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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A Natural Language Search Interface for Accommodation Queries

Chavanne, Erin 01 January 2015 (has links)
Services that once required human interaction are now completed with the click of a few buttons. In general, this allows for a more streamlined process for activities such as sending messages (email or text messages), filing taxes, or even shopping for groceries. In terms of searching for hotels and travel accommodations however, this process has not proven to be the most effective as the speed and efficiency is hindered by the interface through which this information is available. Choosing a travel specific site, filling in the required fields, combing through results for the desired specifications, and then possibly repeating the process elsewhere, does not provide the ability for the user to express the entirety of their preferences for the accommodation and is therefore not an effective method for searching. Natural language search provides a more accessible and intuitive interface for accommodation searching. Instead of specifying fields that may not encompass the the entirety of the desired search, the user is able to express all of the aspects in a single, natural language, search. In this project, we propose a natural language search interface for accommodations such as hotels, hostels, or apartments. Data acquired through Amazon Mechanical Turk is used to create a system for extracting various accommodation fields. Zilyo and Expedia APIs are then queried for real-time accommodation listings. These results are then adjusted based on the specifics of the search that were not included in the original query. A natural language search of this kind is not only more accessible on the consumer end, but provides data that pertains directly to the the entirety of the intended search.
2

Development of a Graphics Ontology for Natural Language Interfaces

Niknam, Mehdi 13 October 2010 (has links)
The overall context of this thesis research is to explore natural language as a medium to interact with computer software in the graphics domain, e.g. programs like MS Paint or OpenGL. A core element of most natural language understanding systems is an ontology, which represents concepts and items of the underlying domain of discourse. This thesis presents an ontology for the graphics domain based on several resources, including documentation and textbooks on graphics systems, existing ontologies, and - most importantly - a collection of natural language instructions to create and modify graphic images. The ontology was developed in several phases, and finally tested as part of a complex natural language interface. This natural language interface accepts verbal instructions in the graphics domain as input and creates matching graphic images as output. The results of our tests indicate an accuracy of the system in the area of 80%.
3

Development of a Graphics Ontology for Natural Language Interfaces

Niknam, Mehdi 13 October 2010 (has links)
The overall context of this thesis research is to explore natural language as a medium to interact with computer software in the graphics domain, e.g. programs like MS Paint or OpenGL. A core element of most natural language understanding systems is an ontology, which represents concepts and items of the underlying domain of discourse. This thesis presents an ontology for the graphics domain based on several resources, including documentation and textbooks on graphics systems, existing ontologies, and - most importantly - a collection of natural language instructions to create and modify graphic images. The ontology was developed in several phases, and finally tested as part of a complex natural language interface. This natural language interface accepts verbal instructions in the graphics domain as input and creates matching graphic images as output. The results of our tests indicate an accuracy of the system in the area of 80%.
4

Domain-Agnostic Context-Aware Assistant Framework for Task-Based Environment

January 2020 (has links)
abstract: Smart home assistants are becoming a norm due to their ease-of-use. They employ spoken language as an interface, facilitating easy interaction with their users. Even with their obvious advantages, natural-language based interfaces are not prevalent outside the domain of home assistants. It is hard to adopt them for computer-controlled systems due to the numerous complexities involved with their implementation in varying fields. The main challenge is the grounding of natural language base terms into the underlying system's primitives. The existing systems that do use natural language interfaces are specific to one problem domain only. In this thesis, a domain-agnostic framework that creates natural language interfaces for computer-controlled systems has been developed by making the mapping between the language constructs and the system primitives customizable. The framework employs ontologies built using OWL (Web Ontology Language) for knowledge representation purposes and machine learning models for language processing tasks. It has been evaluated within a simulation environment consisting of objects and a robot. This environment has been deployed as a web application, providing anonymous user testing for evaluation, and generating training data for machine learning components. Performance evaluation has been done on metrics such as time taken for a task or the number of instructions given by the user to the robot to accomplish a task. Additionally, the framework has been used to create a natural language interface for a database system to demonstrate its domain independence. / Dissertation/Thesis / Masters Thesis Software Engineering 2020
5

Evaluating Usability of Text and Speech as Input Methods for Natural Language Interfaces Using Gamification / Utvärdering av användbarhet för text och tal som inmatningsmetoder för naturligt språkgränssnitt genom spelifiering

von Gegerfelt, Angelina, Klingestedt, Kashmir January 2016 (has links)
Today an increasing amount of systems make use of Natural Language Interfaces (NLIs), which make them easy and efficient to use. The purpose of this research was to gain an increased understanding of the usability of different input methods for NLIs. This was done by implementing two versions of a text-based game with an NLI, where one version used speech as input method and the other used text. Tests were then performed with users that all played both versions of the game and then evaluated them individually using the System Usability Scale. It was found that text was better as input method in all aspects. However, speech scored high when the users felt confident in their English proficiency, acknowledging the possibility of using speech as input method for NLIs. / Idag använder en ökande mängd system naturliga språkgränssnitt, vilket gör dem enkla och effektiva att använda. Syftet med denna forskning var att få en ökad förståelse för användbarheten av olika inmatningsmetoder för naturliga språkgränssnitt. Detta gjordes genom att skapa två versioner av ett text-baserat spel med ett naturligt språkgränssnitt, där en version använde tal som inmatningsmetod och andra använde text. Tester utfördes sedan med användare som alla spelade igenom båda versionerna av spelet och sedan utvärderade dem individuellt med hjälp av System Usability Scale, ett system för att mäta graden av användbarhet. Det konstaterades att text fungerade bättre som inmatningsmetod ur alla aspekter. Tal fick dock en hög poäng när användarna kände sig säkra på sin engelska kunnighet, vilket talar för möjligheten att använda tal som en inmatningsmetod för naturliga gränssnitt.
6

[en] AUTOMATIC GENERATION OF BENCHMARKS FOR EVALUATING KEYWORD AND NATURAL LANGUAGE INTERFACES TO RDF DATASETS / [pt] GERAÇÃO AUTOMÁTICA DE BENCHMARKS PARA AVALIAR INTERFACES BASEADAS EM PALAVRAS-CHAVE E LINGUAGEM NATURAL PARA DATASETS RDF

ANGELO BATISTA NEVES JUNIOR 04 November 2022 (has links)
[pt] Os sistemas de busca textual fornecem aos usuários uma alternativa amigável para acessar datasets RDF (Resource Description Framework). A avaliação de desempenho de tais sistemas requer benchmarks adequados, consistindo de datasets RDF, consultas e respectivas respostas esperadas. No entanto, os benchmarks disponíveis geralmente possuem poucas consultas e respostas incompletas, principalmente porque são construídos manualmente com a ajuda de especialistas. A contribuição central desta tese é um método para construir benchmarks automaticamente, com um maior número de consultas e com respostas mais completas. O método proposto aplica-se tanto a consultas baseadas em palavras-chave quanto em linguagem natural e possui duas partes: geração de consultas e geração de respostas. A geração de consultas seleciona um conjunto de entidades relevantes, chamadas de indutores, e, para cada uma, heurísticas orientam o processo de extração de consultas relacionadas. A geração de respostas recebe as consultas produzidas no passo anterior e computa geradores de solução (SG), subgrafos do dataset original contendo diferentes respostas às consultas. Heurísticas também orientam a construção dos SGs evitando o desperdiço de recursos computacionais na geração de respostas irrelevantes. / [en] Text search systems provide users with a friendly alternative to access Resource Description Framework (RDF) datasets. The performance evaluation of such systems requires adequate benchmarks, consisting of RDF datasets, text queries, and respective expected answers. However, available benchmarks often have small sets of queries and incomplete sets of answers, mainly because they are manually constructed with the help of experts. The central contribution of this thesis is a method for building benchmarks automatically, with larger sets of queries and more complete answers. The proposed method works for both keyword and natural language queries and has two steps: query generation and answer generation. The query generation step selects a set of relevant entities, called inducers, and, for each one, heuristics guide the process of extracting related queries. The answer generation step takes the queries and computes solution generators (SG), subgraphs of the original dataset containing different answers to the queries. Heuristics also guide the construction of SGs, avoiding the waste of computational resources in generating irrelevant answers.
7

Natural Language Interfaces to Databases

Chandra, Yohan 12 1900 (has links)
Natural language interfaces to databases (NLIDB) are systems that aim to bridge the gap between the languages used by humans and computers, and automatically translate natural language sentences to database queries. This thesis proposes a novel approach to NLIDB, using graph-based models. The system starts by collecting as much information as possible from existing databases and sentences, and transforms this information into a knowledge base for the system. Given a new question, the system will use this knowledge to analyze and translate the sentence into its corresponding database query statement. The graph-based NLIDB system uses English as the natural language, a relational database model, and SQL as the formal query language. In experiments performed with natural language questions ran against a large database containing information about U.S. geography, the system showed good performance compared to the state-of-the-art in the field.
8

On Advancing Natural Language Interfaces: Data Collection, Model Development, and User Interaction

Yao, Ziyu January 2021 (has links)
No description available.
9

Context aware voice user interface

Demeter, Nora January 2014 (has links)
In this thesis I address the topic of a non-visual approach for interaction on mobile,as an alternative to their existing visual displays in situations where hands free usageof the device is preferred. The current technology will be examined through existingwork with special attention to its limitations, which user groups are currently using anysort of speech recognition or voice command functions and look at in which scenariosare these the most used and most desired. Then I will examine through interviews whypeople trust or distrust voice interactions and how they feel about the possibilities andlimitations of the technology at hand, how individual users use this currently and wheredo they see the technology in the future. After this I will develop an alternative voiceinteraction concept, and validate it through a set of workshops.
10

Dialogschnittstellen an Online-Informationssystemen: Notwendigkeit, Leistungsfähigkeit und Entwicklungsmöglichkeiten am Beispiel des OSIRIS-Systems / The OSIRIS-System as an Example for Necessity, Abilities and Perspectives of Human-Machine Dialogue Interfaces to Online Information Systems

Ronthaler, Marc 05 June 2001 (has links)
Zentrales Thema der Arbeit sind die im Rahmen des Projektes OSIRIS vorgenommenen Verbesserungen für den Online-Zugang zu Bibliothekskatalogen. Diese Verbesserungen werden in den Kontext der steigenden Bedeutung von Online Information gestellt, indem Schnittstellen zu Online-Bibliothekskatalogen als ein repräsentativer Sonderfall für Online-Dialogschnittstellen beschrieben werden. Nach einer Darstellung der wesentlichen Merkmale von OSIRIS (auch kontrastiv zu anderen Bemühungen im Kontext wissenschaftlicher Bibliotheken, die Recherche im Online-Katalog zu verbessern) werden die Möglichkeiten eines weiteren Systemausbaus beschrieben. Neben den für OSIRIS spezifischen Verbesserungsmöglichkeiten geht es dabei auch um die allgemein an der Schnittstelle zu erwartenden linguistischen Phänomene. Im Anschluss werden die bereits für OSIRIS durchgeführten Evaluationsmassnahmen beschrieben und anhand der Literatur versucht, allgemeine Kriterien für die Wirkung natürlichsprachlicher Schnittstellen auf die Nutzer zu identifizieren. Es werden die möglicherweise limitierenden Faktoren eines weiteren Ausbaus einer natürlichsprachlichen Dialogschnittstelle wie OSIRIS beschrieben, wobei neben den technischen Aspekten insbesondere die Wirkung von Dialogschnittstellen auf deren Benutzer erörtert wird.

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