Spelling suggestions: "subject:"matches"" "subject:"patches""
1 |
Working the crowd the powers and pleasures of wrestling fandom /Trask, John-Peter V. January 2006 (has links)
Thesis (M.A.)--University of Wisconsin--Milwaukee, 2006. / Includes bibliographical references (leaves 138-143). Also available online (PDF file) by a subscription to the set or by purchasing the individual file.
|
2 |
Working the crowd the powers and pleasures of wrestling fandom /Trask, John-Peter V. January 2006 (has links)
Thesis (M.A.)--University of Wisconsin--Milwaukee, 2006. / Includes bibliographical references (leaves 138-143).
|
3 |
"The self in the ring, the self in society" : boxing and American culture from Jack Johnson to Joe Louis /Dupont, M. Jill. January 2000 (has links)
Thesis (Ph. D.)--University of Chicago, Department of History, August 2000. / Includes bibliographical references. Also available on the Internet.
|
4 |
Differences in Educational Match between Natives and Immigrants : A study from the Swedish labor marketHwang, Aron, Ström, Christoffer January 2016 (has links)
This essay investigates the potential educational mismatch of immigrants compared to natives concerning the Swedish labor market. The data is collected from the European Social Survey between 2002-2014. Our results show that immigrants tend to be more overeducated than natives. Our results also indicate that more recent cohorts are more likely to be overeducated compared to cohorts that have lived for a longer time period in Sweden. Disparities in language and country specific skills but also if a person belong to an ethnic minority are reasons for why these mismatches occur.
|
5 |
The effect of game location on self-efficacy and assertive play in women's collegiate soccerPigozzo, Julie M. January 2004 (has links)
Several studies conducted on home advantage in sport have focused on game location and performance outcome. The purpose of this study was to examine three components of home advantage, such as the effect that game location has on self-efficacy, a critical psychological state, and assertive play, a critical behavioral state. Participants (N = 21) from one mid-sized, midwest, Division I soccer program completed the Modified State Sport-Confidence Inventory (MSSCI) prior to six home conference games and six away conference games. In addition, all 12-conference games were observed and coded according to four assertive behaviors of soccer players. Data were analyzed using a permutation test and Spearman's Rho with a level of significance set at .05. Results indicated there was no significant difference in self-efficacy between home and away games and no significant difference in assertive play between home and away games. No significance relationship was found for self-efficacy and assertive play. Possible limitations along with recommendations for the future are discussed. / School of Physical Education
|
6 |
Des astres com: a máquina de escrever, a guilhotina, os fósforos / -Weidle, Carina Maria 18 June 2014 (has links)
Des Astres é um conjunto de investigações artísticas ancorado nas imagens de três adventos tecnológicos: a máquina de escrever, a guilhotina e os fósforos. Os trabalhos procuram abranger, de forma rizomática, aspectos da imprecisão do processo, arruinamento e dúvidas sobre a consistência da matéria. Des Astres é organizado sob a forma de um iceberg, uma ruína flutuante onde encontram-se nostalgicamente estes antigos objetos e que organiza e desencadeia elaborações surrealistas de justaposição de realidades distantes. / Des Astres is a set of artistic investigations anchored in images of three technological advents: the typewriter, the guillotine and the safety matches. The art works seek to address, in a rhizomatic way, the aspects of the imprecision of the process, ruination and doubts about the consistency of matter. Des Astres is organized under the form of an iceberg, as a floating ruin where nostalgically these ancient objects are , and triggers elaborations of surrealist juxtaposition of distant realities.
|
7 |
Des astres com: a máquina de escrever, a guilhotina, os fósforos / -Carina Maria Weidle 18 June 2014 (has links)
Des Astres é um conjunto de investigações artísticas ancorado nas imagens de três adventos tecnológicos: a máquina de escrever, a guilhotina e os fósforos. Os trabalhos procuram abranger, de forma rizomática, aspectos da imprecisão do processo, arruinamento e dúvidas sobre a consistência da matéria. Des Astres é organizado sob a forma de um iceberg, uma ruína flutuante onde encontram-se nostalgicamente estes antigos objetos e que organiza e desencadeia elaborações surrealistas de justaposição de realidades distantes. / Des Astres is a set of artistic investigations anchored in images of three technological advents: the typewriter, the guillotine and the safety matches. The art works seek to address, in a rhizomatic way, the aspects of the imprecision of the process, ruination and doubts about the consistency of matter. Des Astres is organized under the form of an iceberg, as a floating ruin where nostalgically these ancient objects are , and triggers elaborations of surrealist juxtaposition of distant realities.
|
8 |
Analýza externích ukazatelů pohybového zatížení u profesionálních hráčů fotbalu / Analysis of external indicators of physical activity in professional football playersHrubý, Jakub January 2021 (has links)
Name: Analysis of external indicators of physical activity in professional football players Objectives: Find out the amount of movement load of professional football players using selected external indicators with regard to different player positions. At the same time, the aim of the work is to determine the ratio of training load between a microcycle and a championship match Methods: The research group consisted of 19 football players from a professional football club, their movement load was analyzed in 15 championship matches and 37 training units within eight weekly training microcycles. All data on the physical activity of players was recorded using a global portable system (GPS; Catapult Sports). The Hedges g factor was used to evaluate the significance of the differences between the two group ratios. Results: In the indicator of the total distance covered (CPV) in the match, the central defenders (10 131,1 ± 1588,7 m) did not differ significantly from other game positions, except for the central midfielders, who recorded the highest values (11 495,2 ± 533,3 m). On the contrary, the lowest values were reached in CPV by players in the position of external defenders (9 629,8 ± 1 380 m). In the indicator, the high-intensity running (> 18 km.h-1) in the match was covered by the longest distance...
|
9 |
From Best Match Graphs to Gene Trees: A new perspective on graph-based orthology inferenceGeiß, Manuela 11 November 2019 (has links)
Orthology detection is an important task within the context of genome an-
notation, gene nomenclature, and the understanding of gene evolution. With
the rapidly accelerating pace at which new genomes become available, highly
efficient methods are urgently required. As demonstrated in a large body of
literature, reciprocal best match (RBH) methods are reasonably accurate and
scale to large data sets. Nevertheless, they are far from perfect and prone to
both, false positive and false negative, orthology calls.
This work gives a complete characterization of best match as well as reciprocal
best match graphs (BMGs and RBMGs) that arise at the first step of RBH
methods. While BMGs as well as RBMGs with at most three species can be
recognized in polynomial time, RBMGs with more than three species have a
surprisingly complicated structure and it remains an open problem whether
there exist polynomial time algorithms for the recognition of these RBMGs.
In contrast to RBMGs, for which many (often mutually inconsistent) least re-
solved trees may exist, there is a unique least resolved tree for BMGs. This
tree is a homeomorphic image of the true, but typically unknown, gene tree.
Furthermore, in the absence of horizontal gene transfer (HGT), the reciprocal
best match graph contains the orthology relation suggesting that RBMGs can
only contain false positive but no false negative orthology assignments. Simu-
lation scenarios reveal that so-called good quartets, a certain graph pattern on
four vertices in BMGs, can be used to successfully identify almost all false pos-
itive edges in RBMGs. Together with the existence of a unique least resolved
tree, this suggests that BMGs contain a lot of valuable information for orthol-
ogy inference that would be lost by exclusively considering RBMGs. These
insights motivate to include additional BMG and RBMG editing steps in or-
thology detection pipelines based on the presented theoretical insights.
Moreover, a workflow is introduced to infer best matches from sequence data by
retrieving quartet structures from local information instead of reconstructing
the whole gene tree. A crucial prerequisite for this pipeline is the choice of
suitable outgroups.
However, the empirical simulations also reveal that HGT events cause strong
deviations of the orthology relation from the RBMG as well as good quartets
that are no longer associated with false positive orthologs, suggesting the need
for further investigation of the xenology relation.
The directed Fitch’s xenology relation is characterized in terms of forbidden
3-vertex subgraphs and moreover, a polynomial time algorithm for the recog-
nition and the reconstruction of a unique least resolved tree is presented. The
undirected Fitch relation, in contrast, is shown to be a complete multipartite
graph, which does not provide any interesting phylogenetic information.
In summary, the results of this work can be used to develop new methods for
inferring orthology, paralogy, and HGT. They promise major improvements in
the accuracy and the computational performance of RBH-based approaches.
|
10 |
Color constancy improves for real 3D objectsHedrich, Monika, Bloj, Marina, Ruppertsberg, Alexa I. January 2009 (has links)
No / In this study human color constancy was tested for two-dimensional (2D) and three-dimensional (3D) setups with real
objects and lights. Four different illuminant changes, a natural selection task and a wide choice of target colors were used.
We found that color constancy was better when the target color was learned as a 3D object in a cue-rich 3D scene than in a
2D setup. This improvement was independent of the target color and the illuminant change. We were not able to find any
evidence that frequently experienced illuminant changes are better compensated for than unusual ones. Normalizing
individual color constancy hit rates by the corresponding color memory hit rates yields a color constancy index, which is
indicative of observers¿ true ability to compensate for illuminant changes.
|
Page generated in 0.0608 seconds