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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Support systems for material handling in forklifts / Hjälpmedel för materialhantering med gaffeltruckar

Henriksson, Johannes January 2014 (has links)
The world is becoming more and more globalized. The transportation and trading of goods across borders are becoming more frequent. All this is putting greater demands on companies dealing with material handling and distribution of supply. Material handling with forklifts is an area which is associated with risk of accidents.  Statistics from both the US and Europe shows that damages to material and personnel is frequent. A certain area that is in need of improvement is the handling of material on high storages. These storages can be as high as 15m. When stacking and picking pallets at those heights it is very hard for the driver to get a good view of the pallet and handle the material in a safe way. There are several support systems available on the market today, to aid drivers with handling material on these heights. The question to be answered in this thesis is, how good are these systems and what systems should be recommended to users of forklifts? By the use of a literature study, where both available products on the forklift market as well as support systems from other markets were studied I got a good overview of available technologies. Using this information and methods for product design a number of technical concepts was generated. The concepts were limited to technologies that are available today. Because of that some technologies and concepts were overlooked. Most of the concepts consisted of a camera and a display used in different ways. A first evaluation of the concepts was made. Four concepts were chosen to be further evaluated. These four concepts were: Camera with guide lines Camera without guide lines Fork tip camera with guide lines No Camera. (benchmark) The concepts were then evaluated, tested and graded using the five criteria: Time (productivity), Safety, physical ergonomics, Usability and Preferred concept. The results showed that the concept consisting of the by TMHE used fork camera (2 above) combined with a new display and guide lines was the best support system. The result is fairly reliable because of the many different evaluation techniques used and the fact they all point the same concept. The validity however should be investigated further during a more extensive field test.
32

Exploring the Potential Impact of AI on the Role of Graphic Content Creators: Benefits, Challenges, and Collaborative Opportunities

Persson, Rickard, Wernersson, Jonathan January 2023 (has links)
No description available.
33

Driving from Afar : Exploring requirements and guidelines for next-generation remote operation interfaces in public transportation

Piscator Pettersson, Frida January 2023 (has links)
This study focuses on exploring the possibilities and challenges associated with remote operation andremote driving of vehicles for the transition to autonomous passenger transportation. It adopts a user-centered design perspective, emphasizing the importance of effective communication between theoperator and the vehicle in remote driving and remote operating systems. Semi-structured interviews wereconducted with drivers from an autonomous bus project and an expert in remote technology to gatherinsights into the situations for remote driving and the information exchange between the vehicle and theoperator. Thematic analysis was employed to analyse the interview data, identifying themes related to thesituations for remote driving as well as the information exchange between the operator and the vehicle.The research findings emphasize the necessity of integrating remote driving into remote operationsystems and highlight important strategies for operator-vehicle communication such as scanning thevehicle's surroundings and using sensor maps. The findings from the analysis were used to produce adesign specification through a process that incorporated User Experience design, Usability design, andSituational awareness design methods. The final specification includes recommendations andrequirements for the interface design, focusing on enhancing situational awareness, usability, andeffective communication. Overall, this design specification serves as a valuable resource for guiding thefuture development of interfaces for remote operation and remote driving in autonomous passengertransportation
34

Exploratory development of a monitoring system for embankment pumps in agriculture : Utforskande utveckling av ett övervakningssystem för invallningspumpar inom lantbruk

von Kantzow, Wilhelm January 2023 (has links)
Embankment pumps are used to pump superfluous water from fields to mitigate the risk of damaging the crops. These are manually, in person, overseen to make sure they function properly. A monitoring system that lets the farmer oversee the pumps on, for example, their phone, is a potential solution to ease the management of the pumps. This work seeks to answer in what way the pumps should be monitored, and what are the challenges with developing such a system. Based on interviews with farmers, this work developed a monitoring system capable of monitoring the water level in a well where the embankment pump is located. Several challenges and lessons learned are presented and discussed. The interviews concluded that environmental factors are important to take into account when developing a monitoring system for agriculture. After the development, the lessons learned could, in large, be concluded to originate from limitations caused by the scope of a bachelor thesis, in relation to the project’s scale.
35

Learning Patterns as Indication of Training Pre-requisites for Simulation Based Research

Trinkune, Anna Marija January 2022 (has links)
In order to perform research using novel systems it is first important to distinguish if the collecteddata reflects the manipulations performed by the researcher or the fact that the system might beunfamiliar to the subject. Especially when using highly complex systems such as trainingsimulators, researchers should aim to begin their studies by ensuring that the system is fullylearned. The current study used a virtual reality simulation of a futuristic reconnaissance missionscenario to investigate how performance, mental workload and psychophysiologicalmeasurements changed during repeated training and how data would reflect an additional stimulusappearance after the system had been learned. The results confirmed pre-existing theories oflearning and showed that response to additional tasks after the system had been learned wouldfluctuate but not reach the same levels that were visible at the beginning of the training. Thissmaller increase in response could be assumed to accurately reflect the manipulation of thescenario rather than the novelty of the system.
36

A UI/UX proposal for the creation of XML Schema using a graphical interface for use inelectronic archives

Ohlsson, Filip January 2024 (has links)
It was theorised that a drag-and-drop based graphic user interface could be implemented to facilitate creation of XML schema without the need of the user to write any XML code. The interface was designed with consideration to the user experience and the needs of the intended user. The report documents the design process and argues for the decisions made.  Ultimately, an application was developed that allows for the creation of XML schema without the user needing to write any XML code themselves and the response from contributors knowledgeable in the field has been positive. User tests of whether the interface itself was sufficiently intuitive to use were inconclusive due to errors in the testing process and would require further investigation before any conclusions could be made
37

Customized educational game content

Sandberg, Elina January 2024 (has links)
This project aimed to integrate a large language model (LLM) and text-to-image generator into an existing game, "Run and Find," to create an educational tool by creating a Pipeline. The study examined the diversity of the Pipelines generated game stories and evaluated the Pipeline’s textual output’s educational and engagement value. Teacher interviews indicated an interest in using games for education but raised concerns about the learning structure and student engagement. To address these concerns, the game was modified to include educational checkpoints, requiring players to answer questions to progress, reinforcing learning outcomes. The study employed a double-diamond methodology for iterative development and testing. DALL-E 3 and Pipedream as a development environment, were chosen for their compatibility with the existing game’s visual style and implementation efficiency, and ChatGPT 4 was chosen as LLM for the Pipeline. Prompt engineering was utilized to craft system messages that would tailor the output to align with the game structure. The surveys conducted with teachers and teacher students gauged the game’s educational value. The result of the survey was positive. The Pipelinegarnered interest from teachers, who believed it would be engaging and educational for students, especially with its adaptability in content generation and editing options. While the chosen methodology suited the project, further theoretical investigations and testing phases could enhance results. The stories generated with the same prompt had a similar diversity as stories generated with different prompts, indicating good diversity.
38

Attracting pedestrians’ attention using interaction technology

Mellquist, Michael January 2016 (has links)
The technology and marketing channels to display and broadcast advertisements are ever changing; this has led to the change of many forms of advertisements. Public advertisements have not changed as drastically as many others and can therefore be seen as out-dated. In this paper a prototype of an interactive advertisement with a dynamic user flow is presented where focus has been on attracting attention. Different interaction technologies have been discussed and compared. A Kinect sensor has been used to sense when a pedestrian enters the area in front of the advertisement. When the prototype then presents itself to the sensed pedestrian the user’s reaction determines the prototype’s next state and so forth. The findings from a qualitative user study and a quantitative analysis of interactive and non-interactive advertisements’ noticeability is presented.
39

Designing for distraction-less state changes : A design proposal for a network state aware car integrated Spotify application.

Grünewald, Andreas January 2016 (has links)
Listening to music while driving is very common, and lately music streaming services such as Spotify has moved into the infotainment system in the car as an application made for interaction while driving. In order to stream music through the Spotify smartphone application an Internet connection is needed. However, this connection might be unreliable or unavailable during driving, making only downloaded playlists that are stored locally on the smartphone available for listening. However, the application’s support for the driver when going offline has been limited, making it dangerous and problematic to navigate the application in order to find a new playlist that is downloaded, all while driving. This thesis has focused on designing a good user experience for the Spotify application in the car when it goes offline, determining how it could support the driver and minimize dangerous and unnecessary interaction. Based on literature studies, a quantitative user survey, user testing and a brainstorming workshop a design proposal has been produced as a result of this thesis. The proposal recommends that if downloaded content is available, display it to the driver as soon as the streamed song has finished playing. If no content is available, the application should lock out the driver from interaction. When going back online, it should ask if the driver wants to stay with the currently playing content or switch back to what was streamed before. The menu will not give access to parts that cannot be used when offline, and the library will only display content that is available offline. By applying these guidelines the driver will get a good understanding of the network state change, a one-click experience to play downloaded content, and an application that clearly communicates possible actions during changes in the network state.
40

Female Core Motivation to Digital Games : Designing to Increase Female Engagement in Multiplayer and Shooter Games Without Losing Retention From the Original Target Group

Lindmark, Tonje January 2019 (has links)
No description available.

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