the case. In Anders Sahlstrands doctoral thesis "Visible" presented in 2000, he notes that elite sources dominate the news media which gives a misleading picture of the society. The purpose of this study is therefore to study the sources are heard when news is portrayed by a journalist in the traditional media versus when the news is portrayed by a citizen journalist on Flashback Forum to see if there is a difference.To obtain the empirical evidence as the basis for our investigation, we conducted a quantitative content analysis. The material that will be used to conduct the quantitative content analysis consists of two parts; traditional media in the form of four daily2newspapers and a medium which falls within the "new media" for user-generated journalism; Flashback Forum.In summary, we can conclude that the answer to our main question is clear. It is predominantly elite sources which may make its voice heard when news is portrayed in traditional media and it's especially non-elite sources that sounds when a news reported on Flashback Forum. The number of elite sources and non-elite sources differ depending on which media platform is studied and also the manner, how they are heared are different depending on the platform.
2

Evaluation de l'usage de la réalité virtuelle pour la promotion de patrimoine historique / Evaluation of the virtual reality usage for the promotion of historical heritage

Khundam, Chaowanan 25 March 2019 (has links)
Les applications de patrimoine numérique ont été largement développées grâce aux techniques de réalité virtuelle, également appelées Virtual Museum (VM). Les appareils et les contenus numériques augmentent considérablement, ce qui permet le système d’interaction de faire immerger les utilisateurs dans la VM. Afin de développer une application interactive, une interaction est toujours définie avant la création d'une application sur la plate-forme sélectionnée. Cela dépend du contenu et des appareils, ce qui est limité s’il y a le changement d'appareil. A l’heure actuelle, les technologies de la réalité virtuelle évoluent rapidement. Une plate-forme de développement d’application doit supporter l’évolution des périphériques et optimiser les systèmes d’interaction à utiliser dans les ordinateurs virtuels. Cependant, l'organisation des périphériques et la structure du contenu sur une plate-forme ne font toujours pas l'objet d'une gestion efficace pour soutenir une interaction alternative en général.Nous avons proposé une nouvelle méthode pour développer une application de VM qui fournit un modèle de narration numérique pour créer un contenu interactif et un système d’interaction adaptatif dans lequel une application est exportable dans n’importe quel appareil. Nous fournissons aux développeurs des outils d’édition flexibles pour gérer la structure du contenu. L'utilisation des interactions sera interprétée dans une abstraction de haut niveau et exécutée sur un périphérique matériel de bas niveau où les interactions ont été adaptées. La narration spécifie le comportement d'interaction qui peut conduire à une interaction dans une scène virtuelle, même un périphérique peut être commuté. Notre système d'interaction adaptatif supporte l'identification des capacités des appareils et des attentes en matière de narration qui pourraient être sélectionnées pour un système d'apprentissage efficace et pour améliorer le niveau d'immersion. Cette mise en œuvre est utile à déployer non seulement pour le développement d'applications de patrimoine numérique, mais également pour l'ingénierie industrielle où un contenu interactif et un travail collaboratif sont nécessaires. / Digital heritage applications have been widely developed through Virtual Reality (VR) technologies as known as Virtual Museum (VM). Devices and digital contents are significantly increasing which support interaction system to immerse users into VM. In order to develop interactive application, interaction is always defined before creating application up to selected platform. It depends on a given content and devices which is limited when considering switching devices. Nowadays VR technologies is rapid changing, a platform to develop application should support devices changing and also to optimize interaction system to be used in VM. However, both devices organization and contents structure on a platform is still lacking efficient management to support alternative interaction in general.We proposed a novel method for developing a VM application providing digital storytelling template to create interactive content and adaptive interaction system where an application is exportable into any device. We provide flexible editing tools for developer to manage the content structure. The interaction usage will be interpreted into a high-level abstraction and run on a low-level hardware device where interactions have been adapted. Storytelling will specify interaction behavior which can drive interaction in a virtual scene even device may be switched. Our adaptive interaction system supports to identify devices capabilities and storytelling expectation which could be selected for efficiency learning system and improve level of immersion. This implementation is useful to deploy not only for the development of digital heritage applications, but also for industrial engineering where interactive content and collaborative working are required.

Page generated in 0.133 seconds