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Support systems for material handling in forklifts / Hjälpmedel för materialhantering med gaffeltruckarHenriksson, Johannes January 2014 (has links)
The world is becoming more and more globalized. The transportation and trading of goods across borders are becoming more frequent. All this is putting greater demands on companies dealing with material handling and distribution of supply. Material handling with forklifts is an area which is associated with risk of accidents. Statistics from both the US and Europe shows that damages to material and personnel is frequent. A certain area that is in need of improvement is the handling of material on high storages. These storages can be as high as 15m. When stacking and picking pallets at those heights it is very hard for the driver to get a good view of the pallet and handle the material in a safe way. There are several support systems available on the market today, to aid drivers with handling material on these heights. The question to be answered in this thesis is, how good are these systems and what systems should be recommended to users of forklifts? By the use of a literature study, where both available products on the forklift market as well as support systems from other markets were studied I got a good overview of available technologies. Using this information and methods for product design a number of technical concepts was generated. The concepts were limited to technologies that are available today. Because of that some technologies and concepts were overlooked. Most of the concepts consisted of a camera and a display used in different ways. A first evaluation of the concepts was made. Four concepts were chosen to be further evaluated. These four concepts were: Camera with guide lines Camera without guide lines Fork tip camera with guide lines No Camera. (benchmark) The concepts were then evaluated, tested and graded using the five criteria: Time (productivity), Safety, physical ergonomics, Usability and Preferred concept. The results showed that the concept consisting of the by TMHE used fork camera (2 above) combined with a new display and guide lines was the best support system. The result is fairly reliable because of the many different evaluation techniques used and the fact they all point the same concept. The validity however should be investigated further during a more extensive field test.
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Exploring the Potential Impact of AI on the Role of Graphic Content Creators: Benefits, Challenges, and Collaborative OpportunitiesPersson, Rickard, Wernersson, Jonathan January 2023 (has links)
No description available.
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Driving from Afar : Exploring requirements and guidelines for next-generation remote operation interfaces in public transportationPiscator Pettersson, Frida January 2023 (has links)
This study focuses on exploring the possibilities and challenges associated with remote operation andremote driving of vehicles for the transition to autonomous passenger transportation. It adopts a user-centered design perspective, emphasizing the importance of effective communication between theoperator and the vehicle in remote driving and remote operating systems. Semi-structured interviews wereconducted with drivers from an autonomous bus project and an expert in remote technology to gatherinsights into the situations for remote driving and the information exchange between the vehicle and theoperator. Thematic analysis was employed to analyse the interview data, identifying themes related to thesituations for remote driving as well as the information exchange between the operator and the vehicle.The research findings emphasize the necessity of integrating remote driving into remote operationsystems and highlight important strategies for operator-vehicle communication such as scanning thevehicle's surroundings and using sensor maps. The findings from the analysis were used to produce adesign specification through a process that incorporated User Experience design, Usability design, andSituational awareness design methods. The final specification includes recommendations andrequirements for the interface design, focusing on enhancing situational awareness, usability, andeffective communication. Overall, this design specification serves as a valuable resource for guiding thefuture development of interfaces for remote operation and remote driving in autonomous passengertransportation
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Exploratory development of a monitoring system for embankment pumps in agriculture : Utforskande utveckling av ett övervakningssystem för invallningspumpar inom lantbrukvon Kantzow, Wilhelm January 2023 (has links)
Embankment pumps are used to pump superfluous water from fields to mitigate the risk of damaging the crops. These are manually, in person, overseen to make sure they function properly. A monitoring system that lets the farmer oversee the pumps on, for example, their phone, is a potential solution to ease the management of the pumps. This work seeks to answer in what way the pumps should be monitored, and what are the challenges with developing such a system. Based on interviews with farmers, this work developed a monitoring system capable of monitoring the water level in a well where the embankment pump is located. Several challenges and lessons learned are presented and discussed. The interviews concluded that environmental factors are important to take into account when developing a monitoring system for agriculture. After the development, the lessons learned could, in large, be concluded to originate from limitations caused by the scope of a bachelor thesis, in relation to the project’s scale.
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Learning Patterns as Indication of Training Pre-requisites for Simulation Based ResearchTrinkune, Anna Marija January 2022 (has links)
In order to perform research using novel systems it is first important to distinguish if the collecteddata reflects the manipulations performed by the researcher or the fact that the system might beunfamiliar to the subject. Especially when using highly complex systems such as trainingsimulators, researchers should aim to begin their studies by ensuring that the system is fullylearned. The current study used a virtual reality simulation of a futuristic reconnaissance missionscenario to investigate how performance, mental workload and psychophysiologicalmeasurements changed during repeated training and how data would reflect an additional stimulusappearance after the system had been learned. The results confirmed pre-existing theories oflearning and showed that response to additional tasks after the system had been learned wouldfluctuate but not reach the same levels that were visible at the beginning of the training. Thissmaller increase in response could be assumed to accurately reflect the manipulation of thescenario rather than the novelty of the system.
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Attracting pedestrians’ attention using interaction technologyMellquist, Michael January 2016 (has links)
The technology and marketing channels to display and broadcast advertisements are ever changing; this has led to the change of many forms of advertisements. Public advertisements have not changed as drastically as many others and can therefore be seen as out-dated. In this paper a prototype of an interactive advertisement with a dynamic user flow is presented where focus has been on attracting attention. Different interaction technologies have been discussed and compared. A Kinect sensor has been used to sense when a pedestrian enters the area in front of the advertisement. When the prototype then presents itself to the sensed pedestrian the user’s reaction determines the prototype’s next state and so forth. The findings from a qualitative user study and a quantitative analysis of interactive and non-interactive advertisements’ noticeability is presented.
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Designing for distraction-less state changes : A design proposal for a network state aware car integrated Spotify application.Grünewald, Andreas January 2016 (has links)
Listening to music while driving is very common, and lately music streaming services such as Spotify has moved into the infotainment system in the car as an application made for interaction while driving. In order to stream music through the Spotify smartphone application an Internet connection is needed. However, this connection might be unreliable or unavailable during driving, making only downloaded playlists that are stored locally on the smartphone available for listening. However, the application’s support for the driver when going offline has been limited, making it dangerous and problematic to navigate the application in order to find a new playlist that is downloaded, all while driving. This thesis has focused on designing a good user experience for the Spotify application in the car when it goes offline, determining how it could support the driver and minimize dangerous and unnecessary interaction. Based on literature studies, a quantitative user survey, user testing and a brainstorming workshop a design proposal has been produced as a result of this thesis. The proposal recommends that if downloaded content is available, display it to the driver as soon as the streamed song has finished playing. If no content is available, the application should lock out the driver from interaction. When going back online, it should ask if the driver wants to stay with the currently playing content or switch back to what was streamed before. The menu will not give access to parts that cannot be used when offline, and the library will only display content that is available offline. By applying these guidelines the driver will get a good understanding of the network state change, a one-click experience to play downloaded content, and an application that clearly communicates possible actions during changes in the network state.
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Female Core Motivation to Digital Games : Designing to Increase Female Engagement in Multiplayer and Shooter Games Without Losing Retention From the Original Target GroupLindmark, Tonje January 2019 (has links)
No description available.
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Digital dashboard as an information channel in office environmentsGustafsson, Isak January 2020 (has links)
Workplaces way of communicating and sharing information has changed trough out the years, and digitalization has given new opportunities to how workplaces can communicate using technology. A popular tool used for presenting information is large digital screens. A company that uses a screen like this to present information to their employees is Xlent in Umeå. This thesis is about investigating how this screen can come to better use at the workplace, by creating a new system that combines office information, currently presented on the screen, with employees’ schedules that previously have been managed on a whiteboard. The new solution was implemented as a web application, allowing a user to access the application on any preferred platform. An administrator can therefore, during a meeting, directly change the content presented on the TV-screen from a cellphone or laptop. Due to the current global pandemic, Covid-19, could the new system not be tested within the workplace, instead, it was tested from an administrative point of view. Usability testing for the sought usage within the workplace is left as future work.
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Using technology to increase the students’ motivation for group work in high schoolSjöström, Amanda January 2021 (has links)
No description available.
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