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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Motiva??o no ensino de Matem?tica: uma experi?ncia com jogos no curso de magist?rio em n?vel m?dio / Motivation in teaching Mathematics: an experience with games in the middle-level teaching course

OLIVEIRA, Aline Viana 29 August 2014 (has links)
Submitted by Jorge Silva (jorgelmsilva@ufrrj.br) on 2017-08-31T18:21:55Z No. of bitstreams: 1 2014 - Aline Viana Oliveira.pdf: 1958433 bytes, checksum: 7d9ba724e2d3c00412549d70fa0cd73e (MD5) / Made available in DSpace on 2017-08-31T18:21:55Z (GMT). No. of bitstreams: 1 2014 - Aline Viana Oliveira.pdf: 1958433 bytes, checksum: 7d9ba724e2d3c00412549d70fa0cd73e (MD5) Previous issue date: 2014-08-29 / CAPES / Perceiving a deficiency of motivation for to learn mathematic from students of magistery of high school in an Estadual highschool of Nova Igua?u - RJ, came up a desire to perform a differentiated activity, that could to give more significant learning and motivates them to learn in the same time. The Electronics plays of Mangahigh Platform, supplied by SESI Mathematics Program were selected for this work. It was realized a workshop in a class of first year of normal course and the students worked equation of first degree, and the results in the motivation and learning increased after realization of workshop. The level of the motivation of students was measured by Motivation in Mathematics Scale by Gontijo (2007) before and after workshop. The results show a changing of stance from students and this leads to believe in achieving the desired objectives. / Percebendo-se a falta de motiva??o para aprender matem?tica dos alunos do curso de magist?rio em n?vel m?dio em uma escola estadual de Nova Igua?u - RJ, surgiu a vontade de realizar uma atividade diferenciada que pudesse ao mesmo tempo proporcionar aprendizado mais significativo e motiv?-los para aprender. Os jogos eletr?nicos da plataforma Mangahigh, fornecidos pelo programa SESI Matem?tica foram os escolhidos para esta empreitada. Foi realizada uma oficina com uma turma de 1? ano do curso normal onde os alunos trabalharam o conte?do de equa??es do 1? grau atrav?s de jogos, tendo aumentado significativamente os resultados dos testes ap?s a realiza??o da oficina. Tamb?m foi avaliado o n?vel de motiva??o dos alunos atrav?s da Escala de Motiva??o em Matem?tica de Gontijo (2007) antes da oficina e ap?s a sua realiza??o com o question?rio de avalia??o. O comparativo dos resultados dos question?rios mostra uma mudan?a de postura por parte dos alunos que leva a acreditar no alcance dos objetivos desejados.

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