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Sequence-learning in a self-referential closed-loop behavioural systemPorr, Bernd January 2003 (has links)
This thesis focuses on the problem of "autonomous agents". It is assumed that such agents want to be in a desired state which can be assessed by the agent itself when it observes the consequences of its own actions. Therefore the feedback from the motor output via the environment to the sensor input is an essential component of such a system. As a consequence an agent is defined in this thesis as a self-referential system which operates within a closed sensor- mot or-sensor feedback loop. The generic situation is that the agent is always prone to unpredictable disturbances which arrive from the outside, i.e. from its environment. These disturbances cause a deviation from the desired state (for example the organism is attacked unexpectedly or the temperature in the environment changes, ...). The simplest mechanism for managing such disturbances in an organism is to employ a reflex loop which essentially establishes reactive behaviour. Reflex loops are directly related to closed loop feedback controllers. Thus, they are robust and they do not need a built-in model of the control situation. However, reflexes have one main disadvantage, namely that they always occur 'too late'; i.e., only after a (for example, unpleasant) reflex eliciting sensor event has occurred. This defines an objective problem for the organism. This thesis provides a solution to this problem which is called Isotropic Sequence Order (ISO-) learning. The problem is solved by correlating the primary reflex and a predictive sensor input: the result is that the system learns the temporal relation between the primary reflex and the earlier sensor input and creates a new predictive reflex. This (new) predictive reflex does not have the disadvantage of the primary reflex, namely of always being too late. As a consequence the agent is able to maintain its desired input-state all the time. In terms of engineering this means that ISO learning solves the inverse controller problem for the reflex, which is mathematically proven in this thesis. Summarising, this means that the organism starts as a reactive system and learning turns the system into a pro-active system. It will be demonstrated by a real robot experiment that ISO learning can successfully learn to solve the classical obstacle avoidance task without external intervention (like rewards). In this experiment the robot has to correlate a reflex (retraction after collision) with signals of range finders (turn before the collision). After successful learning the robot generates a turning reaction before it bumps into an obstacle. Additionally it will be shown that the learning goal of 'reflex avoidance' can also, paradoxically, be used to solve an attraction task.
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Finite rationality and repeated game.January 1998 (has links)
by Tsang Wai-Hung. / Thesis sumbitted in: December 1997. / Thesis (M.Phil.)--Chinese University of Hong Kong, 1998. / Includes bibliographical references (leaves 46-48). / Abstract also in Chinese. / Acknowledgements --- p.ii / Abstract --- p.iii / Table of Contents --- p.v / Chapter / Chapter I. --- Introduction --- p.1 / Chapter II. --- Model and Main Results --- p.8 / Chapter III. --- Proofs --- p.16 / Chapter IV. --- Correlated Equilibrium and Myopic-Consistent Equilibrium --- p.29 / Chapter V. --- Application --- p.33 / Chapter VI. --- Conclusion --- p.36 / Chapter VII. --- Appendix --- p.37 / Reference --- p.46
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Finite-state control of uncertain systems.Jones, Steven Norman January 1978 (has links)
Thesis. 1978. M.S.--Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND ENGINEERING. / Includes bibliographical references. / M.S.
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Automatic test, configuration, and repair of cellular arrays.Manning, Frank Blase January 1975 (has links)
Thesis. 1975. Ph.D.--Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. / Vita. / Bibliography: leaves 237-242. / Ph.D.
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Some memory aspects of finite automata.January 1963 (has links)
No description available.
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Explaining dual-task implicit learning deficits: the effect of within stimulus presentationNichols, Timothy A. 04 April 2006 (has links)
Under typical between stimulus dual-task conditions, implicit sequence learning typically suffers, except under within stimulus conditions, where the stimuli for both tasks are the same. This finding is inconclusive, given that it has not been replicated and the study under which it was obtained was methodologically flawed. The finding also seemed to contradict the psychological refractory period finding that simultaneous presentation of the two task stimuli will result in performance decrements. Two experiments were conducted to test the effect of within stimulus presentation in a dual-task implicit learning task. In Experiment 1, within stimulus presentation resulted in improved sequence learning, relative to between stimulus presentation. The second experiment did not show an effect of response selection load under within stimulus presentation conditions. The findings suggest that implicit learning can occur under attentionally demanding conditions, but that the incidental task structure to be learned should be comprised of stimuli that are already attended during primary task processing.
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Requirement specifications for communication in distributed real-time systems /Sandys, Sean David. January 2002 (has links)
Thesis (Ph. D.)--University of Washington, 2002. / Vita. Includes bibliographical references (p. 98-104).
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SEARCH DIRECTING HEURISTICS FOR THE SEQUENTIAL CIRCUIT TEST SEARCH SYSTEM (SCIRTSS)Huey, Ben Milton, 1945- January 1975 (has links)
No description available.
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Memory-economic finite element and node renumberingAuda, Hesham A. January 1981 (has links)
No description available.
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A study of image compression techniques, with specific focus on weighted finite automata /Muller, Rikus. January 2005 (has links)
Thesis (MSc)--University of Stellenbosch, 2005. / Bibliography. Also available via the Internet.
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