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The Influence of Music Congruence and Message Complexity on the Response of Consumers to AdvertisementsSeneviratne, Buddhakoralalage Leelanga Dananjaya January 2015 (has links)
The overall aim of this study was to examine how the characteristics of two salient stimuli -music and message- of an audio advertisement influence the psychological state of consumers and how such a state subsequently determines their cognitive and affective responses to the advertisement. In achieving this aim, this study was guided by a combination of two cognitive resource utilisation theories, Limited Capacity Model of Motivated Mediated Message Processing (Lang, 2000) and Resource-Matching Hypothesis (Anand & Sternthal, 1989). In particular building upon inconsistency and load theories, this study proposed that certain stimulus characteristics prompted certain states of a consumer’s cognition. These two stimulus characteristics were the congruence of musical stimulus and the complexity of the message stimulus. The model then predicted the potential effect of these characteristics on certain psychological states (Psychological Discomfort and Cognitive Load) leading to affective (Attitude towards Advertisement) and cognitive (encoding, storage, and retention) responses.
To empirically examine this model, an online experiment (using a 2 x 2 between-subject x 2 with-in subject mix design) was conducted, in which a mixed sample of 284 subjects was exposed to a set of audio advertisements especially designed for this study. Unfamiliar music in conjunction with a fictitious brand was used and the exposure level was maintained at low. ANCOVA, MANCOVA, two-stage hierarchical regression analysis, and Repeated-measures MANCOVA were administered to test the hypotheses presented in the conceptual model. Among major findings were that the multiple informational structures in a complex message positively influenced cognitive load, while congruent music was capable of attenuating the level of cognitive load. Incongruent music, on the other hand, was capable of generating a dissonance state experienced as psychological discomfort that in turn increased the level of cognitive load as a result of listener’s trying to resolve such a state. Both dissonance and cognitive load negatively influenced attitude towards advertisements, and the affect primacy of attitude formation appeared to be more applicable. Though high cognitive load clearly undermines encoding, storage, and retrieval processes, no evidence was found to support the Resource-matching Hypothesis. Furthermore, the findings suggested that the cognitive load offset by the congruent music would increase advertisement effectiveness by enabling its message to carry more information and by generating more favourable attitudes.
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Cellular distributed and parallel computingXu, Lei January 2014 (has links)
This thesis focuses on novel approaches to distributed and parallel computing that are inspired by the mechanism and functioning of biological cells. We refer to this concept as cellular distributed and parallel computing which focuses on three important principles: simplicity, parallelism, and locality. We first give a parallel polynomial-time solution to the constraint satisfaction problem (CSP) based on a theoretical model of cellular distributed and parallel computing, which is known as neural-like P systems (or neural-like membrane systems). We then design a class of simple neural-like P systems to solve the fundamental maximal independent set (MIS) selection problem efficiently in a distributed way, by drawing inspiration from the way that developing cells in the fruit fly become specialised. Building on the novel bio-inspired approach to distributed MIS selection, we propose a new simple randomised algorithm for another fundamental distributed computing problem: the distributed greedy colouring (GC) problem. We then propose an improved distributed MIS selection algorithm that incorporates for the first time another important feature of the biological system: adapting the probabilities used at each node based on local feedback from neighbouring nodes. The improved distributed MIS selection algorithm is again extended to solve the distributed greedy colouring problem. Both improved algorithms are simple and robust and work under very restrictive conditions, moreover, they both achieve state-of-the-art performance in terms of their worst-case time complexity and message complexity. Given any n-node graph with maximum degree Delta, the expected time complexity of our improved distributed MIS selection algorithm is O(log n) and the message complexity per node is O(1). The expected time complexity of our improved distributed greedy colouring algorithm is O(Delta + log n) and the message complexity per node is again O(1). Finally, we provide some experimental results to illustrate the time and message complexity of our proposed algorithms in practice. In particular, we show experimentally that the number of colours used by our distributed greedy colouring algorithms turns out to be optimal or near-optimal for many standard graph colouring benchmarks, so they provide effective simple heuristic approaches to computing a colouring with a small number of colours.
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