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Directed forgetting in a proactive interference paradigmLittle, Jennifer C. January 1900 (has links) (PDF)
Thesis (M. A.)--University of North Carolina at Greensboro, 2006. / Title from PDF title page screen. Advisor: Robert R. Hunt; submitted to the Dept. of Psychology. Includes bibliographical references (p. 35-37).
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The effects of varying levels of object change on explicit and implicit memory for brand messages within advergamesD'Andrade, Nicholas. January 2007 (has links)
Thesis (M.A.)--University of Missouri-Columbia, 2007. / The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on October 23, 2007) Includes bibliographical references.
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Investigating implicit and explicit cognitions associated with smoking /Swanson, Jane E. January 2001 (has links)
Thesis (Ph. D.)--University of Washington, 2001. / Vita. Includes bibliographical references (leaves 64-71).
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Implicit and explicit memory bias in adolescents who report symptoms of anxietyPotter, Kirsten Irene. Laurent, Jeff. Catanzaro, Salvatore J. January 1998 (has links)
Thesis (Ph. D.)--Illinois State University, 1998. / Title from title page screen, viewed July 14, 2006. Dissertation Committee: Jeff Laurent, Salvatore J. Catanzaro (co-chairs), Connie B. Horton, Alvin E. House. Includes bibliographical references (leaves 70-83) and abstract. Also available in print.
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The implicit and explicit memory of static and interactive objects in virtual realityOlsson, Petra January 2019 (has links)
Virtual reality applications are developing fast and break new grounds every day in new industries. In today's market, most of the virtual reality projects are funded by venture capitalists and are yet to produce any revenue. For an advertiser to be willing to advertise they must see some sort of value or possibility to receive revenue out of the intended commercial. Memory is a common measure of influence from a commercial. Therefore, this thesis aim was to investigate if the memory, in terms of implicit and explicit memory, was affected by objects with different levels of interaction in virtual reality. A user study was conducted where the participants were instructed to go through several virtual rooms, where they were exposed to static, semiinteractive and interactive objects in the categories fruits/vegetables and beverage cans. The static objects were presented as pictures on instruction boards, the semi-interactive objects were presented through point-and-click tasks, and the interactive objects were presented through tasks that utilized body movements in virtual reality.When the participants were finished with the virtual reality application, they conducted a survey regarding their experiences and was asked to fill out three memory tests; a word-fragment completion task, a cued recall test, and a recognition task. Results show that interactive and semi-interactive objects in virtual reality did have a significant impact on explicit memory, and that the static objects did not. For implicit memory a conclusion could not be drawn whether the objects in the virtual environment had any impact due to no significant difference between the study participants and the control group without influence of the study as a result of not enough data. The results from the study were vastly different for fruits/vegetables and beverage brands, where results for the fruits/vegetables had a clear distinction and the beverage brands had almost no significant data, which could be due to “Inattentional blindness”. / Virtuella verklighets (Virtual reality) applikationer utvecklas snabbt och bryter ny mark varje dag i nya industrier. På dagens marknad, så är de flesta virtuella verklighets projekten finansierade av riskkapitalister och är fortfarande i ett läge där de inte producerar intäkt. For att marknadsförare ska vara villiga att investera måste de se någon potential i att få intäkter från den avsedda reklamen. Minne, är ett vanligt mått för att mäta påverkan av en reklam. Därav var avsikten for denna avhandling att undersöka om minnet, i form av implicit och explicit minne, blev påverkat av objekt med olika nivåer av interaktion i en virtuell verklighet. Ett användartest utfördes där deltagare blev instruerade att gå genom flera virtuella rum, där de blev exponerade för statiska, semi-interaktiva och interaktiva objekt i kategorierna frukter/grönsaker och dryckesmärken. De statiska objekten representerades som bilder på en statisk instruktionstavla, dom semi-interaktiva objekten representerades genom en peka-ochklicka uppgift, och de interaktiva objekten var representerade genom uppgifter som utnyttjade kroppsrörelser i en virtuell verklighet.När deltagarna fullföljt den virtuella verklighets applikationen fick de fylla i en enkät angående deras upplevelser, samt fylla i tre minnes test; ett ord-fragmentkompletterings test, ett indikation återkallelsetest, och ett igenkännings test. Resultaten visar på att de interaktiva och de semi-interaktiva objekten i den virtuella verkligheten hade en signifikant påverkan på det explicita minnet, samt att de statiska inte hade det. För de implicita minnet kunde inga slutsatser dras huruvida objekten i den virtuella verkligheten hade någon inverkan på grund av ingen signifikant skillnad mellan studiedeltagarna och kontrollgruppens resultat som en efterföljd av otillräckliga data. Resultaten från studien hade olika utfall för frukter/grönsaker och dryckesmärken, där resultaten för frukter/grönsaker hade en klar distinktion, medan dryckesmärkena hade nästan ingen signifikant data, vilket kan bero på ”Ouppmärksam blindhet” (Inattentional blindness).
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An examination of adult age differences in implicit and explicit memory for prescription drug advertisementsAbernathy, L. Ty January 2008 (has links)
Thesis (Ph.D.)--Mississippi State University. Department of Psychology. / Title from title screen. Includes bibliographical references.
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