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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

E-Sport Turism

Ali, Mohamed, Satilmis, Alp January 2021 (has links)
Tourism is a sector that is constantly expanding and diversifying and plays a very importantrole in society, culture and the global economy. Today, the approach to travel has changed,people are no longer looking for traditional tourism but prefer other tourism activities. Sportstourism is one of the most sought-after offerings in the 21st century.As tourism and technology have evolved, the sports sector has developed with this changingtrend, and electronic sports (eSports) events have become an important part of modernsociety. gaining interest particularly among young people. Sports events are a touristattraction for eSports enthusiasts where spectators have the opportunity to watch the bestplayers in the world and meet their favourite players or share their enthusiasm with otherparticipants with similar interests. For this reason, various proposals have been made inrecent years to increase the visibility of these events, to increase competition venues and tohelp promote the brand of the city or region in which they are to be held for tourismpurposes.It is a new and an emerging market, where there are not many studies that address this issuefrom the tourism perspective. eSports uses digital technology to provide players with highlycompetitive platforms that can create audiences and tournaments that in turn lead to eventsthat attract people who have an interest to visit and participate in eSports activities. Thisreport draws parallels of the digital and traditional sports systems and delves into thedevelopment of eSports and eSports tourism.

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