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Adaptive serious educational games using machine learningAr Rosyid, Harits January 2018 (has links)
The ultimate goals of adaptive serious educational games (adaptive SEG) are to promote effective learning and maximising enjoyment for players. Firstly, we develop the SEG by combining knowledge space (learning materials) and game content space to be used to convey learning materials. We propose a novel approach that serves toward minimising experts' involvement in mapping learning materials to game content space. We categorise both content spaces using known procedures and apply BIRCH clustering algorithm to categorise the similarity of the game content. Then, we map both content spaces based on the statistical properties and/or by the knowledge learning handout. Secondly, we construct a predictive model by learning data sets constructed through a survey on public testers who labelled their in-game data with their reported experiences. A Random Forest algorithm non-intrusively predicts experiences via the game data. Lastly, it is not feasible to manually select or adapt the content from both spaces because of the immense amount of options available. Therefore, we apply reinforcement learning technique to generate a series of learning goals that promote an efficient learning for the player. Subsequently, a combination of conditional branching and agglomerative hierarchical clustering select the most appropriate game content for each selected education material. For a proof-of-concept, we apply the proposed approach to producing the SEG, named Chem Dungeon, as a case study to demonstrate the effectiveness of our proposed methods.
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Design of a Test Framework for the Evaluation of Transfer Learning AlgorithmsUnknown Date (has links)
A traditional machine learning environment is characterized by the training
and testing data being drawn from the same domain, therefore, having similar distribution
characteristics. In contrast, a transfer learning environment is characterized
by the training data having di erent distribution characteristics from the testing
data. Previous research on transfer learning has focused on the development and
evaluation of transfer learning algorithms using real-world datasets. Testing with
real-world datasets exposes an algorithm to a limited number of data distribution
di erences and does not exercise an algorithm's full capability and boundary limitations.
In this research, we de ne, implement, and deploy a transfer learning test
framework to test machine learning algorithms. The transfer learning test framework
is designed to create a wide-range of distribution di erences that are typically encountered
in a transfer learning environment. By testing with many di erent distribution
di erences, an algorithm's strong and weak points can be discovered and evaluated
against other algorithms.
This research additionally performs case studies that use the transfer learning
test framework. The rst case study focuses on measuring the impact of exposing algorithms to the Domain Class Imbalance distortion pro le. The next case study
uses the entire transfer learning test framework to evaluate both transfer learning
and traditional machine learning algorithms. The nal case study uses the transfer
learning test framework in conjunction with real-world datasets to measure the impact
of the base traditional learner on the performance of transfer learning algorithms.
Two additional experiments are performed that are focused on using unique realworld
datasets. The rst experiment uses transfer learning techniques to predict
fraudulent Medicare claims. The second experiment uses a heterogeneous transfer
learning method to predict phishing webgages. These case studies will be of interest to
researchers who develop and improve transfer learning algorithms. This research will
also be of bene t to machine learning practitioners in the selection of high-performing
transfer learning algorithms. / Includes bibliography. / Dissertation (Ph.D.)--Florida Atlantic University, 2017. / FAU Electronic Theses and Dissertations Collection
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