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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
161

Responsiv webbdesign för smarta klockor

Florell, Jakob January 2014 (has links)
Smarta klockor, små kroppsnära datorer som bärs kring handleden, ökar i popularitet. Smarta klockor kan visa tiden men även köra andra applikationer. Utmärkande för alla smarta klockor är deras lilla skärmyta, vilket ställer särskilda krav på utformningen av användargränssnitt. Syftet med detta arbete är att utforska hur smarta klockor kan fungera för att visa webbinnehåll och det görs genom att studera hur responsiv webbutveckling kan användas för att möjliggöra webbanvändning med smarta klockor. Experiment med responsiv webbutveckling för smarta klockor ledde fram till fyra prototyper som testades av användare. Under testerna diskuterades fördelar och nackdelar med prototyperna. Resultatet visar att responsiv webbdesign kan användas för att anpassa webbsidor till smarta klockor, men att webbsidor med mycket innehåll bör brytas ner i mindre delar och visas en i taget, något som inte ingår i responsiv webbdesign.
162

Country Branding and Social Media Technology : Practical Issues in Development of a Successful Country Brand

Marchukova, Nataliia January 2013 (has links)
Today we live in an extremely dynamic world. Some of us were born in countries with developed economy, well functioning civil society and established country brand. Some of us live in developing countries, which are trying to do their best on international arena. Unfortunately, very often the latter do not have a clear coordinated vision of moving forward. This makes it hard for international society to grasp the concept they assemble. One thing is clear – developing, and often developed, countries need to build their country brands in order to get the attention and interest from the outside world. At the same time, there is a very clear trend of the world’s population migration towards social media, which is capable of bringing additional benefits. There are two important Research questions in this master thesis. The first one is: "What are the Essential Conditions for Creation of Unified Country Branding Strategy?". The second research question is: "What are the Necessary Components for Country Branding Strategy Implementation Applying Omnifarious Social Media Technology Resources and Potential?". As the incentive of this master thesis is to understand, describe, structure and build certain practical guideline for country brand strategy in a social media environment, different research methods and data are used for this purpose. The main ones are the synthesis and analysis, aimed at the procession and extraction of valuable information, as well as its’ conversion into part of the universal country brand strategy approach. Observation technique was also used to proceed with the research, since the country branding is an on-going process, which needs constant follow-up to gather the facts. Intended target audience for this master thesis are national governments interested in country branding and struggling to find a starting point for it, country branding agencies, as well as all individuals, working or interested in the field of country branding.
163

ACCEPTANCE AND DEVELOPMENT OF MOBILE PAYMENTS : THE IMPORTANCE OF VALUE NETWORKS AND VALUE ADDED SERVICES

Ascherl, Stefan January 2013 (has links)
Many new mobile payments services have launched especially within Europe since 2012. Mass adaption of those new ways of payment is still far away though. Former research papers focused already on business models in forms of value networks to increase success and popularity of such services. However, the highly fragmented markets concerning consumer behaviour and the technological conditions were very often neglected. Therefore the thesis is directed to mobile payment services to improve their current service offering as well as potential partners in a possible value network. To highlight the importance of human behaviour in regards to consumer needs, a six months research period has been undertaken during and before the launch of a mobile payment service. The key outcomes of that research have been aligned with available literature on this field, to draw conclusions on how to shape and further extend a mobile payment service. As a final result, mobile payment services have to follow two strategies. First they have to maintain their flexibility by adjusting their service to different consumer needs and offering value added services. Second, by forming alliances in forms of value networks, as partnerships with long-established companies like banks, they will contribute to further popularity and further growth of mobile payment services. Due to the complexity of the subject, a list of further research can be found at the end for more investigations related to the latest topics influencing mobile payments.
164

Bridging the Digital Divide Among Seniors in Latvia

Lipska, Alise January 2014 (has links)
Development of information and communication technologies of the last decade has had a significant impact on how people communicate, consume information and deal with daily situations. The role of the Internet in today’s world seems to be irreplaceable; however, to be a part of the new information society, digital skills and access to technology are required. Among other groups, majority of the seniors are having difficulties to adapt to the new technologies and lack access to it. This social group would greatly benefit from opportunities digital media offers, as it could provide potential of longer independent living and more convenience and entertainment in daily life. Unfortunately, the digital divide prevents seniors from utilizing the benefits that are available for the rest of the society. Despite the advantages, an age associated digital divide is still very topical in many countries, including Latvia. This study explores the reasons behind the digital divide in Latvia and examines the needs of seniors that could be supported by development of digital skills and access to digital technologies. The work is based on the theoretical background and uses both qualitative and quantitative material collected from seniors and experts in the field. The results showed that the most influential reasons behind age associated digital divide in Latvia are financial instability, lack of digital skills and motivation. Latvia is one of the most developed countries in the information and communication technologies field, and has advanced online services, which could be successfully used by seniors; however group’s interests are largely ignored as there are few opportunities to acquire digital skills. Based on these findings three solutions are developed to help improve with the situation.
165

Impact of IoT Enabled Service Solutions in the Downstream Automotive Supply Chain

Aikaterini, Micheli January 2014 (has links)
The automotive industry has been an integral element of global economy for many decades and has withstood economic downturns by being able to shift their processes along with market needs. With the addition of new innovations in the field of ICT, the automotive industry has addressed the need to restructure to stay afront of customers‘ expectation. Internet of Things and Big Data have advanced to where connected solutions are possible to provide value opportunities in many industries including automotives with the entrance of connected vehicles. This thesis aims to investigate the extent that connected services could be applied to the downstream automotive supply chain as a viable long-term business solution. A door-to-door perspective was applied in order to identify the challenges and opportunities towards different stakeholders within this supply chain. Qualitative interviews were conducted with leading OEMs, Logistics Providers, NSC, and car dealers as well as quantitative analysis performed on car buying customers to gauge their opinions of connected vehicles and services. There are many opportunities for a viable connected service solution to offer additional value to each stakeholder including efficient supply chain management due to increased visibility, improved lead times, and operational effectiveness. However, with the complexity and variations in the supply chain it cannot be applied rapidly and requires all actors to agree to participation in a network that supports the IT infrastructures and fortifies information flow.
166

WHO READS DIGITAL MAGAZINES : A QUANTITATIVE STUDY INTO UNDERSTANDING READERS’ MOTIVATIONS FOR AND ATTITUDES TOWARDS DIGITAL MAGAZINES

cheatana, Rithy January 2014 (has links)
The introduction of the Internet and digitalization has posed a lot of challenges for news publishing industry, so as for magazine publishers. Due to rapid development of technology, most of magazine publishers are compelled to not only transform their print products into digital format, but also to exclusively create digital content and put it up on their websites and/or on other platforms and electronic devices. Also, users’ consumption behaviors have shifted to consume a lot of media in digital format. Thus it is crucial for digital magazine publishers to have a better understanding of readers’ experience and attitude towards digital magazines. The main objective of this thesis project is to look into readers’ overall attitude towards digital magazine. In order to realize the objective, a quantitative method with a survey questionnaire was employed as a data collection tool. The finding shows that digital magazine readers had slightly positive attitude towards the medium that suggests further development needs to be done from the product side. Hence, based on the finding I recommend digital magazine publishers to focus on offering values relevant to four main motivations that readers have for using the medium: more knowledge, entertainment, habit and low price.
167

Design av schemaläggningssystemet till räddningstjänsten : en metodisk process för att uppnå användbarhet

Romander, camilla January 2013 (has links)
Detta examensarbete beskriver processen för framtagandet av en ny design för det befintliga schemaläggningssystemet för räddningstjänsten. Ett av problemen med att schemalägga för personalen inom räddningstjänsten är att det är flera faktorer som måste tas hänsyn till. Några av dessa faktorer är vilken station de arbetar på, personalens kompetens, att det ska finnas personal på stationerna och arbetsroller. Syftet med examensarbetet var att skapa en ny design som uppskattas av de som arbetar med systemet. För att uppnå detta var de som schemalägger med och påverkade designen av systemet tidigt i designprocessen. Detta examensarbete innefattar en litteraturstudie, en förstudie, en intervjustudie, en fokusgrupp och två användartester. Syftet med förstudien var att dels förbereda inför intervjustudien med de som arbetar i schemaläggningssystemet och dels att få inspiration för framtida design samt funktionalitet. Intervjustudien var grunden till skisserna av det första designförslaget och sedan skapades en lo-fi prototyp utifrån skisserna. Prototypens funktionalitet testades genom en fokusgrupp med ett antal schemaläggare. Efter fokusgruppen itererades lo-fi prototypen och vissa delar gjordes om. Sedan utfördes det användartester på lo-fi prototypen för att se hur användarna interagerade med prototypen. Resultat av lo-fi prototypen utvecklades till i en hi-fi prototyp som även testades med samma användare. Den slutgiltiga prototypen blev en hi-fi prototyp som har tagits fram med hjälp av schemaläggarnas återkoppling. I diskussionen presenteras dels vad som gick bra med de olika utvärderingsmetoderna och vilka delar som borde ha förbättrats. Det diskuteras även varför den nya designen av schemaläggningssystemet blev mer användbar och hur bra upplägget var på processen av framtagandet av prototypen. Examensarbetet har bidragit med en större förståelse för användarcentrerad design och varför det är viktigt att involvera slutanvändare i designprocessen. Dessutom bidrog examensarbetet med en insikt i hur de utvalda utvärderingsmetoderna ska utföras och deras fördelar samt nackdelar.
168

NEW WORK METHOD : WHEN CHANGING SOFTWARE INTERFACE FOR GRAPHIC OPERTORS IN LIVE TV PRODUCTIONS

Steinkeller, Ted January 2013 (has links)
To create a graphic sign for a live TV-production there are several factors playing role. Its functions and purposes create a challenging environment for HEGO Group's developers and operators who separately work together, at the office and the production sight. Facing a new season 2013 with the Swedish Let's Dance production the whereabouts of flaws within the software interface, designed for last year's season were noticed. A decision was made to introduce a new work method were the main operator and the developers continuously would work together to create a complete solution for the case. This thesis will therefor evaluate the new work method and hopefully give HEGO Group an indication if the new work method is a fitting process for the situation. By using evaluation protocols, prototypes and group discussions the new work method was tested which resulted in a conclusion concerning possible further graphic implementations at HEGO Group.
169

Storytelling for Digital Magazines : A study of successful cases within tablet publishing

Pettersson, Hanna January 2013 (has links)
Digital magazines change the corner stones of what a magazine is. When print restrictions no longer apply in the digital sphere the possibilities and space can seem to be endless. This study explores in what manners existing successful magazines are publishing their content in digital tablet versions. Through interviews with publishers, the study also investigates the work process and the production of digital editions. Findings from the study show that content in digital magazines are very much the same as in printed versions, but to a high extent have interactive additions in order to further enhance the experience and make it tailored for the tablet. Except for interactive additions are also more images and rich media added such as video, audio and animations. The explored titles have undergone adjustments to both content and formatting to better fit the tablet platform. The organisations behind the titles studied have made structural changed within their organisation as a result of requirements from the new publishing channels. The biggest change can be seen in those publishing houses with several titles. When the product was just print media each title had their own work process and staff, which does not apply to digital productions. Digital magazine production is rather spin-off departments or companies designated to make the digital editions where the digital production can work without interference from the general organisation where print media still is the biggest revenue source.
170

Riktlinjer för utveckling av tipsapplikationer till mobiltelefoner

Sundh, Mårten January 2013 (has links)
Det senaste årtiondet har vadslagning på nätet ökat markant i popularitet och med de senaste årens teknikutveckling har det blivit allt enklare att tippa även i mobiltelefonen. Några spelbolag har även släppt applikationer som möjliggör tippning genom mobiltelefonen. Något som dock saknas är tjänster anpassade för mobiltelefonen som förser tipparen med information och statistik kring matchen som skall tippas på. Mitt syfte med den här rapporten är att undersöka vad för typ av innehåll som är av intresse för användaren samt vad man bör tänka på vid utveckling av en sådan applikation. Målet är sedan att som slutsats presentera ett antal riktlinjer grundade i resultaten. För att genomföra detta arbete har jag genomfört en litteraturstudie med fokus på teori kring riktlinjer för gränssnittsdesign. Jag har även genomfört en expertutvärdering, en enkätstudie samt två omgångar av användartester. Ur slutsatsen kan lyftas att det är viktigt att logiskt dela upp informationen så att användarna slipper rulla åt olika håll för att leta efter informationen på en och samma sida. Det är också viktigt att med hjälp av färger och bilder göra applikationen inbjudande att använda. Tilläggas bör att detta kan göras så länge som det tillför information. Exempelvis genom att ett fält innehållandes ett resultat färgas grönt inte bara som en estetisk detalj utan även för att understryka att matchens vunnits av laget ifråga. Mina studier visade att en sådan här applikation främst bör rikta sig mot de mer spontana tipparna då det visade sig att användarna var mer öppna för att utföra sidosysslor i samband med matcher de inte var känslomässigt knutna till. Detta kan till exempel göras genom att inte knyta applikationen till användarens favoritlag utan mer fokusera på matcher som spelas inom en snar framtid, exempelvis matcher som spelas samma eller nästa dag. Att i applikationen förse användarna med ett konkret tips, tydligt motiverat av statistik, kan hjälpa användarna till att ta snabba beslut kring ett tips

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