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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

à tela infinitaâ e alÃm: um estudo sobre o uso de recursos da hipermÃdia na criaÃÃo de histÃrias em quadrinhos digitais / To infinite canvas... and beyond: a study on the use of hypermedia resources in the design of digital comics

Liandro Roger MemÃria Machado 11 November 2016 (has links)
nÃo hà / Popularizadas em jornais e revistas ao longo dos sÃculos XIX e XX, as histÃrias em quadrinhos (HQs) foram consolidadas na cultura moderna de forma intrinsecamente relacionada aos meios impressos. Cerca de cem anos depois, a revoluÃÃo digital, que condicionou nova dinÃmica tecnolÃgica e social aos meios de comunicaÃÃo, tambÃm abriu espaÃo para uma possÃvel reinvenÃÃo dos quadrinhos. A convergÃncia dos meios e a hibridaÃÃo das linguagens tornaram menos nÃtidas as fronteiras entre os domÃnios dos quadrinhos, do audiovisual e dos games, e recursos da hipermÃdia como interatividade, animaÃÃo, som, multilinearidade narrativa, diagramaÃÃo dinÃmica e tela infinita passaram a figurar como novos elementos possÃveis ao repertÃrio das HQs. No entanto, pouco tem sido explorado e discutido nesse sentido: a linguagem e as tÃcnicas convencionais estÃo arraigadas de tal modo que muitas obras de quadrinhos digitais ainda sÃo concebidas e produzidas como se estivessem restritas Ãs mesmas circunstÃncias da mÃdia impressa. Na contramÃo desse cenÃrio, buscou-se, com esta pesquisa, investigar a relaÃÃo entre quadrinhos e mÃdia digital, questionando-se como à possÃvel, ao autor, pensar o uso de recursos da hipermÃdia na criaÃÃo de histÃrias em quadrinhos digitais. Para tanto, procurou-se propor reflexÃes a partir de uma revisÃo bibliogrÃfica acerca do tema, enriquecida por um levantamento de campo que reuniu exemplos de HQs diversas e por entrevistas com alguns dos artistas que tÃm, efetivamente, explorado possibilidades da hipermÃdia em narrativas digitais. As reflexÃes levantadas com a pesquisa teÃrica culminaram em um experimento de concepÃÃo e produÃÃo da histÃria em quadrinhos digital âAtravessando a Ruaâ (www.atravessandoarua.com), que, alÃm de contribuir para o acervo cultural de quadrinhos digitais, pÃde tambÃm ilustrar uma possÃvel resposta empÃrica ao questionamento posicionado. / Having become popular in newspapers and magazines throughout the 19th and 20th centuries, comics were consolidated in modern culture in a way intrinsically related to press media. About a hundred years later, the digital revolution, which conditioned new technological and social dynamics to communication media, also opened up space for a possible reinvention of comics. Media convergence and language hybridization unsharpened the boundaries between the domains of comics, audiovisual and games, and hypermedia resources such as interactivity, animation, sound, multilinear storytelling, dynamic layout and infinite canvas began to come up as new possible elements to the comics repertoire. However, there has been little discussion and exploration about this subject: conventional language and techniques are entrenched in such way that many digital comics artworks are still conceived and produced as if they were constrained to the same circumstances of press media. Opposing to this scenario, this research intended to investigate the relationship between comics and digital media, questioning how is it possible for comic authors to consider the use of hypermedia resources in the design of digital comics. Therefore, we aimed to propose thoughts based on a literature review concerning this topic, enriched with a field gathering of examples of comics and interviews with artists who have, effectively, explored hypermedia possibilities in their work with digital storytelling. The thoughts brought up by this theoretical research culminated in the design and production of âAtravessando a Ruaâ (www.atravessandoarua.com), an original digital comics experiment that, besides contributing to the digital comics cultural collection, was also meant to illustrate a possible empiric answer to the proposed research question.

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