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Exploration of non-volatile magnetic memory for processor architecture / Exploration d'architecture de processeur à technologie mémoire non volatile MRAMSenni, Sophiane 14 December 2015 (has links)
De par la réduction continuelle des dimensions du transistor CMOS, concevoir des systèmes sur puce (SoC) à la fois très denses et énergétiquement efficients devient un réel défi. Concernant la densité, réduire la dimension du transistor CMOS est sujet à de fortes contraintes de fabrication tandis que le coût ne cesse d'augmenter. Concernant l'aspect énergétique, une augmentation importante de la puissance dissipée par unité de surface frêne l'évolution en performance. Ceci est essentiellement dû à l'augmentation du courant de fuite dans les transistors CMOS, entraînant une montée de la consommation d'énergie statique. En observant les SoCs actuels, les mémoires embarquées volatiles tels que la SRAM et la DRAM occupent de plus en plus de surface silicium. C'est la raison pour laquelle une partie significative de la puissance totale consommée provient des composants mémoires. Ces deux dernières décennies, de nouvelles mémoires non volatiles sont apparues possédant des caractéristiques pouvant aider à résoudre les problèmes des SoCs actuels. Parmi elles, la MRAM est une candidate à fort potentiel car elle permet à la fois une forte densité d'intégration et une consommation d'énergie statique quasi nulle, tout en montrant des performances comparables à la SRAM et à la DRAM. De plus, la MRAM a la capacité d'être non volatile. Ceci est particulièrement intéressant pour l'ajout de nouvelles fonctionnalités afin d'améliorer l'efficacité énergétique ainsi que la fiabilité. Ce travail de thèse a permis de mener une exploration en surface, performance et consommation énergétique de l'intégration de la MRAM au sein de la hiérarchie mémoire d'un processeur. Une première exploration fine a été réalisée au niveau mémoire cache pour des architectures multicoeurs. Une seconde étude a permis d'évaluer la possibilité d'intégrer la MRAM au niveau registre pour la conception d'un processeur non volatile. Dans le cadre d'applications des objets connectés, de nouvelles fonctionnalités ainsi que les intérêts apportés par la non volatilité ont été étudiés et évalués. / With the downscaling of the complementary metal-oxide semiconductor (CMOS) technology,designing dense and energy-efficient systems-on-chip (SoC) is becoming a realchallenge. Concerning the density, reducing the CMOS transistor size faces up to manufacturingconstraints while the cost increases exponentially. Regarding the energy, a significantincrease of the power density and dissipation obstructs further improvement inperformance. This issue is mainly due to the growth of the leakage current of the CMOStransistors, which leads to an increase of the static energy consumption. Observing currentSoCs, more and more area is occupied by embedded volatile memories, such as staticrandom access memory (SRAM) and dynamic random access memory (DRAM). As a result,a significant proportion of total power is spent into memory systems. In the past twodecades, alternative memory technologies have emerged with attractive characteristics tomitigate the aforementioned issues. Among these technologies, magnetic random accessmemory (MRAM) is a promising candidate as it combines simultaneously high densityand very low static power consumption while its performance is competitive comparedto SRAM and DRAM. Moreover, MRAM is non-volatile. This capability, if present inembedded memories, has the potential to add new features to SoCs to enhance energyefficiency and reliability. In this thesis, an area, performance and energy exploration ofembedding the MRAM technology in the memory hierarchy of a processor architectureis investigated. A first fine-grain exploration was made at cache level for multi-core architectures.A second study evaluated the possibility to design a non-volatile processorintegrating MRAM at register level. Within the context of internet of things, new featuresand the benefits brought by the non-volatility were investigated.
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Optimizing cache utilization in modern cache hierarchiesHuang, Cheng-Chieh January 2016 (has links)
Memory wall is one of the major performance bottlenecks in modern computer systems. SRAM caches have been used to successfully bridge the performance gap between the processor and the memory. However, SRAM cache’s latency is inversely proportional to its size. Therefore, simply increasing the size of caches could result in negative impact on performance. To solve this problem, modern processors employ multiple levels of caches, each of a different size, forming the so called memory hierarchy. Upon a miss, the processor will start to lookup the data from the highest level (L1 cache) to the lowest level (main memory). Such a design can effectively reduce the negative performance impact of simply using a large cache. However, because SRAM has lower storage density compared to other volatile storage, the size of an SRAM cache is restricted by the available on-chip area. With modern applications requiring more and more memory, researchers are continuing to look at techniques for increasing the effective cache capacity. In general, researchers are approaching this problem from two angles: maximizing the utilization of current SRAM caches or exploiting new technology to support larger capacity in cache hierarchies. The first part of this thesis focuses on how to maximize the utilization of existing SRAM cache. In our first work, we observe that not all words belonging to a cache block are accessed around the same time. In fact, a subset of words are consistently accessed sooner than others. We call this subset of words as critical words. In our study, we found these critical words can be predicted by using access footprint. Based on this observation, we propose critical-words-only cache (co cache). Unlike the conventional cache which stores all words that belongs to a block, co-cache only stores the words that we predict as critical. In this work, we convert an L2 cache to a co-cache and use L1s access footprint information to predict critical words. Our experiments show the co-cache can outperform a conventional L2 cache in the workloads whose working-set-sizes are greater than the L2 cache size. To handle the workloads whose working-set-sizes fit in the conventional L2, we propose the adaptive co-cache (acocache) which allows the co-cache to be configured back to the conventional cache. The second part of this thesis focuses on how to efficiently enable a large capacity on-chip cache. In the near future, 3D stacking technology will allow us to stack one or multiple DRAM chip(s) onto the processor. The total size of these chips is expected to be on the order of hundreds of megabytes or even few gigabytes. Recent works have proposed to use this space as an on-chip DRAM cache. However, the tags of the DRAM cache have created a classic space/time trade-off issue. On the one hand, we would like the latency of a tag access to be small as it would contribute to both hit and miss latencies. Accordingly, we would like to store these tags in a faster media such as SRAM. However, with hundreds of megabytes of die-stacked DRAM cache, the space overhead of the tags would be huge. For example, it would cost around 12 MB of SRAM space to store all the tags of a 256MB DRAM cache (if we used conventional 64B blocks). Clearly this is too large, considering that some of the current chip multiprocessors have an L3 that is smaller. Prior works have proposed to store these tags along with the data in the stacked DRAM array (tags-in-DRAM). However, this scheme increases the access latency of the DRAM cache. To optimize access latency in the DRAM cache, we propose aggressive tag cache (ATCache). Similar to a conventional cache, the ATCache caches recently accessed tags to exploit temporal locality; it exploits spatial locality by prefetching tags from nearby cache sets. In addition, we also address the high miss latency issue and cache pollution caused by excessive prefetching. To reduce this overhead, we propose a cost-effective prefetching, which is a combination of dynamic prefetching granularity tunning and hit-prefetching, to throttle the number of sets prefetched. Our proposed ATCache (which consumes 0.4% of overall tag size) can satisfy over 60% of DRAM cache tag accesses on average. The last proposed work in this thesis is a DRAM-Cache-Aware (DCA) DRAM controller. In this work, we first address the challenge of scheduling requests in the DRAM cache. While many recent DRAM works have built their techniques based on a tagsin- DRAM scheme, storing these tags in the DRAM array, however, increases the complexity of a DRAM cache request. In contrast to a conventional request to DRAM main memory, a request to the DRAM cache will now translate into multiple DRAM cache accesses (tag and data). In this work, we address challenges of how to schedule these DRAM cache accesses. We start by exploring whether or not a conventional DRAM controller will work well in this scenario. We introduce two potential designs and study their limitations. From this study, we derive a set of design principles that an ideal DRAM cache controller must satisfy. We then propose a DRAM-cache-aware (DCA) DRAM controller that is based on these design principles. Our experimental results show that DCA can outperform the baseline over 14%.
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Optimizing Performance in Highly Utilized Multicores with Intelligent PrefetchingKhan, Muneeb January 2016 (has links)
Modern processors apply sophisticated techniques, such as deep cache hierarchies and hardware prefetching, to increase performance. Such complex hardware structures have helped improve performance in general, however, their full potential is not realized as software often utilizes the memory hierarchy inefficiently. Performance can be improved further by ensuring careful interaction between software and hardware. Performance can typically improve by increasing the cache utilization and by conserving the DRAM bandwidth, i.e., retaining more useful data in the caches and lowering data requests to the DRAM. One way to achieve this is to conserve space across the cache hierarchy and increase opportunity for temporal reuse of cached data. Similarly, conserving the DRAM bandwidth is essential for performance in highly utilized multicores, as it can easily become a critical resource. When multiple cores are active and the per-core share of DRAM bandwidth shrinks, its efficient utilization plays an important role in improving the overall performance. Together the cache hierarchy and the DRAM bandwidth play a significant role in defining the overall performance in multicores. Based on deep insight from memory behavior modeling of software, this thesis explores five software-only methods to analyze and increase performance in multicores. The underlying philosophy that drives these techniques is to increase cache utilization and conserve DRAM bandwidth by 1) focusing on making data prefetching more accurate, and 2) lowering the miss rate in the cache hierarchy either by preserving useful data longer by cache-bypassing the less useful data or via code size compaction using compiler options. First, we show how microarchitecture-independent memory access profiles can be used to analyze the Instruction Cache performance of software. We use this information in a compiler pass to recompile application phases (with large Instruction cache miss rate) for smaller code size in an effort to improve the application Instruction Cache behavior. Second, we demonstrate how a resourceefficient software prefetching method can be combined with hardware prefetching to improve performance in multicores when running software that exhibits irregular memory access patterns. Third, we show that hardware prefetching on high performance commodity multicores is sub-optimal and demonstrate how a resource-efficient software-only prefetching method can perform better in fully utilized multicores. Fourth, we present an adaptive prefetching approach that dynamically combines software and hardware prefetching in a runtime system to improve performance in highly utilized multicores. Finally, in the fifth work we develop a method to predict per-core prefetching configurations that deliver near-optimal overall multicore performance. These software techniques enable us to tap greater performance in multicores (up to 50%), without requiring more processing resources.
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A hierarchy navigation framework supporting scalable interactive exploration over large databases.Mehta, Nishant K. January 2004 (has links)
Thesis (M.S.)--Worcester Polytechnic Institute. / Keywords: Navigation; Scalable; Hierarchy. Includes bibliographical references (p. 73-77).
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Does the halting necessary for Hardware Trace Collection inordinately perturb the results? /Watson, Myles G., January 2004 (has links) (PDF)
Thesis (M.S.)--Brigham Young University. Dept. of Computer Science, 2004. / Includes bibliographical references (p. 49-52).
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Multilevel tiling for non-rectangular interation spacesJiménez Castells, Marta 28 May 1999 (has links)
La motivación principal de esta tesis es el desarrollo de nuevas técnicas de compilación dirigidas a conseguir mayor rendimiento encódigos numéricos complejos que definen es pacios de iteraciones no rectangulares. En particular, nos centramos en la trasformación de "loop tiling" (también conocida como "blocking") y nuestro propósito es mejorar la transformación de loop tiling cuando se aplica a códigos numéricos complejos. Nuestro objetivo es conseguir, a través de la transformación de loop tiling, los mismos o mejores rendimientos que las librerías numéricas proporcionadas por el fabricante que están optimizadas manualmente.En la tesis se muestra que la razón principal por la que los compiladores comerciales actuales consiguen bajos rendimiento en este tipo de aplicaciones es que no son capaces de aplicar loop tiling a nivel de registros. En su lugar, para mejorar la localidad de los datos y el ILP, los compiladores actuales usan y combinan otras transformaciones que no explotan el nivel de registros tan bien como loop tiling. Previamente no se ha considerado aplicar loop tiling a nivel de registro porque en códigos numéricos complejos no es trivial debido a la naturaleza irregular de los espacios de iteraciones. La primera contribución de esta tesis es un algoritmo general de loop tiling a nivel de registros que es aplicable a cualquier tipo de espacio de iteraciones y no sólo a los espacios rectangulares. Nuestro método incluye una heurística muy sencilla para decidir los parámetros de los cortes a nivel de registros. A primera vista parece que loop tiling a nivel de registros (a partir de ahora, register tiling) se tiene que aplicar de tal manera que el bucle que ofrece más reuso temporal de los datos no debe de ser partido. De esta manera maximizamos la reutilización de los registros y minimizamos el número total de load/stores ejecutados. Sin embargo, mostraremos que en espacios de iteraciones no rectangulares, si solamente tenemos en cuenta las direcciones del reuso y no la forma del espacio de iteraciones, los códigos pueden sufrir una degradación en rendimiento. Nuestra segunda contribución es la propuesta de una heurística muy sencilla que determina los parámetros del tiling a nivel de registros considerando no sólo el reuso temporal sino también la forma del espacio de iteraciones. Además, la heurística es suficientemente sencilla para que pueda ser implementada en un compilador comercial.Sin embargo, para conseguir rendimientos similares que códigos optimizados a mano, no es suficiente con aplicar loop tiling a nivel de registros. Con las arquitecturas de hoy en día que disponen de jerarquías de memoria complejas y múltiples procesadores, es necesario que el compilador aplique loop tiling en cuatro o más niveles (paralelismo, cache L2, cache L1 y registros) para conseguir altos rendimientos. Por lo tanto, en las arquitecturas actuales es crucial tener un algoritmo eficiente para aplicar loop tiling en varios niveles de la jerarquía de memoria (tiling multinivel). Además, como mostramos en esta tesis, la transformación de tiling multinivel siempre tendrá que incluir el nivel de registro porque este es el nivel de la jerarquía de memoria que ofrece mayor rendimiento cuando es tratado correctamente.Cuando tiling multinivel incluye el nivel de registros, es necesario que los límites de los bucles sean exactos y que no haya límites redundantes. La razón es que la complejidad y la cantidad de código que se genera con nuestra técnica de register tiling depende polinómicamente del número de límites de los bucles.Sin embargo, hasta ahora, el problema de calcular límites exactos y eliminar límites redundantes es que todas las técnicas conocidas son muy caras en términos de tiempo de compilación y, por ello, difícil de integrar en un compilador comercial. La tercera contribución de esta tesis es una nueva implementación de tiling multinivel que calcula límites exactos y es mucho menos costosa que técnicas tradicionales. Mostraremos que la complejidad de nuestra implementación es proporcional a la complejidad de aplicar una permutación de bucles en el código original (antes de aplicar loop tiling), mientras que las técnicas tradicionales tienen complejidades más altas. Además, nuestra implementación genera menos límites redundantes y permite eliminar los límites redundantes que quedan a menor coste. En conjunto, la eficiencia de nuestra implementación hace posible que pueda ser implementada dentro de un compilador comercial sin tener que preocuparse por los tiempos de compilación.La última parte de esta tesis está dedicada al estudio del rendimiento de tiling multinivel. Se muestran los efectos de tiling en los diferentes niveles de memoria y presentamos datos que comparan los beneficios de tiling a nivel de registros, tiling a nivel de cache y tiling a los dos niveles, cache y registros, simultáneamente. Finalmente, comparamos el rendimiento de códigos optimizados automáticamente con códigos optimizados manualmente (librerías numéricas que ofrecen los fabricantes) sobre dos arquitecturas diferentes (ALPHA 21164 and MIPS R10000) para concluir que actualmente la tecnología de los compiladores hace posible que códigos numéricos complejos consigan el mismo rendimiento que códigos optimizados manualmente. / The main motivation of this thesis is to develop new compilation techniques that address the lack of performance of complex numerical codes consisting of loop nests defining non-rectangular iteration spaces. Specifically, we focus on the loop tiling transformation (also known as blocking) and our purpose is the improvement of the loop tiling transformation when dealing with complex numerical codes. Our goal is to achieve via the loop tiling transformation the same or better performance as hand-optimized vendor-supplied numerical libraries. We will observe that the main reason why current commercial compilers perform poorly when dealing with this type of codes is that they do not apply tiling for the register level. Instead, to enhance locality at this level and to improve ILP, they use/combine other transformations that do not exploit the register level as well as loop tiling. Tiling for the register level has not generally been considered because, in complex numerical codes, it is far from being trivial due to the irregular nature of the iteration space. Our first contribution in this thesis will be a general compiler algorithm to perform tiling at the register level that handles arbitrary iteration space shapes and not only simple rectangular shapes.Our method includes a very simple heuristic to make the tile decisions for the register level. At first sight, register tiling should be performed so that whichever loop carries the most temporal reuse is not tiled. This way, register reuse is maximized and the number of load/store instructions executed is minimized. However, we will show that, for complex loop nests, if we only consider reuse directions and do not take into account the iteration space shape, the tiled loop nest can suffer performance degradation. Our second contribution will be a proposal of a very simple heuristic to determine the tiling parameters for the register level, that considers not only temporal reuse, but also the iteration space shape. Moreover, the heuristic is simple enough to be suitable for automatic implementation by compilers.However, to be able to achieve similar performance to hand-optimized codes, it is not enough by tiling only for the register level. With today's architectures having complex memory hierarchies and multiple processors, it is quite common that the compiler has to perform tiling at four or more levels (parallelism, L2-cache, L1-cache and registers) in order to achieve high performance. Therefore, in today's architectures it is crucial to have an efficient algorithm that can perform multilevel tiling at multiple levels of the memory hierarchy. Moreover, as we will see in this thesis, multilevel tiling should always include the register level, as this is the memory hierarchy level that yields most performance when properly tiled.When multilevel tiling includes the register level, it is critical to compute exact loop bounds and to avoid the generation of redundant bounds. The reason is that the complexity and the amount of code generated by our register tiling technique both depend polynomially on the number of loop bounds. However, to date, the drawback of generating exact loop bounds and eliminating redundant bounds has been that all techniques known were extremely expensive in terms of compilation time and, thus, difficult to integrate in a production compiler. Our third contribution in this thesis will be a new implementation of multilevel tiling that computes exact loop bounds at a much lower complexity than traditional techniques. In fact, we will show that the complexity of our implementation is proportional to the complexity of performing a loop permutation in the original loop nest (before tiling), while traditional techniques have much larger complexities. Moreover, our implementation generates less redundant bounds in the multilevel tiled code and allows removing the remaining redundant bounds at a lower cost. Overall, the efficiency of our implementation makes it possible to integrate multilevel tiling including the register level in a production compiler without having to worry about compilation time.The last part of this thesis is dedicated to studying the performance of multilevel tiling. We will discuss the effects of tiling for different memory levels and present quantitative data comparing the benefits of tiling only for the register level, tiling only for the cache level and tiling for both levels simultaneously. Finally, we will compare automatically-optimized codes against hand-optimized vendor-supplied numerical libraries, on two different architectures (ALPHA 21164 and MIPS R10000), to conclude that compiler technology can make it possible for complex numerical codes to achieve the same performance as hand-optimized codes on modern microprocessors.
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Analysis of compute cluster nodes with varying memory hierarchy distributionsRamirez, Jon, January 2009 (has links)
Thesis (M.S.)--University of Texas at El Paso, 2009. / Title from title screen. Vita. CD-ROM. Includes bibliographical references. Also available online.
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Analyzing Instructtion Based Cache Replacement PoliciesXiang, Ping 01 January 2010 (has links)
The increasing speed gap between microprocessors and off-chip DRAM makes last-level caches (LLCs) a critical component for computer performance. Multi core processors aggravate the problem since multiple processor cores compete for the LLC. As a result, LLCs typically consume a significant amount of the die area and effective utilization of LLCs is mandatory for both performance and power efficiency. We present a novel replacement policy for last-level caches (LLCs). The fundamental observation is to view LLCs as a shared resource among multiple address streams with each stream being generated by a static memory access instruction. The management of LLCs in both single-core and multi-core processors can then be modeled as a competition among multiple instructions. In our proposed scheme, we prioritize those instructions based on the number of LLC accesses and reuses and only allow cache lines having high instruction priorities to replace those of low priorities. The hardware support for our proposed replacement policy is light-weighted. Our experimental results based on a set of SPEC 2006 benchmarks show that it achieves significant performance improvement upon the least-recently used (LRU) replacement policy for benchmarks with high numbers of LLC misses. To handle LRU-friendly workloads, the set sampling technique is adopted to retain the benefits from the LRU replacement policy.
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IMPROVING L2 CACHE PERFORMANCE THROUGH STREAM-DIRECTED OPTIMIZATIONSSOHONI, SOHUM 06 October 2004 (has links)
No description available.
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Efficient L2 Cache Management to Boost GPGPU PerformanceCandel Margaix, Francisco 02 September 2019 (has links)
Tesis por compendio / [ES] En los últimos años, la creciente necesidad de la capacidad de cómputo ha supuesto un reto que ha llevado a la industria a buscar arquitecturas alternativas a los procesadores superescalares con ejecución fuera de orden convencionales, con el objetivo de incrementar la potencia de cómputo con una mayor eficiencia energética.
Las GPU, que hasta hace apenas una década se dedicaban exclusivamente a la aceleración de los gráficos en los computadores, han sido una de las arquitecturas alternativas más utilizadas durante varios años para alcanzar el mencionado objetivo. Una de las características particulares de las GPU es su gran ancho de banda para acceder a memoria principal, lo que les permite ejecutar un gran número de hilos de forma muy eficiente. Esta característica, así como su elevada potencia computacional ejecutando operaciones de coma flotante, ha originado la aparición del paradigma de computación denominado GPGPU computing, paradigma en el que las GPU realizan cómputo de propósito general. Las citadas características convierten a las GPU en dispositivos especialmente apropiados para la ejecución de aplicaciones masivamente paralelas que tradicionalmente se habían ejecutado en procesadores convencionales de altas prestaciones.
El trabajo desarrollado en esta tesis persigue ayudar a mejorar las prestaciones de las GPU en la ejecución de aplicaciones GPGPU. Con este fin, como primer paso, se realiza un estudio de caracterización donde se identifican las características más importantes de estas aplicaciones desde el punto de vista de la jerarquía de memoria y su impacto en las prestaciones. Para ello, se utiliza un simulador detallado ciclo a ciclo donde se modela la arquitectura de una GPU reciente. El estudio revela que es necesario modelar de forma más detallada algunos componentes críticos de la jerarquía de memoria de las GPU para obtener resultados precisos. Los resultados obtenidos muestran que las prestaciones alcanzadas pueden variar hasta en un factor de 3× dependiendo de cómo se modelen estos componentes críticos.
Por este motivo, como segundo paso antes de elaborar la propuesta de mejora, el trabajo se centra en determinar qué componentes de la jerarquía de memoria de la GPU necesitan modelarse con mayor detalle para mejorar la precisión de los resultados del simulador, y en mejorar los modelos existentes de estos componentes. Además, se realiza un estudio de validación que compara los resultados obtenidos con los modelos mejorados contra los de una GPU comercial real. Las mejoras implementadas reducen la desviación de los resultados del simulador sobre los resultados reales alrededor de un 96%.
Finalmente, una vez mejorada la precisión del simulador, en esta tesis se presenta una propuesta innovadora, denominada FRC (siglas en inglés de Fetch and Replacement Cache), que mejora en gran medida la potencia computacional de la GPU, gracias a que aumenta el paralelismo en el acceso a memoria principal. La propuesta incrementa el número de accesos en paralelo a memoria principal mediante la aceleración de la gestión de las acciones de búsqueda y reemplazo relacionadas con los accesos que fallan en la cache. La propuesta FRC se basa en una pequeña estructura cache auxiliar que descongestiona el subsistema de memoria eficientemente, aumentando las prestaciones de la GPU hasta un 118% de media respecto al sistema base. Además, también reduce en 57% el consumo energético de la jerarquía de memoria. / [CA] En els últims anys, la creixent necessitat de capacitat de còmput ha suposat un repte que ha portat a la indústria a buscar arquitectures alternatives als processadors superescalars amb execució fora d'ordre convencionals, amb l'objectiu d'incrementar la potència de còmput alhora que s'aconsegueix una major eficiència energètica.
Les arquitectures GPU, les quals fins fa només una dècada es dedicaven exclusivament a l'acceleració dels gràfics en els computadors, han sigut una de les alternatives més utilitzades durant alguns anys per a aconseguir l'esmentat objectiu. Una de les característiques particulars de les GPU és el seu elevat ample de banda per a accedir a memòria principal, la qual cosa permet executar un gran nombre de fils de forma molt eficient. Aquesta característica, així com la seua elevada potència computacional executant operacions de coma flotant, ha originat l'aparició del paradigma de computació anomenat GPGPU computing, paradigma on les GPU realitzen còmput de propòsit general. Les citades característiques converteixen a les GPU en dispositius especialment apropiats per a l'execució d'aplicacions massivament paral·leles que tradicionalment s'havien executat en processadors convencionals d'altes prestacions.
El treball desenvolupat en aquesta tesi persegueix ajudar a millorar les prestacions de les GPU en l'execució de les aplicacions GPGPU. A aquest efecte, com a primer pas, es realitza un estudi de caracterització on s'identifiquen les característiques més importants d'aquestes aplicacions des del punt de vista de la jerarquia de memòria i el seu impacte en les prestacions. Per a això s'utilitza un simulador detallat cicle a cicle on es modela l'arquitectura d'una GPU recent. L'estudi revela que és necessari modelar de forma més detallada alguns components crítics de la jerarquia de memòria de les GPU per a obtindre resultats precisos. Els resultats obtinguts mostren que les prestacions aconseguides poden variar fins i tot en un factor de 3× depenent de com es modelen aquests components crítics.
Per aquest motiu, com a segon pas abans d'elaborar la proposta de millora, el treball se centra en determinar quins components de la jerarquia de memòria de la GPU necessiten modelar-se amb major detall per a millorar la precisió dels resultats del simulador i en millorar els models existents d'aquests components. A més, es realitza un estudi de validació que compara els resultats obtinguts amb els models millorats contra els d'una GPU comercial real. Les millores implementades redueixen la desviació dels resultats del simulador sobre els resultats reals al voltant d'un 96%.
Finalment, una vegada millorada la precisió del simulador, en aquesta tesi es presenta una proposta innovadora, denominada FRC (sigles en anglés de Fetch and Replacement Cache), que millora en gran manera la potència computacional de la GPU, gràcies a que augmenta el paral·lelisme en l'accés a memòria principal. La proposta incrementa el nombre d'accessos en paral·lel a memòria principal mitjançant l'acceleració de la gestió de les accions de recerca i reemplaçament relacionades amb els accessos que fallen en la cache. La proposta FRC es basa en una xicoteta estructura cache auxiliar que descongestiona el subsistema de memòria eficientment, augmentant les prestacions de la GPU fins a un 118% de mitjana respecte al sistema base. A més, també redueix, al voltant d'un 57%, el consum energètic de la jerarquia de memòria. / [EN] In recent years, the growing need for computing capacity has become a challenge that has led the industry to look for alternative architectures to conventional out-of-order superscalar
processors, with the goal of enabling an increase of computing power while achieving higher energy efficiency.
GPU architectures, which just a decade ago were applied to accelerate computer graphics exclusively, have been one of the most employed alternatives for several years to reach the
mentioned goal. A particular characteristic of GPUs is their high main memory bandwidth, which allows executing a large number of threads in a very efficient way. This feature, as
well as their high computational power regarding floating-point operations, have caused the emergence of the GPGPU computing paradigm, where GPU architectures perform general
purpose computations. The aforementioned characteristics make GPU devices very appropriate for the execution of massively parallel applications that have been traditionally executed in conventional high-performance processors.
The work performed in this thesis aims to help improve the performance of GPUs in the execution of GPGPU applications. To this end, as a first step, a characterization study is
carried out. In this study, the most important features of GPGPU applications, with respect to the memory hierarchy and its impact on performance, are identified. For this purpose, a
detailed cycle-accurate simulator is used to model the architecture of a recent GPU. The study reveals that it is necessary to model with more detail some critical components of the GPU memory hierarchy in order to obtain accurate results. In addition, it shows that the achieved benefits can vary up to a factor of 3× depending on how these critical components are modeled.
Due to this reason, as a second step before realizing a novel proposal, the work in this thesis focuses on determining which components of the GPU memory hierarchy must be modeled with more detail to increase the accuracy of simulator results and improving the existing simulator models of these components. Moreover, a validation study is performed comparing the results obtained with the improved GPU models against those from a real commercial GPU. The implemented simulator improvements reduce the deviation of the results obtained with the simulator from results obtained with the real GPU by about 96%.
Finally, once simulation accuracy is increased, this thesis proposes a novel approach, called FRC (Fetch and Replacement Cache), which highly improves the GPU computational power by enhancing main memory-level parallelism. The proposal increases the number of parallel accesses to main memory by accelerating the management of fetch and replacement actions corresponding to those cache accesses that miss in the cache. The FRC approach is based on a small auxiliary cache structure that efficiently unclogs the memory subsystem, enhancing the GPU performance up to 118% on average compared to the studied baseline. In addition, the FRC approach reduces the energy consumption of the memory hierarchy by a 57%. / Candel Margaix, F. (2019). Efficient L2 Cache Management to Boost GPGPU Performance [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/125477 / Compendio
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