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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Designing an Interactive Video Editing Tool for Teachers

Bonnevier, Jesper January 2018 (has links)
This study aims to find the answers to how an online interactive video editing tool for teachers to use would be designed. To find out the answers to this, students studying to become teachers and experienced teachers were interviewed and used for observations and usability testing of a prototype. In total there were 27 unique data gathering situations with 11 unique participants. The five teacher students who were participating were all teacher students at Linnaeus University in Växjö. The six experienced teachers have been teaching for many years and are currently lecturing teachers about new technology that can be used in the classroom. The result from interviews, observations and literature search contributed to a list of requirements which in turn became a prototype. What has been discovered is that teachers need a tool which is easy to use with interactions and functions such as adding clickable annotations to clips and creating playlists which will help teachers plan ahead and save time during lectures.
12

The design and implementation of a MPEG video system with transmission control and QoS support

Hui, Kin Cheung 01 January 2002 (has links)
No description available.
13

Adoption and sustained use of M-Commerce to improve efficacy of construction SMMEs

Williams, Zenande January 2011 (has links)
E-commerce has been said to bring value to businesses by improving business efficiency and effectiveness and thus providing business with a competitive advantage through the potential benefits that it offers (Cloete, Courtney & Fintz, 2002). However, despite the potential benefits that e-commerce can offer, the adoption of B2C e-commerce in South African construction SMMEs is low and this is due to the challenges associated with e-commerce (Vaithanathan, 2010; Uzoka, Shemi & Seleka, 2007; Love & Irani, 2004; Anumba & Ruikar, 2002). These e-commerce challenges include: high implementation costs, lack or poor infrastructure, inadequate resources, low use of e-commerce by suppliers and consumers, lack of access to e-commerce, computer illiteracy, deficiency in understanding the potential benefits of e-commerce and security concerns (Vaithanathan, 2010; Uzoka, Shemi, & Seleka, 2007; Mensah, Bahta, & Mhlanga, 2005; Cloete, Courtney, & Fintz, 2002). Therefore, due to these e-commerce challenges, construction SMMEs do not exploit the business advantages that e-commerce offers. In order to assist South African construction SMMEs in their efforts to improve their business effectiveness and efficiency through commercial technologies.
14

Interactive video: an approach for teaching qualitative movement analysis of the overhand throw

Eddleman, Kathy S. 15 July 2010 (has links)
The purpose of this investigation was to develop and test the effectiveness of an interactive video program for training in qualitative movement analysis. Students (n=24) from an intact elementary physical education methods class were trained to identify four qualitative standards associated with the mature performance of the overhand throw. Subjects were matched on the basis of pretest scores and assigned to receive either interactive video instruction, videotaped instruction, or no instruction. The results from an ANCOVA were significant indicating a difference between groups. Duncan's multiple range test results showed that the interactive video and videotaped instructional methods were superior to no training but there were no significant differences between groups receiving instruction. The findings from this investigation support the conclusion that the application of interactive video instruction to qualitative movement analysis is an effective strategy although it is not superior to video taped instruction. However, its application may be beneficial in mass instruction. / Master of Science
15

Interactive video in the hospitality industry

Harris, Kimberley Jan 23 August 2007 (has links)
The purpose of this study was to investigate the efficiency, effectiveness, and impact of learner control when using interactive video as a training tool. Food service managers (H=60) were randomly assigned to two groups, experimental and control. Each group was trained on the subject matter of food service sanitation following the program developed by the National Restaurant Association's Educational Foundation entitled, Applied Foodservice Sanitation: A Coursebook. Students of the control group were trained by the traditional, lecture-pupil technique (LPl. students of the experimental group were trained via interactive video (IV). The students of the experimental group were further randomly assigned to subgroups; limited interactive (L-I) and fully-interactive (F-I). Immediately following training, all students were given a review of the subject matter and then took the certification exam. Using t-tests to analyze scores between groups and multiple regressions to analyze the effect of time on score fc,r the experimental groups, effectiveness, efficiency, and predictability of score based on time-to-train were measured. The findings indicated that the IV program was as effective as the traditional technique and was significantly more efficient. The multiple regression analysis revealed that time was not a predictor of score; however, when students increased their interactivity while using IV programs, learning (effectiveness) increased. Interactive video programs that are designed to be limited-interactive are as effective and can be as efficient as fully-interactive programs. students who trained in small groups tended to score equally with students trained individually. / Ed. D.
16

Design of the integrator to work with HyTime

Narasimhan, Arun 11 May 2010 (has links)
In order to produce an Interactive MultiMedia Application (IMMA), the developer of that application needs a set of tools for such tasks as capturing, modifying, editing, sequencing, synchronizing, archiving, versioning, and backing up. The heart of this set of tools is an Integrator which can be used by the developer to assemble various multimedia objects into an IMMA and provide the end-user with ways of interacting with that IMMA. This work focuses on that essential tool - the multimedia Integrator. The Integrator uses a graphical interface that exploits a notation like that of a musical score. The IMMA produced by the Integrator is inherently parallel and includes elements required to define the asynchronous nature of applications, along with a standard set of multimedia objects. The timing and synchronization representation used by the Integrator is based on the model presented by the HyTime standard group. We also have explored the representation of our objects and their attributes according to the Multimedia Hypermedia Expert Group (MHEG) standard model as defined by the MHEG committee. This work formalizes the design of the Integrator and its constructs using the HyTime Draft International Standard (ISO/IEC DIS 10744). Multimedia application objects and their attributes are described, timing and synchronization aspects of the Integrator and some examples of IMMAs are explained, and several of these examples using the HyTime document structuring language are given. / Master of Science
17

Integrating digital images into computer-based instruction: adapting an instructional design model to reflect new media development guidelines and strategies

Purcell, Steven L. 06 June 2008 (has links)
By and large, contemporary design models do little more than acknowledge the art and science of media development, and instead, place inordinate emphasis on media selection. While many texts on instructional design will discuss, in general terms, the circumstances under which media needs to be developed, their primary focus is on the selection and customization (e.g., repurposing videodiscs} of extant materials that support previously adopted goals, objectives, and instructional strategies. Although contemporary instructional design models do acknowledge computer-assisted instruction in general terms as part of the media selection and development processes, they fail to address specifically the development issues confronted when digital video is selected as an integral component of computer-based applications. Practitioners wishing to develop their own instructional materials (particularly those which incorporate digital video) are provided few specific details for creating those products in the context of a systems approach to instructional development. This study examined the essential design tasks involved in incorporating digital video into computer-based applications. The strategy adopted for this study consisted of the following: 1) The author produced a computer-based application for The Museum of Natural History at Virginia Tech that integrated both digital motion-video sequences and still-image graphics; 2) Each of the development “steps” made by the author was preserved through a set of design notes as well as videotaped records of designer and participant comments; 3) The design notes and videotaped records were subjected to qualitative analyses borrowed from standard ethnographic research procedures; 4) Subsequent considerations for integrating digital video into computer-based applications were abstracted from the analyses and presented as practical guidelines for practitioner-developers pursuing media development. A “traditional” model of instructional design was also modified to reflect state-of-the-art media development strategies. The model illustrates the general procedure of media development and places it in the context of a larger, systems approach to instructional design. The development steps include defining the product, conducting research, brainstorming ideas, generating design solutions, developing the prototype, testing the prototype, and developing the end-product. The model also illustrated (by way of example) the creation of the computer-based application developed for The Virginia Museum of Natural History at Virginia Tech. / Ph. D.
18

An interactive video system for the training of Black mathematics teachers

04 November 2014 (has links)
D.Ed. (Didactics) / Please refer to full text to view abstract
19

Operadores de interação multimídia para criação automática de documentos: Interactors / Media-oriented operators for authoring multimedia documents: interactors

Oliveros, Didier Augusto Vega 11 April 2011 (has links)
Neste trabalho foi investigado o problema de autoria automatizada de informação multimídia sob a perspectiva da computação ubíqua de modo geral, e da interação do usuário com aplicações de captura e accesso (C&A) de modo particular. O objetivo do projeto foi a definição de operadores sobre interação do usuário em ambientes e em aplicações para permitir a geração automática de documentos multimídia interativos, um dos temas de pesquisa da área de engenharia de documentos. A abordagem da proposta foi a generalização dos operadores Inkteractors, definidos sobre a interação do usuário com aplicações baseadas em tinta eletrônica, considerando a interação do usuário na voz, mensagens de texto, vídeo e lousa. Como resultado foram definido os novos Interactors: operadores de interação sobre informação capturada em aplicações que envolvem interação do usuário com as mídias. Os Interactors foram validados no contexto de engenharia de documentos ao serem utilizados para a geração automática de documentos multimídia interativos, associados a aplicações de C&A para oferecer novas possibilidades de indexar, visualizar e acessar os documentos multimídia / This study investigated the problem of automated authoring of multimedia information from the perspective of ubiquitous computing in general, and the user interaction with applications of capture and acess (C&A) in particular. The project goal was to formalize operators on user interaction environments and applications to enable automatic generation of interactive multimedia documents, one of the themes of the research area of document engineering. The proposed approach is a generalization of the Inkteractors operators, defined on the user interaction with electronic ink-based applications on the users interaction with digital voice, text messaging, video and whiteboard. As a result we defined the new Interactors: interaction operators of captured information in applications that involve user interaction with the media. TheInteractors were validated in the context of document engineering to be used for the automatic generation of interactive multimedia documents, and in C&A aplications to offer new possibilities for indexing, viewing and accessing multimedia documents
20

Operadores de interação multimídia para criação automática de documentos: Interactors / Media-oriented operators for authoring multimedia documents: interactors

Didier Augusto Vega Oliveros 11 April 2011 (has links)
Neste trabalho foi investigado o problema de autoria automatizada de informação multimídia sob a perspectiva da computação ubíqua de modo geral, e da interação do usuário com aplicações de captura e accesso (C&A) de modo particular. O objetivo do projeto foi a definição de operadores sobre interação do usuário em ambientes e em aplicações para permitir a geração automática de documentos multimídia interativos, um dos temas de pesquisa da área de engenharia de documentos. A abordagem da proposta foi a generalização dos operadores Inkteractors, definidos sobre a interação do usuário com aplicações baseadas em tinta eletrônica, considerando a interação do usuário na voz, mensagens de texto, vídeo e lousa. Como resultado foram definido os novos Interactors: operadores de interação sobre informação capturada em aplicações que envolvem interação do usuário com as mídias. Os Interactors foram validados no contexto de engenharia de documentos ao serem utilizados para a geração automática de documentos multimídia interativos, associados a aplicações de C&A para oferecer novas possibilidades de indexar, visualizar e acessar os documentos multimídia / This study investigated the problem of automated authoring of multimedia information from the perspective of ubiquitous computing in general, and the user interaction with applications of capture and acess (C&A) in particular. The project goal was to formalize operators on user interaction environments and applications to enable automatic generation of interactive multimedia documents, one of the themes of the research area of document engineering. The proposed approach is a generalization of the Inkteractors operators, defined on the user interaction with electronic ink-based applications on the users interaction with digital voice, text messaging, video and whiteboard. As a result we defined the new Interactors: interaction operators of captured information in applications that involve user interaction with the media. TheInteractors were validated in the context of document engineering to be used for the automatic generation of interactive multimedia documents, and in C&A aplications to offer new possibilities for indexing, viewing and accessing multimedia documents

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